Channel.cs 28 KB

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  1.  using System;
  2. using System.Threading;
  3. using Renci.SshNet.Common;
  4. using Renci.SshNet.Messages;
  5. using Renci.SshNet.Messages.Connection;
  6. using System.Globalization;
  7. namespace Renci.SshNet.Channels
  8. {
  9. /// <summary>
  10. /// Represents base class for SSH channel implementations.
  11. /// </summary>
  12. internal abstract class Channel : IDisposable
  13. {
  14. private EventWaitHandle _channelClosedWaitHandle = new ManualResetEvent(false);
  15. private EventWaitHandle _channelServerWindowAdjustWaitHandle = new ManualResetEvent(false);
  16. private EventWaitHandle _errorOccuredWaitHandle = new ManualResetEvent(false);
  17. private EventWaitHandle _disconnectedWaitHandle = new ManualResetEvent(false);
  18. private readonly object _serverWindowSizeLock = new object();
  19. private bool _closeMessageSent;
  20. private uint _initialWindowSize;
  21. private uint? _remoteWindowSize;
  22. private uint? _remoteChannelNumber;
  23. private uint? _remotePacketSize;
  24. private Session _session;
  25. /// <summary>
  26. /// Gets the session.
  27. /// </summary>
  28. /// <value>
  29. /// Thhe session.
  30. /// </value>
  31. protected Session Session
  32. {
  33. get { return _session; }
  34. }
  35. /// <summary>
  36. /// Gets the type of the channel.
  37. /// </summary>
  38. /// <value>
  39. /// The type of the channel.
  40. /// </value>
  41. public abstract ChannelTypes ChannelType { get; }
  42. /// <summary>
  43. /// Gets the local channel number.
  44. /// </summary>
  45. public uint LocalChannelNumber { get; private set; }
  46. /// <summary>
  47. /// Gets the maximum size of a packet.
  48. /// </summary>
  49. /// <value>
  50. /// The maximum size of a packet.
  51. /// </value>
  52. public uint LocalPacketSize { get; private set; }
  53. /// <summary>
  54. /// Gets the size of the local window.
  55. /// </summary>
  56. /// <value>
  57. /// The size of the local window.
  58. /// </value>
  59. public uint LocalWindowSize { get; private set; }
  60. /// <summary>
  61. /// Gets the remote channel number.
  62. /// </summary>
  63. /// <value>
  64. /// The remote channel number.
  65. /// </value>
  66. public uint RemoteChannelNumber
  67. {
  68. get
  69. {
  70. if (!_remoteChannelNumber.HasValue)
  71. throw CreateRemoteChannelInfoNotAvailableException();
  72. return _remoteChannelNumber.Value;
  73. }
  74. private set
  75. {
  76. _remoteChannelNumber = value;
  77. }
  78. }
  79. /// <summary>
  80. /// Gets the maximum size of a data packet that we can send using the channel.
  81. /// </summary>
  82. /// <value>
  83. /// The maximum size of data that can be sent using a <see cref="ChannelDataMessage"/>
  84. /// on the current channel.
  85. /// </value>
  86. /// <exception cref="InvalidOperationException">The channel has not been opened, or the open has not yet been confirmed.</exception>
  87. public uint RemotePacketSize
  88. {
  89. get
  90. {
  91. if (!_remotePacketSize.HasValue)
  92. throw CreateRemoteChannelInfoNotAvailableException();
  93. return _remotePacketSize.Value;
  94. }
  95. private set
  96. {
  97. _remotePacketSize = value;
  98. }
  99. }
  100. /// <summary>
  101. /// Gets the window size of the remote server.
  102. /// </summary>
  103. /// <value>
  104. /// The size of the server window.
  105. /// </value>
  106. public uint RemoteWindowSize
  107. {
  108. get
  109. {
  110. if (!_remoteWindowSize.HasValue)
  111. throw CreateRemoteChannelInfoNotAvailableException();
  112. return _remoteWindowSize.Value;
  113. }
  114. private set
  115. {
  116. _remoteWindowSize = value;
  117. }
  118. }
  119. /// <summary>
  120. /// Gets a value indicating whether this channel is open.
  121. /// </summary>
  122. /// <value>
  123. /// <c>true</c> if this channel is open; otherwise, <c>false</c>.
  124. /// </value>
  125. public bool IsOpen { get; protected set; }
  126. #region Message events
  127. /// <summary>
  128. /// Occurs when <see cref="ChannelDataMessage"/> message received
  129. /// </summary>
  130. public event EventHandler<ChannelDataEventArgs> DataReceived;
  131. /// <summary>
  132. /// Occurs when <see cref="ChannelExtendedDataMessage"/> message received
  133. /// </summary>
  134. public event EventHandler<ChannelDataEventArgs> ExtendedDataReceived;
  135. /// <summary>
  136. /// Occurs when <see cref="ChannelEofMessage"/> message received
  137. /// </summary>
  138. public event EventHandler<ChannelEventArgs> EndOfData;
  139. /// <summary>
  140. /// Occurs when <see cref="ChannelCloseMessage"/> message received
  141. /// </summary>
  142. public event EventHandler<ChannelEventArgs> Closed;
  143. /// <summary>
  144. /// Occurs when <see cref="ChannelRequestMessage"/> message received
  145. /// </summary>
  146. public event EventHandler<ChannelRequestEventArgs> RequestReceived;
  147. /// <summary>
  148. /// Occurs when <see cref="ChannelSuccessMessage"/> message received
  149. /// </summary>
  150. public event EventHandler<ChannelEventArgs> RequestSuccessed;
  151. /// <summary>
  152. /// Occurs when <see cref="ChannelFailureMessage"/> message received
  153. /// </summary>
  154. public event EventHandler<ChannelEventArgs> RequestFailed;
  155. #endregion
  156. /// <summary>
  157. /// Gets a value indicating whether the session is connected.
  158. /// </summary>
  159. /// <value>
  160. /// <c>true</c> if the session is connected; otherwise, <c>false</c>.
  161. /// </value>
  162. protected bool IsConnected
  163. {
  164. get { return this._session.IsConnected; }
  165. }
  166. /// <summary>
  167. /// Gets the connection info.
  168. /// </summary>
  169. /// <value>The connection info.</value>
  170. protected ConnectionInfo ConnectionInfo
  171. {
  172. get { return this._session.ConnectionInfo; }
  173. }
  174. /// <summary>
  175. /// Gets the session semaphore to control number of session channels
  176. /// </summary>
  177. /// <value>The session semaphore.</value>
  178. protected SemaphoreLight SessionSemaphore
  179. {
  180. get { return this._session.SessionSemaphore; }
  181. }
  182. /// <summary>
  183. /// Initializes the channel.
  184. /// </summary>
  185. /// <param name="session">The session.</param>
  186. /// <param name="localWindowSize">Size of the window.</param>
  187. /// <param name="localPacketSize">Size of the packet.</param>
  188. internal virtual void Initialize(Session session, uint localWindowSize, uint localPacketSize)
  189. {
  190. _session = session;
  191. _initialWindowSize = localWindowSize;
  192. LocalPacketSize = localPacketSize;
  193. LocalWindowSize = localWindowSize; // Initial window size
  194. LocalChannelNumber = session.NextChannelNumber;
  195. _session.ChannelWindowAdjustReceived += OnChannelWindowAdjust;
  196. _session.ChannelDataReceived += OnChannelData;
  197. _session.ChannelExtendedDataReceived += OnChannelExtendedData;
  198. _session.ChannelEofReceived += OnChannelEof;
  199. _session.ChannelCloseReceived += OnChannelClose;
  200. _session.ChannelRequestReceived += OnChannelRequest;
  201. _session.ChannelSuccessReceived += OnChannelSuccess;
  202. _session.ChannelFailureReceived += OnChannelFailure;
  203. _session.ErrorOccured += Session_ErrorOccured;
  204. _session.Disconnected += Session_Disconnected;
  205. }
  206. protected void InitializeRemoteInfo(uint remoteChannelNumber, uint remoteWindowSize, uint remotePacketSize)
  207. {
  208. RemoteChannelNumber = remoteChannelNumber;
  209. RemoteWindowSize = remoteWindowSize;
  210. RemotePacketSize = remotePacketSize;
  211. }
  212. /// <summary>
  213. /// Sends the SSH_MSG_CHANNEL_EOF message.
  214. /// </summary>
  215. internal void SendEof()
  216. {
  217. // Send EOF message first when channel need to be closed
  218. this.SendMessage(new ChannelEofMessage(this.RemoteChannelNumber));
  219. }
  220. internal void SendData(byte[] buffer)
  221. {
  222. this.SendMessage(new ChannelDataMessage(this.RemoteChannelNumber, buffer));
  223. }
  224. /// <summary>
  225. /// Closes the channel.
  226. /// </summary>
  227. public virtual void Close()
  228. {
  229. this.Close(true);
  230. }
  231. #region Channel virtual methods
  232. /// <summary>
  233. /// Called when channel window need to be adjust.
  234. /// </summary>
  235. /// <param name="bytesToAdd">The bytes to add.</param>
  236. protected virtual void OnWindowAdjust(uint bytesToAdd)
  237. {
  238. lock (this._serverWindowSizeLock)
  239. {
  240. this.RemoteWindowSize += bytesToAdd;
  241. }
  242. this._channelServerWindowAdjustWaitHandle.Set();
  243. }
  244. /// <summary>
  245. /// Called when channel data is received.
  246. /// </summary>
  247. /// <param name="data">The data.</param>
  248. protected virtual void OnData(byte[] data)
  249. {
  250. this.AdjustDataWindow(data);
  251. var dataReceived = DataReceived;
  252. if (dataReceived != null)
  253. dataReceived(this, new ChannelDataEventArgs(LocalChannelNumber, data));
  254. }
  255. /// <summary>
  256. /// Called when channel extended data is received.
  257. /// </summary>
  258. /// <param name="data">The data.</param>
  259. /// <param name="dataTypeCode">The data type code.</param>
  260. protected virtual void OnExtendedData(byte[] data, uint dataTypeCode)
  261. {
  262. this.AdjustDataWindow(data);
  263. var extendedDataReceived = ExtendedDataReceived;
  264. if (extendedDataReceived != null)
  265. extendedDataReceived(this, new ChannelDataEventArgs(LocalChannelNumber, data, dataTypeCode));
  266. }
  267. /// <summary>
  268. /// Called when channel has no more data to receive.
  269. /// </summary>
  270. protected virtual void OnEof()
  271. {
  272. var endOfData = EndOfData;
  273. if (endOfData != null)
  274. endOfData(this, new ChannelEventArgs(LocalChannelNumber));
  275. }
  276. /// <summary>
  277. /// Called when channel is closed by the server.
  278. /// </summary>
  279. protected virtual void OnClose()
  280. {
  281. this.Close(false);
  282. var closed = Closed;
  283. if (closed != null)
  284. closed(this, new ChannelEventArgs(LocalChannelNumber));
  285. }
  286. /// <summary>
  287. /// Called when channel request received.
  288. /// </summary>
  289. /// <param name="info">Channel request information.</param>
  290. protected virtual void OnRequest(RequestInfo info)
  291. {
  292. var requestReceived = RequestReceived;
  293. if (requestReceived != null)
  294. requestReceived(this, new ChannelRequestEventArgs(info));
  295. }
  296. /// <summary>
  297. /// Called when channel request was successful
  298. /// </summary>
  299. protected virtual void OnSuccess()
  300. {
  301. var requestSuccessed = RequestSuccessed;
  302. if (requestSuccessed != null)
  303. requestSuccessed(this, new ChannelEventArgs(LocalChannelNumber));
  304. }
  305. /// <summary>
  306. /// Called when channel request failed.
  307. /// </summary>
  308. protected virtual void OnFailure()
  309. {
  310. var requestFailed = RequestFailed;
  311. if (requestFailed != null)
  312. requestFailed(this, new ChannelEventArgs(LocalChannelNumber));
  313. }
  314. #endregion
  315. /// <summary>
  316. /// Sends SSH message to the server.
  317. /// </summary>
  318. /// <param name="message">The message.</param>
  319. protected void SendMessage(Message message)
  320. {
  321. // send channel messages only while channel is open
  322. if (!this.IsOpen)
  323. return;
  324. this._session.SendMessage(message);
  325. }
  326. /// <summary>
  327. /// Sends close channel message to the server, and marks the channel closed.
  328. /// </summary>
  329. /// <param name="message">The message to send.</param>
  330. private void SendMessage(ChannelCloseMessage message)
  331. {
  332. // send channel messages only while channel is open
  333. if (!this.IsOpen)
  334. return;
  335. this._session.SendMessage(message);
  336. // when channel close message is sent channel considered to be closed
  337. this.IsOpen = false;
  338. }
  339. /// <summary>
  340. /// Sends channel data message to the servers.
  341. /// </summary>
  342. /// <param name="message">Channel data message.</param>
  343. /// <remarks>
  344. /// <para>
  345. /// When the data of the message exceeds the maximum packet size or the remote window
  346. /// size does not allow the full message to be sent, then this method will send the
  347. /// data in multiple chunks and will only wait for the remote window size to be adjusted
  348. /// when its zero.
  349. /// </para>
  350. /// <para>
  351. /// This is done to support SSH servers will a small window size that do not agressively
  352. /// increase their window size. We need to take into account that there may be SSH
  353. /// servers that only increase their window size when it has reached zero.
  354. /// </para>
  355. /// </remarks>
  356. protected void SendMessage(ChannelDataMessage message)
  357. {
  358. // send channel messages only while channel is open
  359. if (!this.IsOpen)
  360. return;
  361. var totalDataLength = (uint) message.Data.Length;
  362. var totalDataSent = 0u;
  363. var totalBytesToSend = totalDataLength;
  364. while (totalBytesToSend > 0)
  365. {
  366. var dataThatCanBeSentInMessage = GetDataLengthThatCanBeSentInMessage(totalBytesToSend);
  367. if (dataThatCanBeSentInMessage == totalDataLength)
  368. {
  369. // we can send the message in one chunk
  370. this._session.SendMessage(message);
  371. }
  372. else
  373. {
  374. // we need to send the message in multiple chunks
  375. var dataToSend = new byte[dataThatCanBeSentInMessage];
  376. Array.Copy(message.Data, totalDataSent, dataToSend, 0, dataThatCanBeSentInMessage);
  377. this._session.SendMessage(new ChannelDataMessage(message.LocalChannelNumber, dataToSend));
  378. }
  379. totalDataSent += dataThatCanBeSentInMessage;
  380. totalBytesToSend -= dataThatCanBeSentInMessage;
  381. }
  382. }
  383. /// <summary>
  384. /// Sends channel extended data message to the servers.
  385. /// </summary>
  386. /// <param name="message">Channel data message.</param>
  387. /// <remarks>
  388. /// <para>
  389. /// When the data of the message exceeds the maximum packet size or the remote window
  390. /// size does not allow the full message to be sent, then this method will send the
  391. /// data in multiple chunks and will only wait for the remote window size to be adjusted
  392. /// when its zero.
  393. /// </para>
  394. /// <para>
  395. /// This is done to support SSH servers will a small window size that do not agressively
  396. /// increase their window size. We need to take into account that there may be SSH
  397. /// servers that only increase their window size when it has reached zero.
  398. /// </para>
  399. /// </remarks>
  400. protected void SendMessage(ChannelExtendedDataMessage message)
  401. {
  402. // end channel messages only while channel is open
  403. if (!this.IsOpen)
  404. return;
  405. var totalDataLength = (uint) message.Data.Length;
  406. var totalDataSent = 0u;
  407. var totalBytesToSend = totalDataLength;
  408. while (totalBytesToSend > 0)
  409. {
  410. var dataThatCanBeSentInMessage = GetDataLengthThatCanBeSentInMessage(totalBytesToSend);
  411. if (dataThatCanBeSentInMessage == totalDataLength)
  412. {
  413. // we can send the message in one chunk
  414. this._session.SendMessage(message);
  415. }
  416. else
  417. {
  418. // we need to send the message in multiple chunks
  419. var dataToSend = new byte[dataThatCanBeSentInMessage];
  420. Array.Copy(message.Data, totalDataSent, dataToSend, 0, dataThatCanBeSentInMessage);
  421. this._session.SendMessage(new ChannelExtendedDataMessage(message.LocalChannelNumber,
  422. message.DataTypeCode, dataToSend));
  423. }
  424. totalDataSent += dataThatCanBeSentInMessage;
  425. totalBytesToSend -= dataThatCanBeSentInMessage;
  426. }
  427. }
  428. /// <summary>
  429. /// Waits for the handle to be signaled or for an error to occurs.
  430. /// </summary>
  431. /// <param name="waitHandle">The wait handle.</param>
  432. protected void WaitOnHandle(WaitHandle waitHandle)
  433. {
  434. this._session.WaitOnHandle(waitHandle);
  435. }
  436. protected virtual void Close(bool wait)
  437. {
  438. // send message to close the channel on the server
  439. // ignore sending close message when client not connected
  440. if (!_closeMessageSent && this.IsConnected)
  441. {
  442. lock (this)
  443. {
  444. if (!_closeMessageSent)
  445. {
  446. this.SendMessage(new ChannelCloseMessage(this.RemoteChannelNumber));
  447. this._closeMessageSent = true;
  448. }
  449. }
  450. }
  451. else
  452. {
  453. // also mark the channel closed if the session is no longer connected
  454. IsOpen = false;
  455. }
  456. // wait for channel to be closed
  457. if (wait)
  458. {
  459. WaitOnHandle(this._channelClosedWaitHandle);
  460. }
  461. }
  462. protected virtual void OnDisconnected()
  463. {
  464. }
  465. protected virtual void OnErrorOccured(Exception exp)
  466. {
  467. }
  468. private void Session_Disconnected(object sender, EventArgs e)
  469. {
  470. this.OnDisconnected();
  471. // If object is disposed or being disposed don't handle this event
  472. if (this._isDisposed)
  473. return;
  474. var disconnectedWaitHandle = this._disconnectedWaitHandle;
  475. if (disconnectedWaitHandle != null)
  476. disconnectedWaitHandle.Set();
  477. }
  478. private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
  479. {
  480. this.OnErrorOccured(e.Exception);
  481. // If object is disposed or being disposed don't handle this event
  482. if (this._isDisposed)
  483. return;
  484. var errorOccuredWaitHandle = this._errorOccuredWaitHandle;
  485. if (errorOccuredWaitHandle != null)
  486. errorOccuredWaitHandle.Set();
  487. }
  488. #region Channel message event handlers
  489. private void OnChannelWindowAdjust(object sender, MessageEventArgs<ChannelWindowAdjustMessage> e)
  490. {
  491. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  492. {
  493. this.OnWindowAdjust(e.Message.BytesToAdd);
  494. }
  495. }
  496. private void OnChannelData(object sender, MessageEventArgs<ChannelDataMessage> e)
  497. {
  498. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  499. {
  500. this.OnData(e.Message.Data);
  501. }
  502. }
  503. private void OnChannelExtendedData(object sender, MessageEventArgs<ChannelExtendedDataMessage> e)
  504. {
  505. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  506. {
  507. this.OnExtendedData(e.Message.Data, e.Message.DataTypeCode);
  508. }
  509. }
  510. private void OnChannelEof(object sender, MessageEventArgs<ChannelEofMessage> e)
  511. {
  512. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  513. {
  514. this.OnEof();
  515. }
  516. }
  517. private void OnChannelClose(object sender, MessageEventArgs<ChannelCloseMessage> e)
  518. {
  519. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  520. {
  521. this.OnClose();
  522. var channelClosedWaitHandle = _channelClosedWaitHandle;
  523. if (channelClosedWaitHandle != null)
  524. channelClosedWaitHandle.Set();
  525. }
  526. }
  527. private void OnChannelRequest(object sender, MessageEventArgs<ChannelRequestMessage> e)
  528. {
  529. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  530. {
  531. if (this._session.ConnectionInfo.ChannelRequests.ContainsKey(e.Message.RequestName))
  532. {
  533. // Get request specific class
  534. var requestInfo = this._session.ConnectionInfo.ChannelRequests[e.Message.RequestName];
  535. // Load request specific data
  536. requestInfo.Load(e.Message.RequestData);
  537. // Raise request specific event
  538. this.OnRequest(requestInfo);
  539. }
  540. else
  541. {
  542. throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, "Request '{0}' is not supported.", e.Message.RequestName));
  543. }
  544. }
  545. }
  546. private void OnChannelSuccess(object sender, MessageEventArgs<ChannelSuccessMessage> e)
  547. {
  548. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  549. {
  550. this.OnSuccess();
  551. }
  552. }
  553. private void OnChannelFailure(object sender, MessageEventArgs<ChannelFailureMessage> e)
  554. {
  555. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  556. {
  557. this.OnFailure();
  558. }
  559. }
  560. #endregion
  561. private void AdjustDataWindow(byte[] messageData)
  562. {
  563. this.LocalWindowSize -= (uint)messageData.Length;
  564. // Adjust window if window size is too low
  565. if (this.LocalWindowSize < this.LocalPacketSize)
  566. {
  567. this.SendMessage(new ChannelWindowAdjustMessage(this.RemoteChannelNumber, this._initialWindowSize - this.LocalWindowSize));
  568. this.LocalWindowSize = this._initialWindowSize;
  569. }
  570. }
  571. /// <summary>
  572. /// Determines the length of data that currently can be sent in a single message.
  573. /// </summary>
  574. /// <param name="messageLength">The length of the message that must be sent.</param>
  575. /// <returns>
  576. /// The actual data length that currently can be sent.
  577. /// </returns>
  578. private uint GetDataLengthThatCanBeSentInMessage(uint messageLength)
  579. {
  580. do
  581. {
  582. lock (this._serverWindowSizeLock)
  583. {
  584. var serverWindowSize = RemoteWindowSize;
  585. if (serverWindowSize == 0)
  586. {
  587. // allow us to be signal when remote window size is adjusted
  588. this._channelServerWindowAdjustWaitHandle.Reset();
  589. }
  590. else
  591. {
  592. var bytesThatCanBeSent = Math.Min(Math.Min(RemotePacketSize, messageLength),
  593. serverWindowSize);
  594. this.RemoteWindowSize -= bytesThatCanBeSent;
  595. return bytesThatCanBeSent;
  596. }
  597. }
  598. // wait for remote window size to change
  599. this.WaitOnHandle(this._channelServerWindowAdjustWaitHandle);
  600. } while (true);
  601. }
  602. private InvalidOperationException CreateRemoteChannelInfoNotAvailableException()
  603. {
  604. throw new InvalidOperationException("The channel has not been opened, or the open has not yet been confirmed.");
  605. }
  606. #region IDisposable Members
  607. private bool _isDisposed;
  608. /// <summary>
  609. /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
  610. /// </summary>
  611. public void Dispose()
  612. {
  613. this.Dispose(true);
  614. GC.SuppressFinalize(this);
  615. }
  616. /// <summary>
  617. /// Releases unmanaged and - optionally - managed resources
  618. /// </summary>
  619. /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
  620. protected virtual void Dispose(bool disposing)
  621. {
  622. // Check to see if Dispose has already been called.
  623. if (!this._isDisposed)
  624. {
  625. // If disposing equals true, dispose all managed
  626. // and unmanaged resources.
  627. if (disposing)
  628. {
  629. this.Close(false);
  630. // Dispose managed resources.
  631. if (this._channelClosedWaitHandle != null)
  632. {
  633. this._channelClosedWaitHandle.Dispose();
  634. this._channelClosedWaitHandle = null;
  635. }
  636. if (this._channelServerWindowAdjustWaitHandle != null)
  637. {
  638. this._channelServerWindowAdjustWaitHandle.Dispose();
  639. this._channelServerWindowAdjustWaitHandle = null;
  640. }
  641. if (this._errorOccuredWaitHandle != null)
  642. {
  643. this._errorOccuredWaitHandle.Dispose();
  644. this._errorOccuredWaitHandle = null;
  645. }
  646. if (this._disconnectedWaitHandle != null)
  647. {
  648. this._disconnectedWaitHandle.Dispose();
  649. this._disconnectedWaitHandle = null;
  650. }
  651. }
  652. // Ensure that all events are detached from current instance
  653. this._session.ChannelWindowAdjustReceived -= OnChannelWindowAdjust;
  654. this._session.ChannelDataReceived -= OnChannelData;
  655. this._session.ChannelExtendedDataReceived -= OnChannelExtendedData;
  656. this._session.ChannelEofReceived -= OnChannelEof;
  657. this._session.ChannelCloseReceived -= OnChannelClose;
  658. this._session.ChannelRequestReceived -= OnChannelRequest;
  659. this._session.ChannelSuccessReceived -= OnChannelSuccess;
  660. this._session.ChannelFailureReceived -= OnChannelFailure;
  661. this._session.ErrorOccured -= Session_ErrorOccured;
  662. this._session.Disconnected -= Session_Disconnected;
  663. // Note disposing has been done.
  664. this._isDisposed = true;
  665. }
  666. }
  667. /// <summary>
  668. /// Releases unmanaged resources and performs other cleanup operations before the
  669. /// <see cref="Channel"/> is reclaimed by garbage collection.
  670. /// </summary>
  671. ~Channel()
  672. {
  673. // Do not re-create Dispose clean-up code here.
  674. // Calling Dispose(false) is optimal in terms of
  675. // readability and maintainability.
  676. this.Dispose(false);
  677. }
  678. #endregion
  679. }
  680. }