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- using System;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using Renci.SshNet.Channels;
- using Renci.SshNet.Common;
- using System.Diagnostics;
- using System.Collections.Generic;
- using System.Globalization;
- using Renci.SshNet.Sftp.Responses;
- using Renci.SshNet.Sftp.Requests;
- using Renci.SshNet.Messages.Connection;
- namespace Renci.SshNet.Sftp
- {
- /// <summary>
- /// Base class for SSH subsystem implementations
- /// </summary>
- public abstract class SubsystemSession : IDisposable
- {
- private Session _session;
- private string _subsystemName;
- private ChannelSession _channel;
- private Exception _exception;
- private EventWaitHandle _errorOccuredWaitHandle = new AutoResetEvent(false);
- /// <summary>
- /// Specifies a timeout to wait for operation to complete
- /// </summary>
- protected TimeSpan _operationTimeout;
- /// <summary>
- /// Occurs when an error occurred.
- /// </summary>
- public event EventHandler<ExceptionEventArgs> ErrorOccurred;
- /// <summary>
- /// Gets the channel number.
- /// </summary>
- protected uint ChannelNumber
- {
- get
- {
- return this._channel.RemoteChannelNumber;
- }
- }
-
- /// <summary>
- /// Initializes a new instance of the SubsystemSession class.
- /// </summary>
- /// <exception cref="ArgumentNullException"><paramref name="session"/> or <paramref name="subsystemName"/> is null.</exception>
- public SubsystemSession(Session session, string subsystemName, TimeSpan operationTimeout)
- {
- if (session == null)
- throw new ArgumentNullException("session");
- if (subsystemName == null)
- throw new ArgumentNullException("subsystemName");
-
- this._session = session;
- this._subsystemName = subsystemName;
- this._operationTimeout = operationTimeout;
- }
- /// <summary>
- /// Connects subsystem on SSH channel.
- /// </summary>
- public void Connect()
- {
- this._channel = this._session.CreateChannel<ChannelSession>();
- this._session.ErrorOccured += Session_ErrorOccured;
- this._session.Disconnected += Session_Disconnected;
- this._channel.DataReceived += Channel_DataReceived;
- this._channel.Open();
- this._channel.SendSubsystemRequest(_subsystemName);
- this.OnChannelOpen();
- }
- /// <summary>
- /// Disconnects subsystem channel.
- /// </summary>
- public void Disconnect()
- {
- this._channel.SendEof();
- this._channel.Close();
- }
- /// <summary>
- /// Sends data to the subsystem.
- /// </summary>
- /// <param name="data">The data to be sent.</param>
- public void SendData(byte[] data)
- {
- this._channel.SendData(data);
- }
- /// <summary>
- /// Called when channel is open.
- /// </summary>
- protected abstract void OnChannelOpen();
- /// <summary>
- /// Called when data is received.
- /// </summary>
- /// <param name="dataTypeCode">The data type code.</param>
- /// <param name="data">The data.</param>
- protected abstract void OnDataReceived(uint dataTypeCode, byte[] data);
- /// <summary>
- /// Raises the error.
- /// </summary>
- /// <param name="error">The error.</param>
- protected void RaiseError(Exception error)
- {
- this._exception = error;
- this._errorOccuredWaitHandle.Set();
- if (this.ErrorOccurred != null)
- {
- this.ErrorOccurred(this, new ExceptionEventArgs(error));
- }
- }
- private void Channel_DataReceived(object sender, Common.ChannelDataEventArgs e)
- {
- this.OnDataReceived(e.DataTypeCode, e.Data);
- }
- internal void WaitHandle(WaitHandle waitHandle, TimeSpan operationTimeout)
- {
- var waitHandles = new WaitHandle[]
- {
- this._errorOccuredWaitHandle,
- waitHandle,
- };
- var index = EventWaitHandle.WaitAny(waitHandles, operationTimeout);
- if (index < 1)
- {
- throw this._exception;
- }
- else if (index > 1)
- {
- // throw time out error
- throw new SshOperationTimeoutException(string.Format(CultureInfo.CurrentCulture, "Sftp operation has timed out."));
- }
- }
- private void Session_Disconnected(object sender, EventArgs e)
- {
- this.RaiseError(new SshException("Connection was lost"));
- }
- private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
- {
- this.RaiseError(e.Exception);
- }
- #region IDisposable Members
- private bool _isDisposed = false;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._isDisposed)
- {
- if (this._channel != null)
- {
- this._channel.DataReceived -= Channel_DataReceived;
- this._channel.Dispose();
- this._channel = null;
- }
- this._session.ErrorOccured -= Session_ErrorOccured;
- this._session.Disconnected -= Session_Disconnected;
- // If disposing equals true, dispose all managed
- // and unmanaged resources.
- if (disposing)
- {
- // Dispose managed resources.
- if (this._errorOccuredWaitHandle != null)
- {
- this._errorOccuredWaitHandle.Dispose();
- this._errorOccuredWaitHandle = null;
- }
- }
- // Note disposing has been done.
- _isDisposed = true;
- }
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the
- /// <see cref="SftpSession"/> is reclaimed by garbage collection.
- /// </summary>
- ~SubsystemSession()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- Dispose(false);
- }
- #endregion
- }
- }
|