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- using System;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading;
- using Renci.SshNet.Common;
- using Renci.SshNet.Messages.Connection;
- namespace Renci.SshNet.Channels
- {
- /// <summary>
- /// Implements "direct-tcpip" SSH channel.
- /// </summary>
- internal partial class ChannelDirectTcpip : ClientChannel, IChannelDirectTcpip
- {
- private EventWaitHandle _channelEof = new AutoResetEvent(false);
- private EventWaitHandle _channelOpen = new AutoResetEvent(false);
- private EventWaitHandle _channelData = new AutoResetEvent(false);
- private EventWaitHandle _channelInterrupted = new ManualResetEvent(false);
- private IForwardedPort _forwardedPort;
- private Socket _socket;
- /// <summary>
- /// Gets the type of the channel.
- /// </summary>
- /// <value>
- /// The type of the channel.
- /// </value>
- public override ChannelTypes ChannelType
- {
- get { return ChannelTypes.DirectTcpip; }
- }
- public void Open(string remoteHost, uint port, IForwardedPort forwardedPort, Socket socket)
- {
- if (IsOpen)
- throw new SshException("Channel is already open.");
- if (!this.IsConnected)
- throw new SshException("Session is not connected.");
- _socket = socket;
- _forwardedPort = forwardedPort;
- _forwardedPort.Closing += ForwardedPort_Closing;
- var ep = socket.RemoteEndPoint as IPEndPoint;
- // Open channel
- this.SendMessage(new ChannelOpenMessage(this.LocalChannelNumber, this.LocalWindowSize, this.LocalPacketSize,
- new DirectTcpipChannelInfo(remoteHost, port, ep.Address.ToString(), (uint)ep.Port)));
- // Wait for channel to open
- this.WaitOnHandle(this._channelOpen);
- }
- private void ForwardedPort_Closing(object sender, EventArgs eventArgs)
- {
- // close the socket, hereby interrupting the blocking receive in Bind()
- if (_socket != null)
- CloseSocket();
- }
- /// <summary>
- /// Binds channel to remote host.
- /// </summary>
- public void Bind()
- {
- // Cannot bind if channel is not open
- if (!this.IsOpen)
- return;
- var buffer = new byte[this.RemotePacketSize];
- while (this._socket != null && _socket.Connected)
- {
- try
- {
- var read = 0;
- this.InternalSocketReceive(buffer, ref read);
- if (read > 0)
- {
- this.SendMessage(new ChannelDataMessage(this.RemoteChannelNumber, buffer.Take(read).ToArray()));
- }
- else
- {
- // client quit sending
- break;
- }
- }
- catch (SocketException exp)
- {
- switch (exp.SocketErrorCode)
- {
- case SocketError.WouldBlock:
- case SocketError.IOPending:
- case SocketError.NoBufferSpaceAvailable:
- // socket buffer is probably empty, wait and try again
- Thread.Sleep(30);
- break;
- case SocketError.ConnectionAborted:
- case SocketError.ConnectionReset:
- // connection was closed after receiving SSH_MSG_CHANNEL_CLOSE message
- // in which case the _channelEof waithandle is also set
- break;
- case SocketError.Interrupted:
- // connection was interrupted as part of closing the forwarded port
- _channelInterrupted.Set();
- break;
- default:
- throw; // throw any other error
- }
- }
- }
- WaitHandle.WaitAny(new WaitHandle[] { _channelEof, _channelInterrupted });
- }
- /// <summary>
- /// Closes the socket, hereby interrupting the blocking receive in <see cref="Bind()"/>.
- /// </summary>
- private void CloseSocket()
- {
- if (!_socket.Connected)
- return;
- _socket.Shutdown(SocketShutdown.Both);
- _socket.Close();
- }
- /// <summary>
- /// Closes the channel.
- /// </summary>
- public override void Close()
- {
- if (_forwardedPort != null)
- {
- _forwardedPort.Closing -= ForwardedPort_Closing;
- _forwardedPort = null;
- }
- // close the socket, hereby interrupting the blocking receive in Bind()
- if (this._socket != null)
- CloseSocket();
- // Send EOF message first when channel need to be closed
- this.SendMessage(new ChannelEofMessage(this.RemoteChannelNumber));
- base.Close();
- }
- /// <summary>
- /// Called when channel data is received.
- /// </summary>
- /// <param name="data">The data.</param>
- protected override void OnData(byte[] data)
- {
- base.OnData(data);
- this.InternalSocketSend(data);
- }
- /// <summary>
- /// Called when channel is opened by the server.
- /// </summary>
- /// <param name="remoteChannelNumber">The remote channel number.</param>
- /// <param name="initialWindowSize">Initial size of the window.</param>
- /// <param name="maximumPacketSize">Maximum size of the packet.</param>
- protected override void OnOpenConfirmation(uint remoteChannelNumber, uint initialWindowSize, uint maximumPacketSize)
- {
- base.OnOpenConfirmation(remoteChannelNumber, initialWindowSize, maximumPacketSize);
- this._channelOpen.Set();
- }
- protected override void OnOpenFailure(uint reasonCode, string description, string language)
- {
- base.OnOpenFailure(reasonCode, description, language);
- this._channelOpen.Set();
- }
- /// <summary>
- /// Called when channel has no more data to receive.
- /// </summary>
- protected override void OnEof()
- {
- base.OnEof();
- // the channel will send no more data, so signal to the client that
- // we won't be sending anything anymore
- if (_socket != null && _socket.Connected)
- _socket.Shutdown(SocketShutdown.Send);
- var channelEof = this._channelEof;
- if (channelEof != null)
- channelEof.Set();
- }
- protected override void OnClose()
- {
- base.OnClose();
- var channelEof = this._channelEof;
- if (channelEof != null)
- channelEof.Set();
- }
- /// <summary>
- /// Called whenever an unhandled <see cref="Exception"/> occurs in <see cref="Session"/> causing
- /// the message loop to be interrupted.
- /// </summary>
- protected override void OnErrorOccured(Exception exp)
- {
- base.OnErrorOccured(exp);
- // close the socket, hereby interrupting the blocking receive in Bind()
- if (_socket != null)
- CloseSocket();
- // if error occured, no more data can be received
- var channelEof = this._channelEof;
- if (channelEof != null)
- channelEof.Set();
- }
- /// <summary>
- /// Called when the server wants to terminate the connection immmediately.
- /// </summary>
- /// <remarks>
- /// The sender MUST NOT send or receive any data after this message, and
- /// the recipient MUST NOT accept any data after receiving this message.
- /// </remarks>
- protected override void OnDisconnected()
- {
- base.OnDisconnected();
- // close the socket, hereby interrupting the blocking receive in Bind()
- if (_socket != null)
- CloseSocket();
- // If disconnected, no more data can be received
- var channelEof = this._channelEof;
- if (channelEof != null)
- channelEof.Set();
- }
- partial void InternalSocketReceive(byte[] buffer, ref int read);
- partial void InternalSocketSend(byte[] data);
- protected override void Dispose(bool disposing)
- {
- if (_forwardedPort != null)
- {
- _forwardedPort.Closing -= ForwardedPort_Closing;
- _forwardedPort = null;
- }
- if (this._socket != null)
- {
- this._socket.Dispose();
- this._socket = null;
- }
- if (this._channelEof != null)
- {
- this._channelEof.Dispose();
- this._channelEof = null;
- }
- if (this._channelOpen != null)
- {
- this._channelOpen.Dispose();
- this._channelOpen = null;
- }
- if (this._channelData != null)
- {
- this._channelData.Dispose();
- this._channelData = null;
- }
- if (_channelInterrupted != null)
- {
- _channelInterrupted.Dispose();
- _channelInterrupted = null;
- }
- base.Dispose(disposing);
- }
- }
- }
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