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- using System;
- using System.Linq;
- using System.Threading;
- using Renci.SshNet.Messages.Authentication;
- using Renci.SshNet.Messages;
- namespace Renci.SshNet
- {
- /// <summary>
- /// Provides functionality for "none" authentication method
- /// </summary>
- public class NoneAuthenticationMethod : AuthenticationMethod, IDisposable
- {
- private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
- private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
- /// <summary>
- /// Gets connection name
- /// </summary>
- public override string Name
- {
- get { return "none"; }
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="NoneAuthenticationMethod"/> class.
- /// </summary>
- /// <param name="username">The username.</param>
- /// <exception cref="ArgumentException"><paramref name="username"/> is whitespace or null.</exception>
- public NoneAuthenticationMethod(string username)
- : base(username)
- {
- }
- /// <summary>
- /// Authenticates the specified session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <returns>
- /// Result of authentication process.
- /// </returns>
- /// <exception cref="System.ArgumentNullException"><paramref name="session" /> is null.</exception>
- public override AuthenticationResult Authenticate(Session session)
- {
- if (session == null)
- throw new ArgumentNullException("session");
- session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
- session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
- session.SendMessage(new RequestMessageNone(ServiceName.Connection, this.Username));
- session.WaitOnHandle(this._authenticationCompleted);
- session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
- session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
- return this._authenticationResult;
- }
- private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs<SuccessMessage> e)
- {
- this._authenticationResult = AuthenticationResult.Success;
- this._authenticationCompleted.Set();
- }
- private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs<FailureMessage> e)
- {
- if (e.Message.PartialSuccess)
- this._authenticationResult = AuthenticationResult.PartialSuccess;
- else
- this._authenticationResult = AuthenticationResult.Failure;
- // Copy allowed authentication methods
- this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList();
- this._authenticationCompleted.Set();
- }
-
- #region IDisposable Members
- private bool _isDisposed;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._isDisposed)
- {
- // If disposing equals true, dispose all managed
- // and unmanaged resources.
- if (disposing)
- {
- // Dispose managed resources.
- if (this._authenticationCompleted != null)
- {
- this._authenticationCompleted.Dispose();
- this._authenticationCompleted = null;
- }
- }
- // Note disposing has been done.
- _isDisposed = true;
- }
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the
- /// <see cref="PasswordConnectionInfo"/> is reclaimed by garbage collection.
- /// </summary>
- ~NoneAuthenticationMethod()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- Dispose(false);
- }
- #endregion
- }
- }
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