| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | /** *  @filename   :   epd4in2b_V2.ino *  @brief      :   4.2inch e-paper display (B_V2) demo  *  @author     :   Yehui from Waveshare * *  Copyright (C) Waveshare     Nov 25 2020 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documnetation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to  whom the Software is * furished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */#include <SPI.h>#include "epd4in2b_V2.h"#include "imagedata.h"#include "epdpaint.h"#define COLORED     0#define UNCOLORED   1void setup() {  // put your setup code here, to run once:  Serial.begin(115200);  Epd epd;  if (epd.Init() != 0) {    Serial.print("e-Paper init failed");    return;  }  /* This clears the SRAM of the e-paper display */  epd.Clear();  /**    * Due to RAM not enough in Arduino UNO, a frame buffer is not allowed.    * In this case, a smaller image buffer is allocated and you have to     * update a partial display several times.    * 1 byte = 8 pixels, therefore you have to set 8*N pixels at a time.    */    unsigned char image[1600];    Paint paint(image, 128, 100);    //width should be the multiple of 8     paint.SetWidth(128);    paint.SetHeight(100);    paint.Clear(UNCOLORED);    paint.DrawStringAt(0, 0, "ePaper Demo", &Font16, COLORED);    epd.Display_Window_Black(paint.GetImage(), 0);    paint.Clear(UNCOLORED);    paint.DrawRectangle(0, 0, 40, 50, COLORED);    paint.DrawLine(0, 0, 40, 50, COLORED);    paint.DrawLine(40, 0, 0, 50, COLORED);    epd.Display_Window_Black(paint.GetImage(), 1);        paint.Clear(UNCOLORED);    paint.DrawCircle(32, 32, 25, COLORED);    epd.Display_Window_Black(paint.GetImage(), 1);        paint.Clear(UNCOLORED);    paint.DrawStringAt(0, 20, "Hello world", &Font16, COLORED);    epd.Display_Window_Red(paint.GetImage(), 0);    paint.Clear(UNCOLORED);    paint.DrawFilledRectangle(60, 0, 100, 50, COLORED);    epd.Display_Window_Red(paint.GetImage(), 1);    paint.Clear(UNCOLORED);    paint.DrawFilledCircle(92, 32, 25, COLORED);    epd.Display_Window_Red(paint.GetImage(), 1);    epd.DisplayFrame();    delay(1000);    /* This displays an image */    // epd.DisplayFrame(IMAGE_BLACK, IMAGE_RED);  /* Deep sleep */  epd.Clear();  epd.Sleep();}void loop() {  // put your main code here, to run repeatedly:}
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