ForwardedPortDynamic.NET.cs 16 KB

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  1. using System;
  2. using System.Diagnostics;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Net;
  7. using System.Net.Sockets;
  8. using System.Threading;
  9. using Renci.SshNet.Abstractions;
  10. using Renci.SshNet.Channels;
  11. using Renci.SshNet.Common;
  12. namespace Renci.SshNet
  13. {
  14. public partial class ForwardedPortDynamic
  15. {
  16. private Socket _listener;
  17. private int _pendingRequests;
  18. partial void InternalStart()
  19. {
  20. var ip = IPAddress.Any;
  21. if (!string.IsNullOrEmpty(BoundHost))
  22. {
  23. ip = BoundHost.GetIPAddress();
  24. }
  25. var ep = new IPEndPoint(ip, (int) BoundPort);
  26. _listener = new Socket(ep.AddressFamily, SocketType.Stream, ProtocolType.Tcp) {Blocking = true};
  27. _listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
  28. _listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
  29. _listener.Bind(ep);
  30. _listener.Listen(5);
  31. Session.ErrorOccured += Session_ErrorOccured;
  32. Session.Disconnected += Session_Disconnected;
  33. _listenerCompleted = new ManualResetEvent(false);
  34. ThreadAbstraction.ExecuteThread(() =>
  35. {
  36. try
  37. {
  38. while (true)
  39. {
  40. #if FEATURE_SOCKET_EAP
  41. StartAccept();
  42. // TODO: wait for signal to stop
  43. #else
  44. // accept new inbound connection
  45. var asyncResult = _listener.BeginAccept(AcceptCallback, _listener);
  46. // wait for the connection to be established
  47. asyncResult.AsyncWaitHandle.WaitOne();
  48. #endif // FEATURE_SOCKET_EAP
  49. }
  50. }
  51. catch (ObjectDisposedException)
  52. {
  53. // BeginAccept will throw an ObjectDisposedException when the
  54. // socket is closed
  55. }
  56. catch (Exception ex)
  57. {
  58. RaiseExceptionEvent(ex);
  59. }
  60. finally
  61. {
  62. if (Session != null)
  63. {
  64. Session.ErrorOccured -= Session_ErrorOccured;
  65. Session.Disconnected -= Session_Disconnected;
  66. }
  67. // mark listener stopped
  68. _listenerCompleted.Set();
  69. }
  70. });
  71. }
  72. private void Session_Disconnected(object sender, EventArgs e)
  73. {
  74. StopListener();
  75. }
  76. private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
  77. {
  78. StopListener();
  79. }
  80. #if FEATURE_SOCKET_EAP
  81. private void StartAccept()
  82. {
  83. var args = new SocketAsyncEventArgs();
  84. args.Completed += AcceptCompleted;
  85. if (!_listener.AcceptAsync(args))
  86. {
  87. AcceptCompleted(null, args);
  88. }
  89. }
  90. private void AcceptCompleted(object sender, SocketAsyncEventArgs acceptAsyncEventArgs)
  91. {
  92. if (acceptAsyncEventArgs.SocketError != SocketError.Success)
  93. {
  94. StartAccept();
  95. acceptAsyncEventArgs.AcceptSocket.Dispose();
  96. return;
  97. }
  98. StartAccept();
  99. ProcessAccept(acceptAsyncEventArgs.AcceptSocket);
  100. }
  101. #else
  102. private void AcceptCallback(IAsyncResult ar)
  103. {
  104. // Get the socket that handles the client request
  105. var serverSocket = (Socket) ar.AsyncState;
  106. Socket clientSocket;
  107. try
  108. {
  109. clientSocket = serverSocket.EndAccept(ar);
  110. }
  111. catch (ObjectDisposedException)
  112. {
  113. // when the socket is closed, an ObjectDisposedException is thrown
  114. // by Socket.EndAccept(IAsyncResult)
  115. return;
  116. }
  117. ProcessAccept(clientSocket);
  118. }
  119. #endif // FEATURE_SOCKET_EAP
  120. private void ProcessAccept(Socket remoteSocket)
  121. {
  122. Interlocked.Increment(ref _pendingRequests);
  123. try
  124. {
  125. remoteSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
  126. remoteSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
  127. using (var channel = Session.CreateChannelDirectTcpip())
  128. {
  129. channel.Exception += Channel_Exception;
  130. var version = new byte[1];
  131. // create eventhandler which is to be invoked to interrupt a blocking receive
  132. // when we're closing the forwarded port
  133. EventHandler closeClientSocket = (_, args) => CloseSocket(remoteSocket);
  134. try
  135. {
  136. Closing += closeClientSocket;
  137. var bytesRead = remoteSocket.Receive(version);
  138. if (bytesRead == 0)
  139. {
  140. CloseSocket(remoteSocket);
  141. return;
  142. }
  143. if (version[0] == 4)
  144. {
  145. HandleSocks4(remoteSocket, channel);
  146. }
  147. else if (version[0] == 5)
  148. {
  149. HandleSocks5(remoteSocket, channel);
  150. }
  151. else
  152. {
  153. throw new NotSupportedException(string.Format("SOCKS version {0} is not supported.",
  154. version[0]));
  155. }
  156. // interrupt of blocking receive is now handled by channel (SOCKS4 and SOCKS5)
  157. // or no longer necessary
  158. Closing -= closeClientSocket;
  159. // start receiving from client socket (and sending to server)
  160. channel.Bind();
  161. }
  162. finally
  163. {
  164. channel.Close();
  165. }
  166. }
  167. }
  168. catch (SocketException ex)
  169. {
  170. // ignore exception thrown by interrupting the blocking receive as part of closing
  171. // the forwarded port
  172. if (ex.SocketErrorCode != SocketError.Interrupted)
  173. {
  174. RaiseExceptionEvent(ex);
  175. }
  176. CloseSocket(remoteSocket);
  177. }
  178. catch (Exception exp)
  179. {
  180. RaiseExceptionEvent(exp);
  181. CloseSocket(remoteSocket);
  182. }
  183. finally
  184. {
  185. Interlocked.Decrement(ref _pendingRequests);
  186. }
  187. }
  188. private static void CloseSocket(Socket socket)
  189. {
  190. if (socket.Connected)
  191. {
  192. socket.Shutdown(SocketShutdown.Both);
  193. socket.Dispose();
  194. }
  195. }
  196. partial void StopListener()
  197. {
  198. // if the port is not started then there's nothing to stop
  199. if (!IsStarted)
  200. return;
  201. // close listener socket
  202. _listener.Dispose();
  203. // wait for listener loop to finish
  204. _listenerCompleted.WaitOne();
  205. }
  206. /// <summary>
  207. /// Waits for pending requests to finish, and channels to close.
  208. /// </summary>
  209. /// <param name="timeout">The maximum time to wait for the forwarded port to stop.</param>
  210. partial void InternalStop(TimeSpan timeout)
  211. {
  212. if (timeout == TimeSpan.Zero)
  213. return;
  214. var stopWatch = new Stopwatch();
  215. stopWatch.Start();
  216. // break out of loop when one of the following conditions are met:
  217. // * the forwarded port is restarted
  218. // * all pending requests have been processed and corresponding channel are closed
  219. // * the specified timeout has elapsed
  220. while (!IsStarted)
  221. {
  222. // break out of loop when all pending requests have been processed
  223. if (Interlocked.CompareExchange(ref _pendingRequests, 0, 0) == 0)
  224. break;
  225. // break out of loop when specified timeout has elapsed
  226. if (stopWatch.Elapsed >= timeout && timeout != SshNet.Session.InfiniteTimeSpan)
  227. break;
  228. // give channels time to process pending requests
  229. ThreadAbstraction.Sleep(50);
  230. }
  231. stopWatch.Stop();
  232. }
  233. partial void InternalDispose(bool disposing)
  234. {
  235. if (disposing)
  236. {
  237. if (_listener != null)
  238. {
  239. _listener.Dispose();
  240. _listener = null;
  241. }
  242. }
  243. }
  244. private void HandleSocks4(Socket socket, IChannelDirectTcpip channel)
  245. {
  246. using (var stream = new NetworkStream(socket))
  247. {
  248. var commandCode = stream.ReadByte();
  249. // TODO: See what need to be done depends on the code
  250. var portBuffer = new byte[2];
  251. stream.Read(portBuffer, 0, portBuffer.Length);
  252. var port = (uint)(portBuffer[0] * 256 + portBuffer[1]);
  253. var ipBuffer = new byte[4];
  254. stream.Read(ipBuffer, 0, ipBuffer.Length);
  255. var ipAddress = new IPAddress(ipBuffer);
  256. var username = ReadString(stream);
  257. var host = ipAddress.ToString();
  258. RaiseRequestReceived(host, port);
  259. channel.Open(host, port, this, socket);
  260. using (var writeStream = new MemoryStream())
  261. {
  262. writeStream.WriteByte(0x00);
  263. if (channel.IsOpen)
  264. {
  265. writeStream.WriteByte(0x5a);
  266. }
  267. else
  268. {
  269. writeStream.WriteByte(0x5b);
  270. }
  271. writeStream.Write(portBuffer, 0, portBuffer.Length);
  272. writeStream.Write(ipBuffer, 0, ipBuffer.Length);
  273. // write buffer to stream
  274. var writeBuffer = writeStream.ToArray();
  275. stream.Write(writeBuffer, 0, writeBuffer.Length);
  276. stream.Flush();
  277. }
  278. }
  279. }
  280. private void HandleSocks5(Socket socket, IChannelDirectTcpip channel)
  281. {
  282. using (var stream = new NetworkStream(socket))
  283. {
  284. var authenticationMethodsCount = stream.ReadByte();
  285. var authenticationMethods = new byte[authenticationMethodsCount];
  286. stream.Read(authenticationMethods, 0, authenticationMethods.Length);
  287. if (authenticationMethods.Min() == 0)
  288. {
  289. stream.Write(new byte[] { 0x05, 0x00 }, 0, 2);
  290. }
  291. else
  292. {
  293. stream.Write(new byte[] { 0x05, 0xFF }, 0, 2);
  294. }
  295. var version = stream.ReadByte();
  296. if (version != 5)
  297. throw new ProxyException("SOCKS5: Version 5 is expected.");
  298. var commandCode = stream.ReadByte();
  299. if (stream.ReadByte() != 0)
  300. {
  301. throw new ProxyException("SOCKS5: 0 is expected.");
  302. }
  303. var addressType = stream.ReadByte();
  304. IPAddress ipAddress;
  305. byte[] addressBuffer;
  306. switch (addressType)
  307. {
  308. case 0x01:
  309. {
  310. addressBuffer = new byte[4];
  311. stream.Read(addressBuffer, 0, 4);
  312. ipAddress = new IPAddress(addressBuffer);
  313. }
  314. break;
  315. case 0x03:
  316. {
  317. var length = stream.ReadByte();
  318. addressBuffer = new byte[length];
  319. stream.Read(addressBuffer, 0, addressBuffer.Length);
  320. ipAddress = IPAddress.Parse(SshData.Ascii.GetString(addressBuffer));
  321. //var hostName = new Common.ASCIIEncoding().GetString(addressBuffer);
  322. //ipAddress = Dns.GetHostEntry(hostName).AddressList[0];
  323. }
  324. break;
  325. case 0x04:
  326. {
  327. addressBuffer = new byte[16];
  328. stream.Read(addressBuffer, 0, 16);
  329. ipAddress = new IPAddress(addressBuffer);
  330. }
  331. break;
  332. default:
  333. throw new ProxyException(string.Format("SOCKS5: Address type '{0}' is not supported.", addressType));
  334. }
  335. var portBuffer = new byte[2];
  336. stream.Read(portBuffer, 0, portBuffer.Length);
  337. var port = (uint)(portBuffer[0] * 256 + portBuffer[1]);
  338. var host = ipAddress.ToString();
  339. RaiseRequestReceived(host, port);
  340. channel.Open(host, port, this, socket);
  341. using (var writeStream = new MemoryStream())
  342. {
  343. writeStream.WriteByte(0x05);
  344. if (channel.IsOpen)
  345. {
  346. writeStream.WriteByte(0x00);
  347. }
  348. else
  349. {
  350. writeStream.WriteByte(0x01);
  351. }
  352. writeStream.WriteByte(0x00);
  353. if (ipAddress.AddressFamily == AddressFamily.InterNetwork)
  354. {
  355. writeStream.WriteByte(0x01);
  356. }
  357. else if (ipAddress.AddressFamily == AddressFamily.InterNetworkV6)
  358. {
  359. writeStream.WriteByte(0x04);
  360. }
  361. else
  362. {
  363. throw new NotSupportedException("Not supported address family.");
  364. }
  365. var addressBytes = ipAddress.GetAddressBytes();
  366. writeStream.Write(addressBytes, 0, addressBytes.Length);
  367. writeStream.Write(portBuffer, 0, portBuffer.Length);
  368. // write buffer to stream
  369. var writeBuffer = writeStream.ToArray();
  370. stream.Write(writeBuffer, 0, writeBuffer.Length);
  371. stream.Flush();
  372. }
  373. }
  374. }
  375. private void Channel_Exception(object sender, ExceptionEventArgs e)
  376. {
  377. RaiseExceptionEvent(e.Exception);
  378. }
  379. private static string ReadString(Stream stream)
  380. {
  381. var text = new StringBuilder();
  382. while (true)
  383. {
  384. var byteRead = stream.ReadByte();
  385. if (byteRead == 0)
  386. {
  387. // end of the string
  388. break;
  389. }
  390. if (byteRead == -1)
  391. {
  392. // the client shut down the socket
  393. break;
  394. }
  395. var c = (char) byteRead;
  396. text.Append(c);
  397. }
  398. return text.ToString();
  399. }
  400. }
  401. }