/***************************************************************************** * | File : GUI_BMPfile.c * | Author : Waveshare team * | Function : Hardware underlying interface * | Info : * Used to shield the underlying layers of each master * and enhance portability *---------------- * | This version: V2.0 * | Date : 2018-11-12 * | Info : * 1.Change file name: GUI_BMP.c -> GUI_BMPfile.c * 2.fix: GUI_ReadBmp() * Now Xstart and Xstart can control the position of the picture normally, * and support the display of images of any size. If it is larger than * the actual display range, it will not be displayed. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documnetation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ******************************************************************************/ #include "GUI_BMPfile.h" #include "GUI_Paint.h" #include "Debug.h" #include #include #include #include //exit() #include //memset() #include //memset() UBYTE GUI_ReadBmp(const char *path, UWORD Xstart, UWORD Ystart) { FILE *fp; //Define a file pointer BMPFILEHEADER bmpFileHeader; //Define a bmp file header structure BMPINFOHEADER bmpInfoHeader; //Define a bmp info header structure // Binary file open if((fp = fopen(path, "rb")) == NULL) { Debug("Cann't open the file!\n"); exit(0); } // Set the file pointer from the beginning fseek(fp, 0, SEEK_SET); fread(&bmpFileHeader, sizeof(BMPFILEHEADER), 1, fp); //sizeof(BMPFILEHEADER) must be 14 fread(&bmpInfoHeader, sizeof(BMPINFOHEADER), 1, fp); //sizeof(BMPFILEHEADER) must be 50 printf("pixel = %d * %d\r\n", bmpInfoHeader.biWidth, bmpInfoHeader.biHeight); UWORD Image_Width_Byte = (bmpInfoHeader.biWidth % 8 == 0)? (bmpInfoHeader.biWidth / 8): (bmpInfoHeader.biWidth / 8 + 1); UWORD Bmp_Width_Byte = (Image_Width_Byte % 4 == 0) ? Image_Width_Byte: ((Image_Width_Byte / 4 + 1) * 4); UBYTE Image[Image_Width_Byte * bmpInfoHeader.biHeight]; memset(Image, 0xFF, Image_Width_Byte * bmpInfoHeader.biHeight); // Determine if it is a monochrome bitmap int readbyte = bmpInfoHeader.biBitCount; if(readbyte != 1) { Debug("the bmp Image is not a monochrome bitmap!\n"); exit(0); } // Determine black and white based on the palette UWORD i; UWORD Bcolor, Wcolor; // UWORD bmprgbquadsize = pow(2, bmpInfoHeader.biBitCount);// 2^1 = 2 // BMPRGBQUAD bmprgbquad[bmprgbquadsize]; //palette BMPRGBQUAD bmprgbquad[2]; //palette // for(i = 0; i < bmprgbquadsize; i++){ for(i = 0; i < 2; i++) { fread(&bmprgbquad[i * 4], sizeof(BMPRGBQUAD), 1, fp); } if(bmprgbquad[0].rgbBlue == 0xff && bmprgbquad[0].rgbGreen == 0xff && bmprgbquad[0].rgbRed == 0xff) { Bcolor = BLACK; Wcolor = WHITE; } else { Bcolor = WHITE; Wcolor = BLACK; } // Read image data into the cache UWORD x, y; UBYTE Rdata; fseek(fp, bmpFileHeader.bOffset, SEEK_SET); for(y = 0; y < bmpInfoHeader.biHeight; y++) {//Total display column for(x = 0; x < Bmp_Width_Byte; x++) {//Show a line in the line if(fread((char *)&Rdata, 1, readbyte, fp) != readbyte) { perror("get bmpdata:\r\n"); break; } if(x < Image_Width_Byte) { //bmp Image[x + (bmpInfoHeader.biHeight - y - 1) * Image_Width_Byte] = Rdata; // printf("rdata = %d\r\n", Rdata); } } } fclose(fp); // Refresh the image to the display buffer based on the displayed orientation UBYTE color, temp; for(y = 0; y < bmpInfoHeader.biHeight; y++) { for(x = 0; x < bmpInfoHeader.biWidth; x++) { if(x > Paint.Width || y > Paint.Height) { break; } temp = Image[(x / 8) + (y * Image_Width_Byte)]; color = (((temp << (x%8)) & 0x80) == 0x80) ?Bcolor:Wcolor; Paint_SetPixel(Xstart + x, Ystart + y, color); } } return 0; }