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- using System;
- using System.Threading;
- using Renci.SshNet.Common;
- using Renci.SshNet.Messages;
- using Renci.SshNet.Messages.Connection;
- using System.Globalization;
- namespace Renci.SshNet.Channels
- {
- /// <summary>
- /// Represents base class for SSH channel implementations.
- /// </summary>
- internal abstract class Channel : IDisposable
- {
- private EventWaitHandle _channelClosedWaitHandle = new ManualResetEvent(false);
- private EventWaitHandle _channelServerWindowAdjustWaitHandle = new ManualResetEvent(false);
- private EventWaitHandle _errorOccuredWaitHandle = new ManualResetEvent(false);
- private EventWaitHandle _disconnectedWaitHandle = new ManualResetEvent(false);
- private readonly object _serverWindowSizeLock = new object();
- private bool _closeMessageSent;
- private uint _initialWindowSize;
- private uint? _remoteWindowSize;
- private uint? _remoteChannelNumber;
- private uint? _remotePacketSize;
- private Session _session;
- /// <summary>
- /// Gets the session.
- /// </summary>
- /// <value>
- /// Thhe session.
- /// </value>
- protected Session Session
- {
- get { return _session; }
- }
- /// <summary>
- /// Gets the type of the channel.
- /// </summary>
- /// <value>
- /// The type of the channel.
- /// </value>
- public abstract ChannelTypes ChannelType { get; }
- /// <summary>
- /// Gets the local channel number.
- /// </summary>
- public uint LocalChannelNumber { get; private set; }
- /// <summary>
- /// Gets the maximum size of a packet.
- /// </summary>
- /// <value>
- /// The maximum size of a packet.
- /// </value>
- public uint LocalPacketSize { get; private set; }
- /// <summary>
- /// Gets the size of the local window.
- /// </summary>
- /// <value>
- /// The size of the local window.
- /// </value>
- public uint LocalWindowSize { get; private set; }
- /// <summary>
- /// Gets the remote channel number.
- /// </summary>
- /// <value>
- /// The remote channel number.
- /// </value>
- public uint RemoteChannelNumber
- {
- get
- {
- if (!_remoteChannelNumber.HasValue)
- throw CreateRemoteChannelInfoNotAvailableException();
- return _remoteChannelNumber.Value;
- }
- private set
- {
- _remoteChannelNumber = value;
- }
- }
- /// <summary>
- /// Gets the maximum size of a data packet that we can send using the channel.
- /// </summary>
- /// <value>
- /// The maximum size of data that can be sent using a <see cref="ChannelDataMessage"/>
- /// on the current channel.
- /// </value>
- /// <exception cref="InvalidOperationException">The channel has not been opened, or the open has not yet been confirmed.</exception>
- public uint RemotePacketSize
- {
- get
- {
- if (!_remotePacketSize.HasValue)
- throw CreateRemoteChannelInfoNotAvailableException();
- return _remotePacketSize.Value;
- }
- private set
- {
- _remotePacketSize = value;
- }
- }
- /// <summary>
- /// Gets the window size of the remote server.
- /// </summary>
- /// <value>
- /// The size of the server window.
- /// </value>
- public uint RemoteWindowSize
- {
- get
- {
- if (!_remoteWindowSize.HasValue)
- throw CreateRemoteChannelInfoNotAvailableException();
- return _remoteWindowSize.Value;
- }
- private set
- {
- _remoteWindowSize = value;
- }
- }
- /// <summary>
- /// Gets a value indicating whether this channel is open.
- /// </summary>
- /// <value>
- /// <c>true</c> if this channel is open; otherwise, <c>false</c>.
- /// </value>
- public bool IsOpen { get; protected set; }
- #region Message events
- /// <summary>
- /// Occurs when <see cref="ChannelDataMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelDataEventArgs> DataReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelExtendedDataMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelDataEventArgs> ExtendedDataReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelEofMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> EndOfData;
- /// <summary>
- /// Occurs when <see cref="ChannelCloseMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> Closed;
- /// <summary>
- /// Occurs when <see cref="ChannelRequestMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelRequestEventArgs> RequestReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelSuccessMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> RequestSuccessed;
- /// <summary>
- /// Occurs when <see cref="ChannelFailureMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> RequestFailed;
- #endregion
- /// <summary>
- /// Gets a value indicating whether the session is connected.
- /// </summary>
- /// <value>
- /// <c>true</c> if the session is connected; otherwise, <c>false</c>.
- /// </value>
- protected bool IsConnected
- {
- get { return this._session.IsConnected; }
- }
- /// <summary>
- /// Gets the connection info.
- /// </summary>
- /// <value>The connection info.</value>
- protected ConnectionInfo ConnectionInfo
- {
- get { return this._session.ConnectionInfo; }
- }
- /// <summary>
- /// Gets the session semaphore to control number of session channels
- /// </summary>
- /// <value>The session semaphore.</value>
- protected SemaphoreLight SessionSemaphore
- {
- get { return this._session.SessionSemaphore; }
- }
- /// <summary>
- /// Initializes the channel.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="localWindowSize">Size of the window.</param>
- /// <param name="localPacketSize">Size of the packet.</param>
- internal virtual void Initialize(Session session, uint localWindowSize, uint localPacketSize)
- {
- _session = session;
- _initialWindowSize = localWindowSize;
- LocalPacketSize = localPacketSize;
- LocalWindowSize = localWindowSize; // Initial window size
- LocalChannelNumber = session.NextChannelNumber;
- _session.ChannelWindowAdjustReceived += OnChannelWindowAdjust;
- _session.ChannelDataReceived += OnChannelData;
- _session.ChannelExtendedDataReceived += OnChannelExtendedData;
- _session.ChannelEofReceived += OnChannelEof;
- _session.ChannelCloseReceived += OnChannelClose;
- _session.ChannelRequestReceived += OnChannelRequest;
- _session.ChannelSuccessReceived += OnChannelSuccess;
- _session.ChannelFailureReceived += OnChannelFailure;
- _session.ErrorOccured += Session_ErrorOccured;
- _session.Disconnected += Session_Disconnected;
- }
- protected void InitializeRemoteInfo(uint remoteChannelNumber, uint remoteWindowSize, uint remotePacketSize)
- {
- RemoteChannelNumber = remoteChannelNumber;
- RemoteWindowSize = remoteWindowSize;
- RemotePacketSize = remotePacketSize;
- }
- /// <summary>
- /// Sends the SSH_MSG_CHANNEL_EOF message.
- /// </summary>
- internal void SendEof()
- {
- // Send EOF message first when channel need to be closed
- this.SendMessage(new ChannelEofMessage(this.RemoteChannelNumber));
- }
- internal void SendData(byte[] buffer)
- {
- this.SendMessage(new ChannelDataMessage(this.RemoteChannelNumber, buffer));
- }
- /// <summary>
- /// Closes the channel.
- /// </summary>
- public virtual void Close()
- {
- this.Close(true);
- }
- #region Channel virtual methods
- /// <summary>
- /// Called when channel window need to be adjust.
- /// </summary>
- /// <param name="bytesToAdd">The bytes to add.</param>
- protected virtual void OnWindowAdjust(uint bytesToAdd)
- {
- lock (this._serverWindowSizeLock)
- {
- this.RemoteWindowSize += bytesToAdd;
- }
- this._channelServerWindowAdjustWaitHandle.Set();
- }
- /// <summary>
- /// Called when channel data is received.
- /// </summary>
- /// <param name="data">The data.</param>
- protected virtual void OnData(byte[] data)
- {
- this.AdjustDataWindow(data);
- var dataReceived = DataReceived;
- if (dataReceived != null)
- dataReceived(this, new ChannelDataEventArgs(LocalChannelNumber, data));
- }
- /// <summary>
- /// Called when channel extended data is received.
- /// </summary>
- /// <param name="data">The data.</param>
- /// <param name="dataTypeCode">The data type code.</param>
- protected virtual void OnExtendedData(byte[] data, uint dataTypeCode)
- {
- this.AdjustDataWindow(data);
- var extendedDataReceived = ExtendedDataReceived;
- if (extendedDataReceived != null)
- extendedDataReceived(this, new ChannelDataEventArgs(LocalChannelNumber, data, dataTypeCode));
- }
- /// <summary>
- /// Called when channel has no more data to receive.
- /// </summary>
- protected virtual void OnEof()
- {
- var endOfData = EndOfData;
- if (endOfData != null)
- endOfData(this, new ChannelEventArgs(LocalChannelNumber));
- }
- /// <summary>
- /// Called when channel is closed by the server.
- /// </summary>
- protected virtual void OnClose()
- {
- this.Close(false);
- var closed = Closed;
- if (closed != null)
- closed(this, new ChannelEventArgs(LocalChannelNumber));
- }
- /// <summary>
- /// Called when channel request received.
- /// </summary>
- /// <param name="info">Channel request information.</param>
- protected virtual void OnRequest(RequestInfo info)
- {
- var requestReceived = RequestReceived;
- if (requestReceived != null)
- requestReceived(this, new ChannelRequestEventArgs(info));
- }
- /// <summary>
- /// Called when channel request was successful
- /// </summary>
- protected virtual void OnSuccess()
- {
- var requestSuccessed = RequestSuccessed;
- if (requestSuccessed != null)
- requestSuccessed(this, new ChannelEventArgs(LocalChannelNumber));
- }
- /// <summary>
- /// Called when channel request failed.
- /// </summary>
- protected virtual void OnFailure()
- {
- var requestFailed = RequestFailed;
- if (requestFailed != null)
- requestFailed(this, new ChannelEventArgs(LocalChannelNumber));
- }
- #endregion
- /// <summary>
- /// Sends SSH message to the server.
- /// </summary>
- /// <param name="message">The message.</param>
- protected void SendMessage(Message message)
- {
- // send channel messages only while channel is open
- if (!this.IsOpen)
- return;
- this._session.SendMessage(message);
- }
- /// <summary>
- /// Sends close channel message to the server, and marks the channel closed.
- /// </summary>
- /// <param name="message">The message to send.</param>
- private void SendMessage(ChannelCloseMessage message)
- {
- // send channel messages only while channel is open
- if (!this.IsOpen)
- return;
- this._session.SendMessage(message);
- // when channel close message is sent channel considered to be closed
- this.IsOpen = false;
- }
- /// <summary>
- /// Sends channel data message to the servers.
- /// </summary>
- /// <param name="message">Channel data message.</param>
- /// <remarks>
- /// <para>
- /// When the data of the message exceeds the maximum packet size or the remote window
- /// size does not allow the full message to be sent, then this method will send the
- /// data in multiple chunks and will only wait for the remote window size to be adjusted
- /// when its zero.
- /// </para>
- /// <para>
- /// This is done to support SSH servers will a small window size that do not agressively
- /// increase their window size. We need to take into account that there may be SSH
- /// servers that only increase their window size when it has reached zero.
- /// </para>
- /// </remarks>
- protected void SendMessage(ChannelDataMessage message)
- {
- // send channel messages only while channel is open
- if (!this.IsOpen)
- return;
- var totalDataLength = message.Data.Length;
- var totalDataSent = 0;
- var totalBytesToSend = totalDataLength;
- while (totalBytesToSend > 0)
- {
- var dataThatCanBeSentInMessage = GetDataLengthThatCanBeSentInMessage(totalBytesToSend);
- if (dataThatCanBeSentInMessage == totalDataLength)
- {
- // we can send the message in one chunk
- this._session.SendMessage(message);
- }
- else
- {
- // we need to send the message in multiple chunks
- var dataToSend = new byte[dataThatCanBeSentInMessage];
- Array.Copy(message.Data, totalDataSent, dataToSend, 0, dataThatCanBeSentInMessage);
- this._session.SendMessage(new ChannelDataMessage(message.LocalChannelNumber, dataToSend));
- }
- totalDataSent += dataThatCanBeSentInMessage;
- totalBytesToSend -= dataThatCanBeSentInMessage;
- }
- }
- /// <summary>
- /// Sends channel extended data message to the servers.
- /// </summary>
- /// <param name="message">Channel data message.</param>
- /// <remarks>
- /// <para>
- /// When the data of the message exceeds the maximum packet size or the remote window
- /// size does not allow the full message to be sent, then this method will send the
- /// data in multiple chunks and will only wait for the remote window size to be adjusted
- /// when its zero.
- /// </para>
- /// <para>
- /// This is done to support SSH servers will a small window size that do not agressively
- /// increase their window size. We need to take into account that there may be SSH
- /// servers that only increase their window size when it has reached zero.
- /// </para>
- /// </remarks>
- protected void SendMessage(ChannelExtendedDataMessage message)
- {
- // end channel messages only while channel is open
- if (!this.IsOpen)
- return;
- var totalDataLength = message.Data.Length;
- var totalDataSent = 0;
- var totalBytesToSend = totalDataLength;
- while (totalBytesToSend > 0)
- {
- var dataThatCanBeSentInMessage = GetDataLengthThatCanBeSentInMessage(totalBytesToSend);
- if (dataThatCanBeSentInMessage == totalDataLength)
- {
- // we can send the message in one chunk
- this._session.SendMessage(message);
- }
- else
- {
- // we need to send the message in multiple chunks
- var dataToSend = new byte[dataThatCanBeSentInMessage];
- Array.Copy(message.Data, totalDataSent, dataToSend, 0, dataThatCanBeSentInMessage);
- this._session.SendMessage(new ChannelExtendedDataMessage(message.LocalChannelNumber,
- message.DataTypeCode, dataToSend));
- }
- totalDataSent += dataThatCanBeSentInMessage;
- totalBytesToSend -= dataThatCanBeSentInMessage;
- }
- }
- /// <summary>
- /// Waits for the handle to be signaled or for an error to occurs.
- /// </summary>
- /// <param name="waitHandle">The wait handle.</param>
- protected void WaitOnHandle(WaitHandle waitHandle)
- {
- this._session.WaitOnHandle(waitHandle);
- }
- protected virtual void Close(bool wait)
- {
- // send message to close the channel on the server
- // ignore sending close message when client not connected
- if (!_closeMessageSent && this.IsConnected)
- {
- lock (this)
- {
- if (!_closeMessageSent)
- {
- this.SendMessage(new ChannelCloseMessage(this.RemoteChannelNumber));
- this._closeMessageSent = true;
- }
- }
- }
- else
- {
- // also mark the channel closed if the session is no longer connected
- IsOpen = false;
- }
- // wait for channel to be closed
- if (wait)
- {
- WaitOnHandle(this._channelClosedWaitHandle);
- }
- }
- protected virtual void OnDisconnected()
- {
- }
- protected virtual void OnErrorOccured(Exception exp)
- {
- }
- private void Session_Disconnected(object sender, EventArgs e)
- {
- this.OnDisconnected();
- // If object is disposed or being disposed don't handle this event
- if (this._isDisposed)
- return;
- var disconnectedWaitHandle = this._disconnectedWaitHandle;
- if (disconnectedWaitHandle != null)
- disconnectedWaitHandle.Set();
- }
- private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
- {
- this.OnErrorOccured(e.Exception);
- // If object is disposed or being disposed don't handle this event
- if (this._isDisposed)
- return;
- var errorOccuredWaitHandle = this._errorOccuredWaitHandle;
- if (errorOccuredWaitHandle != null)
- errorOccuredWaitHandle.Set();
- }
- #region Channel message event handlers
- private void OnChannelWindowAdjust(object sender, MessageEventArgs<ChannelWindowAdjustMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnWindowAdjust(e.Message.BytesToAdd);
- }
- }
- private void OnChannelData(object sender, MessageEventArgs<ChannelDataMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnData(e.Message.Data);
- }
- }
- private void OnChannelExtendedData(object sender, MessageEventArgs<ChannelExtendedDataMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnExtendedData(e.Message.Data, e.Message.DataTypeCode);
- }
- }
- private void OnChannelEof(object sender, MessageEventArgs<ChannelEofMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnEof();
- }
- }
- private void OnChannelClose(object sender, MessageEventArgs<ChannelCloseMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnClose();
- var channelClosedWaitHandle = _channelClosedWaitHandle;
- if (channelClosedWaitHandle != null)
- channelClosedWaitHandle.Set();
- }
- }
- private void OnChannelRequest(object sender, MessageEventArgs<ChannelRequestMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- if (this._session.ConnectionInfo.ChannelRequests.ContainsKey(e.Message.RequestName))
- {
- // Get request specific class
- var requestInfo = this._session.ConnectionInfo.ChannelRequests[e.Message.RequestName];
- // Load request specific data
- requestInfo.Load(e.Message.RequestData);
- // Raise request specific event
- this.OnRequest(requestInfo);
- }
- else
- {
- throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, "Request '{0}' is not supported.", e.Message.RequestName));
- }
- }
- }
- private void OnChannelSuccess(object sender, MessageEventArgs<ChannelSuccessMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnSuccess();
- }
- }
- private void OnChannelFailure(object sender, MessageEventArgs<ChannelFailureMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnFailure();
- }
- }
- #endregion
- private void AdjustDataWindow(byte[] messageData)
- {
- this.LocalWindowSize -= (uint)messageData.Length;
- // Adjust window if window size is too low
- if (this.LocalWindowSize < this.LocalPacketSize)
- {
- this.SendMessage(new ChannelWindowAdjustMessage(this.RemoteChannelNumber, this._initialWindowSize - this.LocalWindowSize));
- this.LocalWindowSize = this._initialWindowSize;
- }
- }
- /// <summary>
- /// Determines the length of data that currently can be sent in a single message.
- /// </summary>
- /// <param name="messageLength">The length of the message that must be sent.</param>
- /// <returns>
- /// The actual data length that currently can be sent.
- /// </returns>
- private int GetDataLengthThatCanBeSentInMessage(int messageLength)
- {
- do
- {
- lock (this._serverWindowSizeLock)
- {
- var serverWindowSize = RemoteWindowSize;
- if (serverWindowSize == 0)
- {
- // allow us to be signal when remote window size is adjusted
- this._channelServerWindowAdjustWaitHandle.Reset();
- }
- else
- {
- var bytesThatCanBeSent = Math.Min(Math.Min(RemotePacketSize, (uint) messageLength),
- serverWindowSize);
- this.RemoteWindowSize -= bytesThatCanBeSent;
- return (int) bytesThatCanBeSent;
- }
- }
- // wait for remote window size to change
- this.WaitOnHandle(this._channelServerWindowAdjustWaitHandle);
- } while (true);
- }
- private InvalidOperationException CreateRemoteChannelInfoNotAvailableException()
- {
- throw new InvalidOperationException("The channel has not been opened, or the open has not yet been confirmed.");
- }
- #region IDisposable Members
- private bool _isDisposed;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- this.Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._isDisposed)
- {
- // If disposing equals true, dispose all managed
- // and unmanaged resources.
- if (disposing)
- {
- this.Close(false);
- // Dispose managed resources.
- if (this._channelClosedWaitHandle != null)
- {
- this._channelClosedWaitHandle.Dispose();
- this._channelClosedWaitHandle = null;
- }
- if (this._channelServerWindowAdjustWaitHandle != null)
- {
- this._channelServerWindowAdjustWaitHandle.Dispose();
- this._channelServerWindowAdjustWaitHandle = null;
- }
- if (this._errorOccuredWaitHandle != null)
- {
- this._errorOccuredWaitHandle.Dispose();
- this._errorOccuredWaitHandle = null;
- }
- if (this._disconnectedWaitHandle != null)
- {
- this._disconnectedWaitHandle.Dispose();
- this._disconnectedWaitHandle = null;
- }
- }
- // Ensure that all events are detached from current instance
- this._session.ChannelWindowAdjustReceived -= OnChannelWindowAdjust;
- this._session.ChannelDataReceived -= OnChannelData;
- this._session.ChannelExtendedDataReceived -= OnChannelExtendedData;
- this._session.ChannelEofReceived -= OnChannelEof;
- this._session.ChannelCloseReceived -= OnChannelClose;
- this._session.ChannelRequestReceived -= OnChannelRequest;
- this._session.ChannelSuccessReceived -= OnChannelSuccess;
- this._session.ChannelFailureReceived -= OnChannelFailure;
- this._session.ErrorOccured -= Session_ErrorOccured;
- this._session.Disconnected -= Session_Disconnected;
- // Note disposing has been done.
- this._isDisposed = true;
- }
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the
- /// <see cref="Channel"/> is reclaimed by garbage collection.
- /// </summary>
- ~Channel()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- this.Dispose(false);
- }
- #endregion
- }
- }
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