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- using System;
- using System.Threading;
- using Renci.SshNet.Common;
- using Renci.SshNet.Messages;
- using Renci.SshNet.Messages.Connection;
- using System.Globalization;
- namespace Renci.SshNet.Channels
- {
- /// <summary>
- /// Represents base class for SSH channel implementations.
- /// </summary>
- internal abstract class Channel : IDisposable
- {
- private EventWaitHandle _channelClosedWaitHandle = new AutoResetEvent(false);
- private EventWaitHandle _channelWindowAdjustWaitHandle = new AutoResetEvent(false);
- private EventWaitHandle _errorOccuredWaitHandle = new ManualResetEvent(false);
- private EventWaitHandle _disconnectedWaitHandle = new ManualResetEvent(false);
- private uint _initialWindowSize = 0x100000;
- private uint _maximumPacketSize = 0x8000;
- private Session _session;
- /// <summary>
- /// Gets the type of the channel.
- /// </summary>
- /// <value>
- /// The type of the channel.
- /// </value>
- public abstract ChannelTypes ChannelType { get; }
- /// <summary>
- /// Gets the local channel number.
- /// </summary>
- public uint LocalChannelNumber { get; private set; }
- /// <summary>
- /// Gets the remote channel number assigned by the server.
- /// </summary>
- public uint RemoteChannelNumber { get; private set; }
- /// <summary>
- /// Gets the size of the local window.
- /// </summary>
- /// <value>
- /// The size of the local window.
- /// </value>
- public uint LocalWindowSize { get; private set; }
- /// <summary>
- /// Gets or sets the size of the server window.
- /// </summary>
- /// <value>
- /// The size of the server window.
- /// </value>
- public uint ServerWindowSize { get; protected set; }
- /// <summary>
- /// Gets the size of the packet.
- /// </summary>
- /// <value>
- /// The size of the packet.
- /// </value>
- public uint PacketSize { get; private set; }
- /// <summary>
- /// Gets a value indicating whether this channel is open.
- /// </summary>
- /// <value>
- /// <c>true</c> if this channel is open; otherwise, <c>false</c>.
- /// </value>
- public bool IsOpen { get; private set; }
- #region Message events
- /// <summary>
- /// Occurs when <see cref="ChannelOpenFailureMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelOpenFailedEventArgs> OpenFailed;
- /// <summary>
- /// Occurs when <see cref="ChannelDataMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelDataEventArgs> DataReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelExtendedDataMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelDataEventArgs> ExtendedDataReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelEofMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> EndOfData;
- /// <summary>
- /// Occurs when <see cref="ChannelCloseMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> Closed;
- /// <summary>
- /// Occurs when <see cref="ChannelRequestMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelRequestEventArgs> RequestReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelSuccessMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> RequestSuccessed;
- /// <summary>
- /// Occurs when <see cref="ChannelFailureMessage"/> message received
- /// </summary>
- public event EventHandler<ChannelEventArgs> RequestFailed;
- #endregion
- /// <summary>
- /// Gets a value indicating whether the session is connected.
- /// </summary>
- /// <value>
- /// <c>true</c> if the session is connected; otherwise, <c>false</c>.
- /// </value>
- protected bool IsConnected
- {
- get { return this._session.IsConnected; }
- }
- /// <summary>
- /// Gets the connection info.
- /// </summary>
- /// <value>The connection info.</value>
- protected ConnectionInfo ConnectionInfo
- {
- get
- {
- return this._session.ConnectionInfo;
- }
- }
- /// <summary>
- /// Gets the session semaphore to control number of session channels
- /// </summary>
- /// <value>The session semaphore.</value>
- protected SemaphoreLight SessionSemaphore
- {
- get
- {
- return this._session.SessionSemaphore;
- }
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Channel"/> class.
- /// </summary>
- internal Channel()
- {
- }
- /// <summary>
- /// Initializes the channel.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="serverChannelNumber">The server channel number.</param>
- /// <param name="windowSize">Size of the window.</param>
- /// <param name="packetSize">Size of the packet.</param>
- internal virtual void Initialize(Session session, uint serverChannelNumber, uint windowSize, uint packetSize)
- {
- this._initialWindowSize = windowSize;
- this._maximumPacketSize = Math.Max(packetSize, 0x8000); // Ensure minimum maximum packet size of 0x8000 bytes
- this._session = session;
- this.LocalWindowSize = this._initialWindowSize; // Initial window size
- this.PacketSize = this._maximumPacketSize; // Maximum packet size
- this.LocalChannelNumber = session.NextChannelNumber;
- this.RemoteChannelNumber = serverChannelNumber;
- this._session.ChannelOpenReceived += OnChannelOpen;
- this._session.ChannelOpenConfirmationReceived += OnChannelOpenConfirmation;
- this._session.ChannelOpenFailureReceived += OnChannelOpenFailure;
- this._session.ChannelWindowAdjustReceived += OnChannelWindowAdjust;
- this._session.ChannelDataReceived += OnChannelData;
- this._session.ChannelExtendedDataReceived += OnChannelExtendedData;
- this._session.ChannelEofReceived += OnChannelEof;
- this._session.ChannelCloseReceived += OnChannelClose;
- this._session.ChannelRequestReceived += OnChannelRequest;
- this._session.ChannelSuccessReceived += OnChannelSuccess;
- this._session.ChannelFailureReceived += OnChannelFailure;
- this._session.ErrorOccured += Session_ErrorOccured;
- this._session.Disconnected += Session_Disconnected;
- }
- /// <summary>
- /// Sends the SSH_MSG_CHANNEL_EOF message.
- /// </summary>
- internal void SendEof()
- {
- // Send EOF message first when channel need to be closed
- this.SendMessage(new ChannelEofMessage(this.RemoteChannelNumber));
- }
- internal void SendData(byte[] buffer)
- {
- this.SendMessage(new ChannelDataMessage(this.RemoteChannelNumber, buffer));
- }
- /// <summary>
- /// Closes the channel.
- /// </summary>
- public virtual void Close()
- {
- // Send message to close the channel on the server
- this.SendMessage(new ChannelCloseMessage(this.RemoteChannelNumber));
- // Wait for channel to be closed
- this._session.WaitHandle(this._channelClosedWaitHandle);
- }
- #region Channel virtual methods
- /// <summary>
- /// Called when channel need to be open on the client.
- /// </summary>
- /// <param name="info">Channel open information.</param>
- protected virtual void OnOpen(ChannelOpenInfo info)
- {
- }
- /// <summary>
- /// Called when channel is opened by the server.
- /// </summary>
- /// <param name="remoteChannelNumber">The remote channel number.</param>
- /// <param name="initialWindowSize">Initial size of the window.</param>
- /// <param name="maximumPacketSize">Maximum size of the packet.</param>
- protected virtual void OnOpenConfirmation(uint remoteChannelNumber, uint initialWindowSize, uint maximumPacketSize)
- {
- this.RemoteChannelNumber = remoteChannelNumber;
- this.ServerWindowSize = initialWindowSize;
- this.PacketSize = maximumPacketSize;
- // Chanel consider to be open when confirmation message was received
- this.IsOpen = true;
- }
- /// <summary>
- /// Called when channel failed to open.
- /// </summary>
- /// <param name="reasonCode">The reason code.</param>
- /// <param name="description">The description.</param>
- /// <param name="language">The language.</param>
- protected virtual void OnOpenFailure(uint reasonCode, string description, string language)
- {
- if (this.OpenFailed != null)
- {
- this.OpenFailed(this, new ChannelOpenFailedEventArgs(this.LocalChannelNumber, reasonCode, description, language));
- }
- }
- /// <summary>
- /// Called when channel window need to be adjust.
- /// </summary>
- /// <param name="bytesToAdd">The bytes to add.</param>
- protected virtual void OnWindowAdjust(uint bytesToAdd)
- {
- this.ServerWindowSize += bytesToAdd;
- }
- /// <summary>
- /// Called when channel data is received.
- /// </summary>
- /// <param name="data">The data.</param>
- protected virtual void OnData(byte[] data)
- {
- this.AdjustDataWindow(data);
- if (this.DataReceived != null)
- {
- this.DataReceived(this, new ChannelDataEventArgs(this.LocalChannelNumber, data));
- }
- }
- /// <summary>
- /// Called when channel extended data is received.
- /// </summary>
- /// <param name="data">The data.</param>
- /// <param name="dataTypeCode">The data type code.</param>
- protected virtual void OnExtendedData(byte[] data, uint dataTypeCode)
- {
- this.AdjustDataWindow(data);
- if (this.ExtendedDataReceived != null)
- {
- this.ExtendedDataReceived(this, new ChannelDataEventArgs(this.LocalChannelNumber, data, dataTypeCode));
- }
- }
- /// <summary>
- /// Called when channel has no more data to receive.
- /// </summary>
- protected virtual void OnEof()
- {
- if (this.EndOfData != null)
- {
- this.EndOfData(this, new ChannelEventArgs(this.LocalChannelNumber));
- }
- }
- /// <summary>
- /// Called when channel is closed by the server.
- /// </summary>
- protected virtual void OnClose()
- {
- // No more channel messages are allowed after Close message received
- this._session.ChannelOpenReceived -= OnChannelOpen;
- this._session.ChannelOpenConfirmationReceived -= OnChannelOpenConfirmation;
- this._session.ChannelOpenFailureReceived -= OnChannelOpenFailure;
- this._session.ChannelWindowAdjustReceived -= OnChannelWindowAdjust;
- this._session.ChannelDataReceived -= OnChannelData;
- this._session.ChannelExtendedDataReceived -= OnChannelExtendedData;
- this._session.ChannelEofReceived -= OnChannelEof;
- this._session.ChannelCloseReceived -= OnChannelClose;
- this._session.ChannelRequestReceived -= OnChannelRequest;
- this._session.ChannelSuccessReceived -= OnChannelSuccess;
- this._session.ChannelFailureReceived -= OnChannelFailure;
- this._session.ErrorOccured -= Session_ErrorOccured;
- this._session.Disconnected -= Session_Disconnected;
- // Send close message to channel to confirm channel closing
- this.SendMessage(new ChannelCloseMessage(this.RemoteChannelNumber));
-
- if (this.Closed != null)
- {
- this.Closed(this, new ChannelEventArgs(this.LocalChannelNumber));
- }
- }
- /// <summary>
- /// Called when channel request received.
- /// </summary>
- /// <param name="info">Channel request information.</param>
- protected virtual void OnRequest(RequestInfo info)
- {
- if (this.RequestReceived != null)
- {
- this.RequestReceived(this, new ChannelRequestEventArgs(info));
- }
- }
- /// <summary>
- /// Called when channel request was successful
- /// </summary>
- protected virtual void OnSuccess()
- {
- if (this.RequestSuccessed != null)
- {
- this.RequestSuccessed(this, new ChannelEventArgs(this.LocalChannelNumber));
- }
- }
- /// <summary>
- /// Called when channel request failed.
- /// </summary>
- protected virtual void OnFailure()
- {
- if (this.RequestFailed != null)
- {
- this.RequestFailed(this, new ChannelEventArgs(this.LocalChannelNumber));
- }
- }
- #endregion
- /// <summary>
- /// Sends SSH message to the server.
- /// </summary>
- /// <param name="message">The message.</param>
- protected void SendMessage(Message message)
- {
- // Send channel messages only while channel is open
- if (!this.IsOpen)
- return;
- this._session.SendMessage(message);
- }
- protected void SendMessage(ChannelOpenConfirmationMessage message)
- {
- // No need to check whether channel is open when trying to open a channel
- this._session.SendMessage(message);
- // Chanel consider to be open when confirmation message is sent
- this.IsOpen = true;
- }
- /// <summary>
- /// Send message to open a channel.
- /// </summary>
- /// <param name="message">Message to send</param>
- protected void SendMessage(ChannelOpenMessage message)
- {
- // No need to check whether channel is open when trying to open a channel
- this._session.SendMessage(message);
- }
- /// <summary>
- /// Sends close channel message to the server
- /// </summary>
- /// <param name="message">Message to send.</param>
- protected void SendMessage(ChannelCloseMessage message)
- {
- // Send channel messages only while channel is open
- if (!this.IsOpen)
- return;
- this._session.SendMessage(message);
- // When channel close message is sent channel considred to be closed
- this.IsOpen = false;
- }
- /// <summary>
- /// Sends channel data message to the servers.
- /// </summary>
- /// <remarks>This method takes care of managing the window size.</remarks>
- /// <param name="message">Channel data message.</param>
- protected void SendMessage(ChannelDataMessage message)
- {
- // Send channel messages only while channel is open
- if (!this.IsOpen)
- return;
- if (this.ServerWindowSize < 1)
- {
- // Wait for window to be adjust
- this._session.WaitHandle(this._channelWindowAdjustWaitHandle);
- }
- this.ServerWindowSize -= (uint)message.Data.Length;
- this._session.SendMessage(message);
- }
- /// <summary>
- /// Sends channel extended data message to the servers.
- /// </summary>
- /// <remarks>This method takes care of managing the window size.</remarks>
- /// <param name="message">Channel data message.</param>
- protected void SendMessage(ChannelExtendedDataMessage message)
- {
- // Send channel messages only while channel is open
- if (!this.IsOpen)
- return;
- if (this.ServerWindowSize < 1)
- {
- // Wait for window to be adjust
- this._session.WaitHandle(this._channelWindowAdjustWaitHandle);
- }
- this.ServerWindowSize -= (uint)message.Data.Length;
- this._session.SendMessage(message);
- }
- /// <summary>
- /// Waits for the handle to be signaled or for an error to occurs.
- /// </summary>
- /// <param name="waitHandle">The wait handle.</param>
- protected void WaitHandle(WaitHandle waitHandle)
- {
- this._session.WaitHandle(waitHandle);
- }
- private void Session_Disconnected(object sender, EventArgs e)
- {
- this._disconnectedWaitHandle.Set();
- }
- private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
- {
- this._errorOccuredWaitHandle.Set();
- }
- #region Channel message event handlers
- private void OnChannelOpen(object sender, MessageEventArgs<ChannelOpenMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnOpen(e.Message.Info);
- }
- }
- private void OnChannelOpenConfirmation(object sender, MessageEventArgs<ChannelOpenConfirmationMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnOpenConfirmation(e.Message.RemoteChannelNumber, e.Message.InitialWindowSize, e.Message.MaximumPacketSize);
- }
- }
- private void OnChannelOpenFailure(object sender, MessageEventArgs<ChannelOpenFailureMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnOpenFailure(e.Message.ReasonCode, e.Message.Description, e.Message.Language);
- }
- }
- private void OnChannelWindowAdjust(object sender, MessageEventArgs<ChannelWindowAdjustMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnWindowAdjust(e.Message.BytesToAdd);
- this._channelWindowAdjustWaitHandle.Set();
- }
- }
- private void OnChannelData(object sender, MessageEventArgs<ChannelDataMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnData(e.Message.Data);
- }
- }
- private void OnChannelExtendedData(object sender, MessageEventArgs<ChannelExtendedDataMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnExtendedData(e.Message.Data, e.Message.DataTypeCode);
- }
- }
- private void OnChannelEof(object sender, MessageEventArgs<ChannelEofMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnEof();
- }
- }
- private void OnChannelClose(object sender, MessageEventArgs<ChannelCloseMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnClose();
- this._channelClosedWaitHandle.Set();
- }
- }
- private void OnChannelRequest(object sender, MessageEventArgs<ChannelRequestMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- if (this._session.ConnectionInfo.ChannelRequests.ContainsKey(e.Message.RequestName))
- {
- // Get request specific class
- RequestInfo requestInfo = this._session.ConnectionInfo.ChannelRequests[e.Message.RequestName];
- // Load request specific data
- requestInfo.Load(e.Message.RequestData);
- // Raise request specific event
- this.OnRequest(requestInfo);
- }
- else
- {
- throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, "Request '{0}' is not supported.", e.Message.RequestName));
- }
- }
- }
- private void OnChannelSuccess(object sender, MessageEventArgs<ChannelSuccessMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnSuccess();
- }
- }
- private void OnChannelFailure(object sender, MessageEventArgs<ChannelFailureMessage> e)
- {
- if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
- {
- this.OnFailure();
- }
- }
- #endregion
- private void AdjustDataWindow(byte[] messageData)
- {
- this.LocalWindowSize -= (uint)messageData.Length;
- // Adjust window if window size is too low
- if (this.LocalWindowSize < this.PacketSize)
- {
- this.SendMessage(new ChannelWindowAdjustMessage(this.RemoteChannelNumber, this._initialWindowSize - this.LocalWindowSize));
- this.LocalWindowSize = this._initialWindowSize;
- }
- }
- #region IDisposable Members
- private bool _isDisposed = false;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- this.Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._isDisposed)
- {
- // If disposing equals true, dispose all managed
- // and unmanaged resources.
- if (disposing)
- {
- // Dispose managed resources.
- if (this._channelClosedWaitHandle != null)
- {
- this._channelClosedWaitHandle.Dispose();
- this._channelClosedWaitHandle = null;
- }
- if (this._channelWindowAdjustWaitHandle != null)
- {
- this._channelWindowAdjustWaitHandle.Dispose();
- this._channelWindowAdjustWaitHandle = null;
- }
- if (this._errorOccuredWaitHandle != null)
- {
- this._errorOccuredWaitHandle.Dispose();
- this._errorOccuredWaitHandle = null;
- }
- if (this._disconnectedWaitHandle != null)
- {
- this._disconnectedWaitHandle.Dispose();
- this._disconnectedWaitHandle = null;
- }
- }
- // Ensure that all events are detached from current instance
- this._session.ChannelOpenReceived -= OnChannelOpen;
- this._session.ChannelOpenConfirmationReceived -= OnChannelOpenConfirmation;
- this._session.ChannelOpenFailureReceived -= OnChannelOpenFailure;
- this._session.ChannelWindowAdjustReceived -= OnChannelWindowAdjust;
- this._session.ChannelDataReceived -= OnChannelData;
- this._session.ChannelExtendedDataReceived -= OnChannelExtendedData;
- this._session.ChannelEofReceived -= OnChannelEof;
- this._session.ChannelCloseReceived -= OnChannelClose;
- this._session.ChannelRequestReceived -= OnChannelRequest;
- this._session.ChannelSuccessReceived -= OnChannelSuccess;
- this._session.ChannelFailureReceived -= OnChannelFailure;
- this._session.ErrorOccured -= Session_ErrorOccured;
- this._session.Disconnected -= Session_Disconnected;
- // Note disposing has been done.
- _isDisposed = true;
- }
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the
- /// <see cref="Channel"/> is reclaimed by garbage collection.
- /// </summary>
- ~Channel()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- this.Dispose(false);
- }
- #endregion
- }
- }
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