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- /**
- * @filename : epd2in9-demo.ino
- * @brief : 2.9inch e-paper display demo
- * @author : Yehui from Waveshare
- *
- * Copyright (C) Waveshare September 9 2017
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documnetation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- #include <SPI.h>
- #include "epd2in9.h"
- #include "epdpaint.h"
- #include "imagedata.h"
- #define COLORED 0
- #define UNCOLORED 1
- /**
- * Due to RAM not enough in Arduino UNO, a frame buffer is not allowed.
- * In this case, a smaller image buffer is allocated and you have to
- * update a partial display several times.
- * 1 byte = 8 pixels, therefore you have to set 8*N pixels at a time.
- */
- unsigned char image[1024];
- Paint paint(image, 0, 0); // width should be the multiple of 8
- Epd epd;
- unsigned long time_start_ms;
- unsigned long time_now_s;
- void setup() {
- // put your setup code here, to run once:
- Serial.begin(9600);
- if (epd.Init(lut_full_update) != 0) {
- Serial.print("e-Paper init failed");
- return;
- }
- /**
- * there are 2 memory areas embedded in the e-paper display
- * and once the display is refreshed, the memory area will be auto-toggled,
- * i.e. the next action of SetFrameMemory will set the other memory area
- * therefore you have to clear the frame memory twice.
- */
- epd.ClearFrameMemory(0xFF); // bit set = white, bit reset = black
- epd.DisplayFrame();
- epd.ClearFrameMemory(0xFF); // bit set = white, bit reset = black
- epd.DisplayFrame();
- paint.SetRotate(ROTATE_0);
- paint.SetWidth(128);
- paint.SetHeight(24);
- /* For simplicity, the arguments are explicit numerical coordinates */
- paint.Clear(COLORED);
- paint.DrawStringAt(0, 4, "Hello world!", &Font16, UNCOLORED);
- epd.SetFrameMemory(paint.GetImage(), 0, 10, paint.GetWidth(), paint.GetHeight());
-
- paint.Clear(UNCOLORED);
- paint.DrawStringAt(0, 4, "e-Paper Demo", &Font16, COLORED);
- epd.SetFrameMemory(paint.GetImage(), 0, 30, paint.GetWidth(), paint.GetHeight());
- paint.SetWidth(64);
- paint.SetHeight(64);
-
- paint.Clear(UNCOLORED);
- paint.DrawRectangle(0, 0, 40, 50, COLORED);
- paint.DrawLine(0, 0, 40, 50, COLORED);
- paint.DrawLine(40, 0, 0, 50, COLORED);
- epd.SetFrameMemory(paint.GetImage(), 16, 60, paint.GetWidth(), paint.GetHeight());
- paint.Clear(UNCOLORED);
- paint.DrawCircle(32, 32, 30, COLORED);
- epd.SetFrameMemory(paint.GetImage(), 72, 60, paint.GetWidth(), paint.GetHeight());
- paint.Clear(UNCOLORED);
- paint.DrawFilledRectangle(0, 0, 40, 50, COLORED);
- epd.SetFrameMemory(paint.GetImage(), 16, 130, paint.GetWidth(), paint.GetHeight());
- paint.Clear(UNCOLORED);
- paint.DrawFilledCircle(32, 32, 30, COLORED);
- epd.SetFrameMemory(paint.GetImage(), 72, 130, paint.GetWidth(), paint.GetHeight());
- epd.DisplayFrame();
- delay(2000);
- if (epd.Init(lut_partial_update) != 0) {
- Serial.print("e-Paper init failed");
- return;
- }
- /**
- * there are 2 memory areas embedded in the e-paper display
- * and once the display is refreshed, the memory area will be auto-toggled,
- * i.e. the next action of SetFrameMemory will set the other memory area
- * therefore you have to set the frame memory and refresh the display twice.
- */
- epd.SetFrameMemory(IMAGE_DATA);
- epd.DisplayFrame();
- epd.SetFrameMemory(IMAGE_DATA);
- epd.DisplayFrame();
- time_start_ms = millis();
- }
- void loop() {
- // put your main code here, to run repeatedly:
- time_now_s = (millis() - time_start_ms) / 1000;
- char time_string[] = {'0', '0', ':', '0', '0', '\0'};
- time_string[0] = time_now_s / 60 / 10 + '0';
- time_string[1] = time_now_s / 60 % 10 + '0';
- time_string[3] = time_now_s % 60 / 10 + '0';
- time_string[4] = time_now_s % 60 % 10 + '0';
- paint.SetWidth(32);
- paint.SetHeight(96);
- paint.SetRotate(ROTATE_90);
- paint.Clear(UNCOLORED);
- paint.DrawStringAt(0, 4, time_string, &Font24, COLORED);
- epd.SetFrameMemory(paint.GetImage(), 80, 72, paint.GetWidth(), paint.GetHeight());
- epd.DisplayFrame();
- delay(500);
- }
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