| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291 | using System;using System.Linq;using System.Net;using System.Net.Sockets;using System.Threading;using Renci.SshNet.Common;using Renci.SshNet.Messages.Connection;namespace Renci.SshNet.Channels{    /// <summary>    /// Implements "direct-tcpip" SSH channel.    /// </summary>    internal partial class ChannelDirectTcpip : ClientChannel, IChannelDirectTcpip    {        private EventWaitHandle _channelEof = new AutoResetEvent(false);        private EventWaitHandle _channelOpen = new AutoResetEvent(false);        private EventWaitHandle _channelData = new AutoResetEvent(false);        private EventWaitHandle _channelInterrupted = new ManualResetEvent(false);        private IForwardedPort _forwardedPort;        private Socket _socket;        /// <summary>        /// Gets the type of the channel.        /// </summary>        /// <value>        /// The type of the channel.        /// </value>        public override ChannelTypes ChannelType        {            get { return ChannelTypes.DirectTcpip; }        }        public void Open(string remoteHost, uint port, IForwardedPort forwardedPort, Socket socket)        {            if (IsOpen)                throw new SshException("Channel is already open.");            if (!this.IsConnected)                throw new SshException("Session is not connected.");            _socket = socket;            _forwardedPort = forwardedPort;            _forwardedPort.Closing += ForwardedPort_Closing;            var ep = socket.RemoteEndPoint as IPEndPoint;            //  Open channel            this.SendMessage(new ChannelOpenMessage(this.LocalChannelNumber, this.LocalWindowSize, this.LocalPacketSize,                                                        new DirectTcpipChannelInfo(remoteHost, port, ep.Address.ToString(), (uint)ep.Port)));            //  Wait for channel to open            this.WaitOnHandle(this._channelOpen);        }        private void ForwardedPort_Closing(object sender, EventArgs eventArgs)        {            // close the socket, hereby interrupting the blocking receive in Bind()            if (_socket != null)                CloseSocket();        }        /// <summary>        /// Binds channel to remote host.        /// </summary>        public void Bind()        {            //  Cannot bind if channel is not open            if (!this.IsOpen)                return;            var buffer = new byte[this.RemotePacketSize];            while (this._socket != null && _socket.Connected)            {                try                {                    var read = 0;                    this.InternalSocketReceive(buffer, ref read);                    if (read > 0)                    {                        this.SendMessage(new ChannelDataMessage(this.RemoteChannelNumber, buffer.Take(read).ToArray()));                    }                    else                    {                        // client quit sending                        break;                    }                }                catch (SocketException exp)                {                    switch (exp.SocketErrorCode)                    {                        case SocketError.WouldBlock:                        case SocketError.IOPending:                        case SocketError.NoBufferSpaceAvailable:                            // socket buffer is probably empty, wait and try again                            Thread.Sleep(30);                            break;                        case SocketError.ConnectionAborted:                        case SocketError.ConnectionReset:                            // connection was closed after receiving SSH_MSG_CHANNEL_CLOSE message                            // in which case the _channelEof waithandle is also set                            break;                        case SocketError.Interrupted:                            // connection was interrupted as part of closing the forwarded port                            _channelInterrupted.Set();                            break;                        default:                            throw; // throw any other error                    }                }            }            WaitHandle.WaitAny(new WaitHandle[] { _channelEof, _channelInterrupted });        }        /// <summary>        /// Closes the socket, hereby interrupting the blocking receive in <see cref="Bind()"/>.        /// </summary>        private void CloseSocket()        {            if (!_socket.Connected)                return;            _socket.Shutdown(SocketShutdown.Both);            _socket.Close();        }        /// <summary>        /// Closes the channel.        /// </summary>        public override void Close()        {            if (_forwardedPort != null)            {                _forwardedPort.Closing -= ForwardedPort_Closing;                _forwardedPort = null;            }            // close the socket, hereby interrupting the blocking receive in Bind()            if (this._socket != null)                CloseSocket();            //  Send EOF message first when channel need to be closed            this.SendMessage(new ChannelEofMessage(this.RemoteChannelNumber));            base.Close();        }        /// <summary>        /// Called when channel data is received.        /// </summary>        /// <param name="data">The data.</param>        protected override void OnData(byte[] data)        {            base.OnData(data);            this.InternalSocketSend(data);        }        /// <summary>        /// Called when channel is opened by the server.        /// </summary>        /// <param name="remoteChannelNumber">The remote channel number.</param>        /// <param name="initialWindowSize">Initial size of the window.</param>        /// <param name="maximumPacketSize">Maximum size of the packet.</param>        protected override void OnOpenConfirmation(uint remoteChannelNumber, uint initialWindowSize, uint maximumPacketSize)        {            base.OnOpenConfirmation(remoteChannelNumber, initialWindowSize, maximumPacketSize);            this._channelOpen.Set();        }        protected override void OnOpenFailure(uint reasonCode, string description, string language)        {            base.OnOpenFailure(reasonCode, description, language);            this._channelOpen.Set();        }        /// <summary>        /// Called when channel has no more data to receive.        /// </summary>        protected override void OnEof()        {            base.OnEof();            // the channel will send no more data, so signal to the client that            // we won't be sending anything anymore            if (_socket != null && _socket.Connected)                _socket.Shutdown(SocketShutdown.Send);            var channelEof = this._channelEof;            if (channelEof != null)                channelEof.Set();        }        protected override void OnClose()        {            base.OnClose();            var channelEof = this._channelEof;            if (channelEof != null)                channelEof.Set();        }        /// <summary>        /// Called whenever an unhandled <see cref="Exception"/> occurs in <see cref="Session"/> causing        /// the message loop to be interrupted.        /// </summary>        protected override void OnErrorOccured(Exception exp)        {            base.OnErrorOccured(exp);            // close the socket, hereby interrupting the blocking receive in Bind()            if (_socket != null)                CloseSocket();            //  if error occured, no more data can be received            var channelEof = this._channelEof;            if (channelEof != null)                channelEof.Set();        }        /// <summary>        /// Called when the server wants to terminate the connection immmediately.        /// </summary>        /// <remarks>        /// The sender MUST NOT send or receive any data after this message, and        /// the recipient MUST NOT accept any data after receiving this message.        /// </remarks>        protected override void OnDisconnected()        {            base.OnDisconnected();            // close the socket, hereby interrupting the blocking receive in Bind()            if (_socket != null)                CloseSocket();            //  If disconnected, no more data can be received            var channelEof = this._channelEof;            if (channelEof != null)                channelEof.Set();        }        partial void InternalSocketReceive(byte[] buffer, ref int read);        partial void InternalSocketSend(byte[] data);        protected override void Dispose(bool disposing)        {            if (_forwardedPort != null)            {                _forwardedPort.Closing -= ForwardedPort_Closing;                _forwardedPort = null;            }            if (this._socket != null)            {                this._socket.Dispose();                this._socket = null;            }            if (this._channelEof != null)            {                this._channelEof.Dispose();                this._channelEof = null;            }            if (this._channelOpen != null)            {                this._channelOpen.Dispose();                this._channelOpen = null;            }            if (this._channelData != null)            {                this._channelData.Dispose();                this._channelData = null;            }            if (_channelInterrupted != null)            {                _channelInterrupted.Dispose();                _channelInterrupted = null;            }            base.Dispose(disposing);        }    }}
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