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| using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Net.Sockets;using System.Security.Cryptography;using System.Text;using System.Text.RegularExpressions;using System.Threading;using Renci.SshNet.Channels;using Renci.SshNet.Common;using Renci.SshNet.Compression;using Renci.SshNet.Messages;using Renci.SshNet.Messages.Authentication;using Renci.SshNet.Messages.Connection;using Renci.SshNet.Messages.Transport;using Renci.SshNet.Security;using System.Globalization;using Renci.SshNet.Security.Cryptography;namespace Renci.SshNet{    /// <summary>    /// Provides functionality to connect and interact with SSH server.    /// </summary>    public partial class Session : IDisposable, ISession    {        /// <summary>        /// Specifies maximum packet size defined by the protocol.        /// </summary>        private const int MaximumSshPacketSize = LocalChannelDataPacketSize + 3000;        /// <summary>        /// Holds the initial local window size for the channels.        /// </summary>        /// <value>        /// 2 MB.        /// </value>        private const int InitialLocalWindowSize = LocalChannelDataPacketSize * 32;        /// <summary>        /// Holds the maximum size of channel data packets that we receive.        /// </summary>        /// <value>        /// 64 KB.        /// </value>        private const int LocalChannelDataPacketSize = 1024*64;        private static readonly RNGCryptoServiceProvider Randomizer = new RNGCryptoServiceProvider();#if SILVERLIGHT        private static readonly Regex ServerVersionRe = new Regex("^SSH-(?<protoversion>[^-]+)-(?<softwareversion>.+)( SP.+)?$");#else        private static readonly Regex ServerVersionRe = new Regex("^SSH-(?<protoversion>[^-]+)-(?<softwareversion>.+)( SP.+)?$", RegexOptions.Compiled);#endif        /// <summary>        /// Controls how many authentication attempts can take place at the same time.        /// </summary>        /// <remarks>        /// Some server may restrict number to prevent authentication attacks        /// </remarks>        private static readonly SemaphoreLight AuthenticationConnection = new SemaphoreLight(3);        /// <summary>        /// Holds metada about session messages        /// </summary>        private IEnumerable<MessageMetadata> _messagesMetadata;        /// <summary>        /// Holds connection socket.        /// </summary>        private Socket _socket;        /// <summary>        /// Holds locker object for the socket        /// </summary>        private readonly object _socketLock = new object();        /// <summary>        /// Holds reference to task that listens for incoming messages        /// </summary>        private EventWaitHandle _messageListenerCompleted;        /// <summary>        /// Specifies outbound packet number        /// </summary>        private volatile UInt32 _outboundPacketSequence;        /// <summary>        /// Specifies incoming packet number        /// </summary>        private UInt32 _inboundPacketSequence;        /// <summary>        /// WaitHandle to signal that last service request was accepted        /// </summary>        private EventWaitHandle _serviceAccepted = new AutoResetEvent(false);        /// <summary>        /// WaitHandle to signal that exception was thrown by another thread.        /// </summary>        private EventWaitHandle _exceptionWaitHandle = new ManualResetEvent(false);        /// <summary>        /// WaitHandle to signal that key exchange was completed.        /// </summary>        private EventWaitHandle _keyExchangeCompletedWaitHandle = new ManualResetEvent(false);        /// <summary>        /// WaitHandle to signal that bytes have been read from the socket.        /// </summary>        private EventWaitHandle _bytesReadFromSocket = new ManualResetEvent(false);        /// <summary>        /// WaitHandle to signal that key exchange is in progress.        /// </summary>        private bool _keyExchangeInProgress;        /// <summary>        /// Exception that need to be thrown by waiting thread        /// </summary>        private Exception _exception;        /// <summary>        /// Specifies whether connection is authenticated        /// </summary>        private bool _isAuthenticated;        /// <summary>        /// Specifies whether user issued Disconnect command or not        /// </summary>        private bool _isDisconnecting;        private KeyExchange _keyExchange;        private HashAlgorithm _serverMac;        private HashAlgorithm _clientMac;        private Cipher _clientCipher;        private Cipher _serverCipher;        private Compressor _serverDecompression;        private Compressor _clientCompression;        private SemaphoreLight _sessionSemaphore;        /// <summary>        /// Gets the session semaphore that controls session channels.        /// </summary>        /// <value>The session semaphore.</value>        public SemaphoreLight SessionSemaphore        {            get            {                if (this._sessionSemaphore == null)                {                    lock (this)                    {                        if (this._sessionSemaphore == null)                        {                            this._sessionSemaphore = new SemaphoreLight(this.ConnectionInfo.MaxSessions);                        }                    }                }                return this._sessionSemaphore;            }        }        private bool _isDisconnectMessageSent;        private uint _nextChannelNumber;        /// <summary>        /// Gets the next channel number.        /// </summary>        /// <value>The next channel number.</value>        internal uint NextChannelNumber        {            get            {                uint result;                lock (this)                {                    result = this._nextChannelNumber++;                }                return result;            }        }        /// <summary>        /// Gets a value indicating whether the session is connected.        /// </summary>        /// <value>        /// <c>true</c> if the session is connected; otherwise, <c>false</c>.        /// </value>        /// <remarks>        /// This methods returns true in all but the following cases:        /// <list type="bullet">        ///     <item>        ///         <description>The SSH_MSG_DISCONNECT message - which is used to disconnect from the server - has been sent.</description>        ///     </item>        ///     <item>        ///         <description>The client has not been authenticated successfully.</description>        ///     </item>        ///     <item>        ///         <description>The listener thread - which is used to receive messages from the server - has stopped.</description>        ///     </item>        ///     <item>        ///         <description>The socket used to communicate with the server is no longer connected.</description>        ///     </item>        /// </list>        /// </remarks>        public bool IsConnected        {            get            {                if (_isDisconnectMessageSent || !this._isAuthenticated)                    return false;                if (_messageListenerCompleted == null || _messageListenerCompleted.WaitOne(0))                    return false;                var isSocketConnected = false;                IsSocketConnected(ref isSocketConnected);                return isSocketConnected;            }        }        /// <summary>        /// Gets the session id.        /// </summary>        /// <value>        /// The session id, or <c>null</c> if the client has not been authenticated.        /// </value>        public byte[] SessionId { get; private set; }        private Message _clientInitMessage;        /// <summary>        /// Gets the client init message.        /// </summary>        /// <value>The client init message.</value>        public Message ClientInitMessage        {            get            {                if (this._clientInitMessage == null)                {                    this._clientInitMessage = new KeyExchangeInitMessage                    {                        KeyExchangeAlgorithms = this.ConnectionInfo.KeyExchangeAlgorithms.Keys.ToArray(),                        ServerHostKeyAlgorithms = this.ConnectionInfo.HostKeyAlgorithms.Keys.ToArray(),                        EncryptionAlgorithmsClientToServer = this.ConnectionInfo.Encryptions.Keys.ToArray(),                        EncryptionAlgorithmsServerToClient = this.ConnectionInfo.Encryptions.Keys.ToArray(),                        MacAlgorithmsClientToServer = this.ConnectionInfo.HmacAlgorithms.Keys.ToArray(),                        MacAlgorithmsServerToClient = this.ConnectionInfo.HmacAlgorithms.Keys.ToArray(),                        CompressionAlgorithmsClientToServer = this.ConnectionInfo.CompressionAlgorithms.Keys.ToArray(),                        CompressionAlgorithmsServerToClient = this.ConnectionInfo.CompressionAlgorithms.Keys.ToArray(),                        LanguagesClientToServer = new[] {string.Empty},                        LanguagesServerToClient = new[] {string.Empty},                        FirstKexPacketFollows = false,                        Reserved = 0                    };                }                return this._clientInitMessage;            }        }        /// <summary>        /// Gets or sets the server version string.        /// </summary>        /// <value>The server version.</value>        public string ServerVersion { get; private set; }        /// <summary>        /// Gets or sets the client version string.        /// </summary>        /// <value>The client version.</value>        public string ClientVersion { get; private set; }        /// <summary>        /// Gets or sets the connection info.        /// </summary>        /// <value>The connection info.</value>        public ConnectionInfo ConnectionInfo { get; private set; }        /// <summary>        /// Occurs when an error occurred.        /// </summary>        public event EventHandler<ExceptionEventArgs> ErrorOccured;        /// <summary>        /// Occurs when session has been disconnected from the server.        /// </summary>        public event EventHandler<EventArgs> Disconnected;        /// <summary>        /// Occurs when host key received.        /// </summary>        public event EventHandler<HostKeyEventArgs> HostKeyReceived;        /// <summary>        /// Occurs when <see cref="BannerMessage"/> message is received from the server.        /// </summary>        public event EventHandler<MessageEventArgs<BannerMessage>> UserAuthenticationBannerReceived;        #region Message events        /// <summary>        /// Occurs when <see cref="DisconnectMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<DisconnectMessage>> DisconnectReceived;        /// <summary>        /// Occurs when <see cref="IgnoreMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<IgnoreMessage>> IgnoreReceived;        /// <summary>        /// Occurs when <see cref="UnimplementedMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<UnimplementedMessage>> UnimplementedReceived;        /// <summary>        /// Occurs when <see cref="DebugMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<DebugMessage>> DebugReceived;        /// <summary>        /// Occurs when <see cref="ServiceRequestMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ServiceRequestMessage>> ServiceRequestReceived;        /// <summary>        /// Occurs when <see cref="ServiceAcceptMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ServiceAcceptMessage>> ServiceAcceptReceived;        /// <summary>        /// Occurs when <see cref="KeyExchangeInitMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<KeyExchangeInitMessage>> KeyExchangeInitReceived;        /// <summary>        /// Occurs when <see cref="NewKeysMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<NewKeysMessage>> NewKeysReceived;        /// <summary>        /// Occurs when <see cref="RequestMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<RequestMessage>> UserAuthenticationRequestReceived;        /// <summary>        /// Occurs when <see cref="FailureMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<FailureMessage>> UserAuthenticationFailureReceived;        /// <summary>        /// Occurs when <see cref="SuccessMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<SuccessMessage>> UserAuthenticationSuccessReceived;        /// <summary>        /// Occurs when <see cref="GlobalRequestMessage"/> message received        /// </summary>                internal event EventHandler<MessageEventArgs<GlobalRequestMessage>> GlobalRequestReceived;        /// <summary>        /// Occurs when <see cref="RequestSuccessMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<RequestSuccessMessage>> RequestSuccessReceived;        /// <summary>        /// Occurs when <see cref="RequestFailureMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<RequestFailureMessage>> RequestFailureReceived;        /// <summary>        /// Occurs when <see cref="ChannelOpenMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelOpenMessage>> ChannelOpenReceived;        /// <summary>        /// Occurs when <see cref="ChannelOpenConfirmationMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelOpenConfirmationMessage>> ChannelOpenConfirmationReceived;        /// <summary>        /// Occurs when <see cref="ChannelOpenFailureMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelOpenFailureMessage>> ChannelOpenFailureReceived;        /// <summary>        /// Occurs when <see cref="ChannelWindowAdjustMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelWindowAdjustMessage>> ChannelWindowAdjustReceived;        /// <summary>        /// Occurs when <see cref="ChannelDataMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelDataMessage>> ChannelDataReceived;        /// <summary>        /// Occurs when <see cref="ChannelExtendedDataMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelExtendedDataMessage>> ChannelExtendedDataReceived;        /// <summary>        /// Occurs when <see cref="ChannelEofMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelEofMessage>> ChannelEofReceived;        /// <summary>        /// Occurs when <see cref="ChannelCloseMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelCloseMessage>> ChannelCloseReceived;        /// <summary>        /// Occurs when <see cref="ChannelRequestMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelRequestMessage>> ChannelRequestReceived;        /// <summary>        /// Occurs when <see cref="ChannelSuccessMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelSuccessMessage>> ChannelSuccessReceived;        /// <summary>        /// Occurs when <see cref="ChannelFailureMessage"/> message received        /// </summary>        internal event EventHandler<MessageEventArgs<ChannelFailureMessage>> ChannelFailureReceived;        /// <summary>        /// Occurs when message received and is not handled by any of the event handlers        /// </summary>        internal event EventHandler<MessageEventArgs<Message>> MessageReceived;        #endregion        /// <summary>        /// Initializes a new instance of the <see cref="Session"/> class.        /// </summary>        /// <param name="connectionInfo">The connection info.</param>        /// <exception cref="ArgumentNullException"><paramref name="connectionInfo"/> is <c>null</c>.</exception>        internal Session(ConnectionInfo connectionInfo)        {            if (connectionInfo == null)                throw new ArgumentNullException("connectionInfo");            this.ConnectionInfo = connectionInfo;            //this.ClientVersion = string.Format(CultureInfo.CurrentCulture, "SSH-2.0-Renci.SshNet.SshClient.{0}", this.GetType().Assembly.GetName().Version);            this.ClientVersion = string.Format(CultureInfo.CurrentCulture, "SSH-2.0-Renci.SshNet.SshClient.0.0.1");        }        /// <summary>        /// Connects to the server.        /// </summary>        public void Connect()        {            if (this.IsConnected)                return;            try            {                AuthenticationConnection.Wait();                if (this.IsConnected)                    return;                lock (this)                {                    //  If connected don't connect again                    if (this.IsConnected)                        return;                    // reset connection specific information                    Reset();                    //  Build list of available messages while connecting                    this._messagesMetadata = GetMessagesMetadata();                    switch (this.ConnectionInfo.ProxyType)                    {                        case ProxyTypes.None:                            this.SocketConnect(this.ConnectionInfo.Host, this.ConnectionInfo.Port);                            break;                        case ProxyTypes.Socks4:                            this.SocketConnect(this.ConnectionInfo.ProxyHost, this.ConnectionInfo.ProxyPort);                            this.ConnectSocks4();                            break;                        case ProxyTypes.Socks5:                            this.SocketConnect(this.ConnectionInfo.ProxyHost, this.ConnectionInfo.ProxyPort);                            this.ConnectSocks5();                            break;                        case ProxyTypes.Http:                            this.SocketConnect(this.ConnectionInfo.ProxyHost, this.ConnectionInfo.ProxyPort);                            this.ConnectHttp();                            break;                    }                    Match versionMatch;                    //  Get server version from the server,                    //  ignore text lines which are sent before if any                    while (true)                    {                        string serverVersion = string.Empty;                        this.SocketReadLine(ref serverVersion, ConnectionInfo.Timeout);                        if (serverVersion == null)                            throw new SshConnectionException("Server response does not contain SSH protocol identification.");                        versionMatch = ServerVersionRe.Match(serverVersion);                        if (versionMatch.Success)                        {                            this.ServerVersion = serverVersion;                            break;                        }                    }                    //  Set connection versions                    this.ConnectionInfo.ServerVersion = this.ServerVersion;                    this.ConnectionInfo.ClientVersion = this.ClientVersion;                    //  Get server SSH version                    var version = versionMatch.Result("${protoversion}");                    var softwareName = versionMatch.Result("${softwareversion}");                    this.Log(string.Format("Server version '{0}' on '{1}'.", version, softwareName));                    if (!(version.Equals("2.0") || version.Equals("1.99")))                    {                        throw new SshConnectionException(string.Format(CultureInfo.CurrentCulture, "Server version '{0}' is not supported.", version), DisconnectReason.ProtocolVersionNotSupported);                    }                    this.SocketWrite(Encoding.UTF8.GetBytes(string.Format(CultureInfo.InvariantCulture, "{0}\x0D\x0A", this.ClientVersion)));                    //  Register Transport response messages                    this.RegisterMessage("SSH_MSG_DISCONNECT");                    this.RegisterMessage("SSH_MSG_IGNORE");                    this.RegisterMessage("SSH_MSG_UNIMPLEMENTED");                    this.RegisterMessage("SSH_MSG_DEBUG");                    this.RegisterMessage("SSH_MSG_SERVICE_ACCEPT");                    this.RegisterMessage("SSH_MSG_KEXINIT");                    this.RegisterMessage("SSH_MSG_NEWKEYS");                    //  Some server implementations might sent this message first, prior establishing encryption algorithm                    this.RegisterMessage("SSH_MSG_USERAUTH_BANNER");                    //  Start incoming request listener                    this._messageListenerCompleted = new ManualResetEvent(false);                    this.ExecuteThread(() =>                    {                        try                        {                            this.MessageListener();                        }                        finally                        {                            this._messageListenerCompleted.Set();                        }                    });                    //  Wait for key exchange to be completed                    this.WaitOnHandle(this._keyExchangeCompletedWaitHandle);                    //  If sessionId is not set then its not connected                    if (this.SessionId == null)                    {                        this.Disconnect();                        return;                    }                    //  Request user authorization service                    this.SendMessage(new ServiceRequestMessage(ServiceName.UserAuthentication));                    //  Wait for service to be accepted                    this.WaitOnHandle(this._serviceAccepted);                    if (string.IsNullOrEmpty(this.ConnectionInfo.Username))                    {                        throw new SshException("Username is not specified.");                    }                    this.ConnectionInfo.Authenticate(this);                    this._isAuthenticated = true;                    //  Register Connection messages                    this.RegisterMessage("SSH_MSG_GLOBAL_REQUEST");                    this.RegisterMessage("SSH_MSG_REQUEST_SUCCESS");                    this.RegisterMessage("SSH_MSG_REQUEST_FAILURE");                    this.RegisterMessage("SSH_MSG_CHANNEL_OPEN_CONFIRMATION");                    this.RegisterMessage("SSH_MSG_CHANNEL_OPEN_FAILURE");                    this.RegisterMessage("SSH_MSG_CHANNEL_WINDOW_ADJUST");                    this.RegisterMessage("SSH_MSG_CHANNEL_EXTENDED_DATA");                    this.RegisterMessage("SSH_MSG_CHANNEL_REQUEST");                    this.RegisterMessage("SSH_MSG_CHANNEL_SUCCESS");                    this.RegisterMessage("SSH_MSG_CHANNEL_FAILURE");                    this.RegisterMessage("SSH_MSG_CHANNEL_DATA");                    this.RegisterMessage("SSH_MSG_CHANNEL_EOF");                    this.RegisterMessage("SSH_MSG_CHANNEL_CLOSE");                    Monitor.Pulse(this);                }            }            finally            {                AuthenticationConnection.Release();            }        }        /// <summary>        /// Disconnects from the server.        /// </summary>        /// <remarks>        /// This sends a <b>SSH_MSG_DISCONNECT</b> message to the server, waits for the        /// server to close the socket on its end and subsequently closes the client socket.        /// </remarks>        public void Disconnect()        {            Disconnect(DisconnectReason.ByApplication, "Connection terminated by the client.");        }        private void Disconnect(DisconnectReason reason, string message)        {            this._isDisconnecting = true;            //  send disconnect message to the server if the connection is still open            // and the disconnect message has not yet been sent            //            // note that this should also cause the listener thread to be stopped as            // the server should respond by closing the socket            SendDisconnect(reason, message);            // disconnect socket, and dispose it            SocketDisconnectAndDispose();            if (_messageListenerCompleted != null)            {                // at this point, we are sure that the listener thread will stop                // as we've disconnected the socket                _messageListenerCompleted.WaitOne();                _messageListenerCompleted.Dispose();                _messageListenerCompleted = null;            }        }        /// <summary>        /// Create a new SSH session channel.        /// </summary>        /// <returns>        /// A new SSH session channel.        /// </returns>        IChannelSession ISession.CreateChannelSession()        {            return CreateClientChannel<ChannelSession>();        }        /// <summary>        /// Create a new client channel.        /// </summary>        /// <typeparam name="T">The type of the channel.</typeparam>        /// <returns>        /// A new client channel.        /// </returns>        internal T CreateClientChannel<T>() where T : ClientChannel, new()        {            var channel = new T();            lock (this)            {                channel.Initialize(this, InitialLocalWindowSize, LocalChannelDataPacketSize);            }            return channel;        }        internal T CreateServerChannel<T>(uint remoteChannelNumber, uint remoteWindowSize, uint remoteChannelDataPacketSize) where T : ServerChannel, new()        {            var channel = new T();            lock (this)            {                channel.Initialize(this, InitialLocalWindowSize, LocalChannelDataPacketSize, remoteChannelNumber, remoteWindowSize,                    remoteChannelDataPacketSize);            }            return channel;        }        /// <summary>        /// Sends "keep alive" message to keep connection alive.        /// </summary>        internal void SendKeepAlive()        {            this.SendMessage(new IgnoreMessage());        }        /// <summary>        /// Waits for the specified handle or the exception handle for the receive thread        /// to signal within the connection timeout.        /// </summary>        /// <param name="waitHandle">The wait handle.</param>        /// <exception cref="SshConnectionException">A received package was invalid or failed the message integrity check.</exception>        /// <exception cref="SshOperationTimeoutException">None of the handles are signaled in time and the session is not disconnecting.</exception>        /// <exception cref="SocketException">A socket error was signaled while receiving messages from the server.</exception>        /// <remarks>        /// When neither handles are signaled in time and the session is not closing, then the        /// session is disconnected.        /// </remarks>        internal void WaitOnHandle(WaitHandle waitHandle)        {            WaitOnHandle(waitHandle, ConnectionInfo.Timeout);        }        /// <summary>        /// Waits for the specified handle or the exception handle for the receive thread        /// to signal within the specified timeout.        /// </summary>        /// <param name="waitHandle">The wait handle.</param>        /// <param name="timeout">The time to wait for any of the handles to become signaled.</param>        /// <exception cref="SshConnectionException">A received package was invalid or failed the message integrity check.</exception>        /// <exception cref="SshOperationTimeoutException">None of the handles are signaled in time and the session is not disconnecting.</exception>        /// <exception cref="SocketException">A socket error was signaled while receiving messages from the server.</exception>        /// <remarks>        /// When neither handles are signaled in time and the session is not closing, then the        /// session is disconnected.        /// </remarks>        internal void WaitOnHandle(WaitHandle waitHandle, TimeSpan timeout)        {            if (waitHandle == null)                throw new ArgumentNullException("waitHandle");            var waitHandles = new[]                {                    this._exceptionWaitHandle,                    this._messageListenerCompleted,                    waitHandle                };            switch (WaitHandle.WaitAny(waitHandles, timeout))            {                case 0:                    throw this._exception;                case 1:                    // when the session is NOT disconnecting, the listener should actually                    // never complete without setting the exception wait handle and should                    // end up in case 0...                     //                    // when the session is disconnecting, the completion of the listener                    // should not be considered an error (quite the oppposite actually)                    if (!_isDisconnecting)                    {                        throw new SshConnectionException("Client not connected.");                    }                    break;                case WaitHandle.WaitTimeout:                    // when the session is NOT disconnecting, then we want to disconnect                    // the session altogether in case of a timeout, and throw a                    // SshOperationTimeoutException                    //                    // when the session is disconnecting, a timeout is likely when no                    // network connectivity is available; depending on the configured                    // timeout either the WaitAny times out first or a SocketException                    // detailing a timeout thrown hereby completing the listener thread                    // (which makes us end up in case 1). Either way, we do not want to                    // disconnect while we're already disconnecting and we do not want                    // to report an exception to the client when we're disconnecting                    // anyway                    if (!_isDisconnecting)                    {                        this.Disconnect(DisconnectReason.ByApplication, "Operation timeout");                        throw new SshOperationTimeoutException("Session operation has timed out");                    }                    break;            }        }        /// <summary>        /// Sends a message to the server.        /// </summary>        /// <param name="message">The message to send.</param>        /// <exception cref="SshConnectionException">The client is not connected.</exception>        /// <exception cref="SshOperationTimeoutException">The operation timed out.</exception>        /// <exception cref="InvalidOperationException">The size of the packet exceeds the maximum size defined by the protocol.</exception>        void ISession.SendMessage(Message message)        {            SendMessage(message);        }        /// <summary>        /// Sends a message to the server.        /// </summary>        /// <param name="message">The message to send.</param>        /// <exception cref="SshConnectionException">The client is not connected.</exception>        /// <exception cref="SshOperationTimeoutException">The operation timed out.</exception>        /// <exception cref="InvalidOperationException">The size of the packet exceeds the maximum size defined by the protocol.</exception>        internal void SendMessage(Message message)        {            if (this._socket == null || !this._socket.CanWrite())                throw new SshConnectionException("Client not connected.");            if (this._keyExchangeInProgress && !(message is IKeyExchangedAllowed))            {                //  Wait for key exchange to be completed                this.WaitOnHandle(this._keyExchangeCompletedWaitHandle);            }            this.Log(string.Format("SendMessage to server '{0}': '{1}'.", message.GetType().Name, message));            //  Messages can be sent by different thread so we need to synchronize it            var paddingMultiplier = this._clientCipher == null ? (byte)8 : Math.Max((byte)8, this._serverCipher.MinimumSize);    //    Should be recalculate base on cipher min length if cipher specified            var messageData = message.GetBytes();            if (this._clientCompression != null)            {                messageData = this._clientCompression.Compress(messageData);            }            var packetLength = messageData.Length + 4 + 1; //  add length bytes and padding byte            var paddingLength = (byte)((-packetLength) & (paddingMultiplier - 1));            if (paddingLength < paddingMultiplier)            {                paddingLength += paddingMultiplier;            }            //  Build Packet data            var packetData = new byte[4 + 1 + messageData.Length + paddingLength];            //  Add packet length            ((uint)packetData.Length - 4).GetBytes().CopyTo(packetData, 0);            //  Add packet padding length            packetData[4] = paddingLength;            //  Add packet payload            messageData.CopyTo(packetData, 4 + 1);            //  Add random padding            var paddingBytes = new byte[paddingLength];            Randomizer.GetBytes(paddingBytes);            paddingBytes.CopyTo(packetData, 4 + 1 + messageData.Length);            //  Lock handling of _outboundPacketSequence since it must be sent sequently to server            lock (this._socketLock)            {                if (this._socket == null || !this._socket.Connected)                    throw new SshConnectionException("Client not connected.");                //  Calculate packet hash                var hashData = new byte[4 + packetData.Length];                this._outboundPacketSequence.GetBytes().CopyTo(hashData, 0);                packetData.CopyTo(hashData, 4);                //  Encrypt packet data                if (this._clientCipher != null)                {                    packetData = this._clientCipher.Encrypt(packetData);                }                if (packetData.Length > MaximumSshPacketSize)                {                    throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, "Packet is too big. Maximum packet size is {0} bytes.", MaximumSshPacketSize));                }                if (this._clientMac == null)                {                    this.SocketWrite(packetData);                }                else                {                    var hash = this._clientMac.ComputeHash(hashData.ToArray());                    var data = new byte[packetData.Length + this._clientMac.HashSize / 8];                    packetData.CopyTo(data, 0);                    hash.CopyTo(data, packetData.Length);                    this.SocketWrite(data);                }                this._outboundPacketSequence++;                Monitor.Pulse(this._socketLock);            }        }        private static IEnumerable<MessageMetadata> GetMessagesMetadata()        {            return new []                {                    new MessageMetadata { Name = "SSH_MSG_NEWKEYS", Number = 21, Type = typeof(NewKeysMessage) },                    new MessageMetadata { Name = "SSH_MSG_REQUEST_FAILURE", Number = 82, Type = typeof(RequestFailureMessage) },                    new MessageMetadata { Name = "SSH_MSG_KEXINIT", Number = 20, Type = typeof(KeyExchangeInitMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_OPEN_FAILURE", Number = 92, Type = typeof(ChannelOpenFailureMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_FAILURE", Number = 100, Type = typeof(ChannelFailureMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_EXTENDED_DATA", Number = 95, Type = typeof(ChannelExtendedDataMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_DATA", Number = 94, Type = typeof(ChannelDataMessage) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_REQUEST", Number = 50, Type = typeof(RequestMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_REQUEST", Number = 98, Type = typeof(ChannelRequestMessage) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_BANNER", Number = 53, Type = typeof(BannerMessage) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_INFO_RESPONSE", Number = 61, Type = typeof(InformationResponseMessage) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_FAILURE", Number = 51, Type = typeof(FailureMessage) },                    new MessageMetadata { Name = "SSH_MSG_DEBUG", Number = 4, Type = typeof(DebugMessage), },                    new MessageMetadata { Name = "SSH_MSG_KEXDH_INIT", Number = 30, Type = typeof(KeyExchangeDhInitMessage) },                    new MessageMetadata { Name = "SSH_MSG_GLOBAL_REQUEST", Number = 80, Type = typeof(GlobalRequestMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_OPEN", Number = 90, Type = typeof(ChannelOpenMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_OPEN_CONFIRMATION", Number = 91, Type = typeof(ChannelOpenConfirmationMessage) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_INFO_REQUEST", Number = 60, Type = typeof(InformationRequestMessage) },                    new MessageMetadata { Name = "SSH_MSG_UNIMPLEMENTED", Number = 3, Type = typeof(UnimplementedMessage) },                    new MessageMetadata { Name = "SSH_MSG_REQUEST_SUCCESS", Number = 81, Type = typeof(RequestSuccessMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_SUCCESS", Number = 99, Type = typeof(ChannelSuccessMessage) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_PASSWD_CHANGEREQ", Number = 60, Type = typeof(PasswordChangeRequiredMessage) },                    new MessageMetadata { Name = "SSH_MSG_DISCONNECT", Number = 1, Type = typeof(DisconnectMessage) },                    new MessageMetadata { Name = "SSH_MSG_SERVICE_REQUEST", Number = 5, Type = typeof(ServiceRequestMessage) },                    new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_REQUEST", Number = 34, Type = typeof(KeyExchangeDhGroupExchangeRequest) },                    new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_GROUP", Number = 31, Type = typeof(KeyExchangeDhGroupExchangeGroup) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_SUCCESS", Number = 52, Type = typeof(SuccessMessage) },                    new MessageMetadata { Name = "SSH_MSG_USERAUTH_PK_OK", Number = 60, Type = typeof(PublicKeyMessage) },                    new MessageMetadata { Name = "SSH_MSG_IGNORE", Number = 2, Type = typeof(IgnoreMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_WINDOW_ADJUST", Number = 93, Type = typeof(ChannelWindowAdjustMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_EOF", Number = 96, Type = typeof(ChannelEofMessage) },                    new MessageMetadata { Name = "SSH_MSG_CHANNEL_CLOSE", Number = 97, Type = typeof(ChannelCloseMessage) },                    new MessageMetadata { Name = "SSH_MSG_SERVICE_ACCEPT", Number = 6, Type = typeof(ServiceAcceptMessage) },                    new MessageMetadata { Name = "SSH_MSG_KEXDH_REPLY", Number = 31, Type = typeof(KeyExchangeDhReplyMessage) },                    new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_INIT", Number = 32, Type = typeof(KeyExchangeDhGroupExchangeInit) },                    new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_REPLY", Number = 33, Type = typeof(KeyExchangeDhGroupExchangeReply) }                };        }        /// <summary>        /// Receives the message from the server.        /// </summary>        /// <returns>Incoming SSH message.</returns>        /// <exception cref="SshConnectionException"></exception>        private Message ReceiveMessage()        {            //  No lock needed since all messages read by only one thread            var blockSize = this._serverCipher == null ? (byte)8 : Math.Max((byte)8, this._serverCipher.MinimumSize);            //  Read packet length first            var firstBlock = this.Read(blockSize);            if (this._serverCipher != null)            {                firstBlock = this._serverCipher.Decrypt(firstBlock);            }            var packetLength = (uint)(firstBlock[0] << 24 | firstBlock[1] << 16 | firstBlock[2] << 8 | firstBlock[3]);            //  Test packet minimum and maximum boundaries            if (packetLength < Math.Max((byte)16, blockSize) - 4 || packetLength > MaximumSshPacketSize - 4)                throw new SshConnectionException(string.Format(CultureInfo.CurrentCulture, "Bad packet length {0}", packetLength), DisconnectReason.ProtocolError);            //  Read rest of the packet data            var bytesToRead = (int)(packetLength - (blockSize - 4));            var data = new byte[bytesToRead + blockSize];            firstBlock.CopyTo(data, 0);            byte[] serverHash = null;            if (this._serverMac != null)            {                serverHash = new byte[this._serverMac.HashSize / 8];                bytesToRead += serverHash.Length;            }            if (bytesToRead > 0)            {                var nextBlocks = this.Read(bytesToRead);                if (serverHash != null)                {                    Buffer.BlockCopy(nextBlocks, nextBlocks.Length - serverHash.Length, serverHash, 0, serverHash.Length);                    nextBlocks = nextBlocks.Take(nextBlocks.Length - serverHash.Length).ToArray();                }                if (nextBlocks.Length > 0)                {                    if (this._serverCipher != null)                    {                        nextBlocks = this._serverCipher.Decrypt(nextBlocks);                    }                    nextBlocks.CopyTo(data, blockSize);                }            }            var paddingLength = data[4];            var messagePayload = new byte[packetLength - paddingLength - 1];            Buffer.BlockCopy(data, 5, messagePayload, 0, messagePayload.Length);            if (this._serverDecompression != null)            {                messagePayload = this._serverDecompression.Decompress(messagePayload);            }            //  Validate message against MAC            if (this._serverMac != null)            {                var clientHashData = new byte[4 + data.Length];                var lengthBytes = this._inboundPacketSequence.GetBytes();                lengthBytes.CopyTo(clientHashData, 0);                data.CopyTo(clientHashData, 4);                //  Calculate packet hash                var clientHash = this._serverMac.ComputeHash(clientHashData);                if (!serverHash.SequenceEqual(clientHash))                {                    throw new SshConnectionException("MAC error", DisconnectReason.MacError);                }            }            this._inboundPacketSequence++;            return this.LoadMessage(messagePayload);        }        private void SendDisconnect(DisconnectReason reasonCode, string message)        {            // only send a disconnect message if it wasn't already sent, and we're            // still connected            if (this._isDisconnectMessageSent || !IsConnected)                return;            var disconnectMessage = new DisconnectMessage(reasonCode, message);            SendMessage(disconnectMessage);            this._isDisconnectMessageSent = true;        }        partial void HandleMessageCore(Message message);        /// <summary>        /// Handles the message.        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="message">The message.</param>        private void HandleMessage<T>(T message) where T : Message        {            this.OnMessageReceived(message);        }        #region Handle transport messages        private void HandleMessage(DisconnectMessage message)        {            this.OnDisconnectReceived(message);            //  disconnect from the socket, and dispose it            SocketDisconnectAndDispose();        }        private void HandleMessage(IgnoreMessage message)        {            this.OnIgnoreReceived(message);        }        private void HandleMessage(UnimplementedMessage message)        {            this.OnUnimplementedReceived(message);        }        private void HandleMessage(DebugMessage message)        {            this.OnDebugReceived(message);        }        private void HandleMessage(ServiceRequestMessage message)        {            this.OnServiceRequestReceived(message);        }        private void HandleMessage(ServiceAcceptMessage message)        {            //  TODO:   Refactor to avoid this method here            this.OnServiceAcceptReceived(message);            this._serviceAccepted.Set();        }        private void HandleMessage(KeyExchangeInitMessage message)        {            this.OnKeyExchangeInitReceived(message);        }        private void HandleMessage(NewKeysMessage message)        {            this.OnNewKeysReceived(message);        }        #endregion        #region Handle User Authentication messages        private void HandleMessage(RequestMessage message)        {            this.OnUserAuthenticationRequestReceived(message);        }        private void HandleMessage(FailureMessage message)        {            this.OnUserAuthenticationFailureReceived(message);        }        private void HandleMessage(SuccessMessage message)        {            this.OnUserAuthenticationSuccessReceived(message);        }        private void HandleMessage(BannerMessage message)        {            this.OnUserAuthenticationBannerReceived(message);        }        #endregion        #region Handle connection messages        private void HandleMessage(GlobalRequestMessage message)        {            this.OnGlobalRequestReceived(message);        }        private void HandleMessage(RequestSuccessMessage message)        {            this.OnRequestSuccessReceived(message);        }        private void HandleMessage(RequestFailureMessage message)        {            this.OnRequestFailureReceived(message);        }        private void HandleMessage(ChannelOpenMessage message)        {            this.OnChannelOpenReceived(message);        }        private void HandleMessage(ChannelOpenConfirmationMessage message)        {            this.OnChannelOpenConfirmationReceived(message);        }        private void HandleMessage(ChannelOpenFailureMessage message)        {            this.OnChannelOpenFailureReceived(message);        }        private void HandleMessage(ChannelWindowAdjustMessage message)        {            this.OnChannelWindowAdjustReceived(message);        }        private void HandleMessage(ChannelDataMessage message)        {            this.OnChannelDataReceived(message);        }        private void HandleMessage(ChannelExtendedDataMessage message)        {            this.OnChannelExtendedDataReceived(message);        }        private void HandleMessage(ChannelEofMessage message)        {            this.OnChannelEofReceived(message);        }        private void HandleMessage(ChannelCloseMessage message)        {            this.OnChannelCloseReceived(message);        }        private void HandleMessage(ChannelRequestMessage message)        {            this.OnChannelRequestReceived(message);        }        private void HandleMessage(ChannelSuccessMessage message)        {            this.OnChannelSuccessReceived(message);        }        private void HandleMessage(ChannelFailureMessage message)        {            this.OnChannelFailureReceived(message);        }        #endregion        #region Handle received message events        /// <summary>        /// Called when <see cref="DisconnectMessage"/> received.        /// </summary>        /// <param name="message"><see cref="DisconnectMessage"/> message.</param>        protected virtual void OnDisconnectReceived(DisconnectMessage message)        {            this.Log(string.Format("Disconnect received: {0} {1}", message.ReasonCode, message.Description));            var disconnectReceived = DisconnectReceived;            if (disconnectReceived != null)                disconnectReceived(this, new MessageEventArgs<DisconnectMessage>(message));            var disconnected = Disconnected;            if (disconnected != null)                disconnected(this, new EventArgs());        }        /// <summary>        /// Called when <see cref="IgnoreMessage"/> received.        /// </summary>        /// <param name="message"><see cref="IgnoreMessage"/> message.</param>        protected virtual void OnIgnoreReceived(IgnoreMessage message)        {            var handlers = IgnoreReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<IgnoreMessage>(message));        }        /// <summary>        /// Called when <see cref="UnimplementedMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="UnimplementedMessage"/> message.</param>        protected virtual void OnUnimplementedReceived(UnimplementedMessage message)        {            var handlers = UnimplementedReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<UnimplementedMessage>(message));        }        /// <summary>        /// Called when <see cref="DebugMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="DebugMessage"/> message.</param>        protected virtual void OnDebugReceived(DebugMessage message)        {            var handlers = DebugReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<DebugMessage>(message));        }        /// <summary>        /// Called when <see cref="ServiceRequestMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ServiceRequestMessage"/> message.</param>        protected virtual void OnServiceRequestReceived(ServiceRequestMessage message)        {            var handlers = ServiceRequestReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ServiceRequestMessage>(message));        }        /// <summary>        /// Called when <see cref="ServiceAcceptMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ServiceAcceptMessage"/> message.</param>        protected virtual void OnServiceAcceptReceived(ServiceAcceptMessage message)        {            var handlers = ServiceAcceptReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ServiceAcceptMessage>(message));        }        /// <summary>        /// Called when <see cref="KeyExchangeInitMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="KeyExchangeInitMessage"/> message.</param>        protected virtual void OnKeyExchangeInitReceived(KeyExchangeInitMessage message)        {            this._keyExchangeInProgress = true;            this._keyExchangeCompletedWaitHandle.Reset();            //  Disable all registered messages except key exchange related            foreach (var messageMetadata in this._messagesMetadata)            {                if (messageMetadata.Activated && messageMetadata.Number > 2 && (messageMetadata.Number < 20 || messageMetadata.Number > 30))                    messageMetadata.Enabled = false;            }            var keyExchangeAlgorithmName = (from c in this.ConnectionInfo.KeyExchangeAlgorithms.Keys                                            from s in message.KeyExchangeAlgorithms                                            where s == c                                            select c).FirstOrDefault();            if (keyExchangeAlgorithmName == null)            {                throw new SshConnectionException("Failed to negotiate key exchange algorithm.", DisconnectReason.KeyExchangeFailed);            }            //  Create instance of key exchange algorithm that will be used            this._keyExchange = this.ConnectionInfo.KeyExchangeAlgorithms[keyExchangeAlgorithmName].CreateInstance<KeyExchange>();            this.ConnectionInfo.CurrentKeyExchangeAlgorithm = keyExchangeAlgorithmName;            this._keyExchange.HostKeyReceived += KeyExchange_HostKeyReceived;            //  Start the algorithm implementation            this._keyExchange.Start(this, message);            var keyExchangeInitReceived = KeyExchangeInitReceived;            if (keyExchangeInitReceived != null)                keyExchangeInitReceived(this, new MessageEventArgs<KeyExchangeInitMessage>(message));        }        /// <summary>        /// Called when <see cref="NewKeysMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="NewKeysMessage"/> message.</param>        protected virtual void OnNewKeysReceived(NewKeysMessage message)        {            //  Update sessionId            if (this.SessionId == null)            {                this.SessionId = this._keyExchange.ExchangeHash;            }            //  Dispose of old ciphers and hash algorithms            if (this._serverMac != null)            {                this._serverMac.Clear();                this._serverMac = null;            }            if (this._clientMac != null)            {                this._clientMac.Clear();                this._clientMac = null;            }            //  Update negotiated algorithms            this._serverCipher = this._keyExchange.CreateServerCipher();            this._clientCipher = this._keyExchange.CreateClientCipher();            this._serverMac = this._keyExchange.CreateServerHash();            this._clientMac = this._keyExchange.CreateClientHash();            this._clientCompression = this._keyExchange.CreateCompressor();            this._serverDecompression = this._keyExchange.CreateDecompressor();            //  Dispose of old KeyExchange object as it is no longer needed.            if (this._keyExchange != null)            {                this._keyExchange.HostKeyReceived -= KeyExchange_HostKeyReceived;                this._keyExchange.Dispose();                this._keyExchange = null;            }            //  Enable all active registered messages            foreach (var messageMetadata in this._messagesMetadata)            {                if (messageMetadata.Activated)                    messageMetadata.Enabled = true;            }            var newKeysReceived = NewKeysReceived;            if (newKeysReceived != null)                newKeysReceived(this, new MessageEventArgs<NewKeysMessage>(message));            //  Signal that key exchange completed            this._keyExchangeCompletedWaitHandle.Set();            this._keyExchangeInProgress = false;        }        /// <summary>        /// Called when client is disconnecting from the server.        /// </summary>        internal void OnDisconnecting()        {            _isDisconnecting = true;        }        /// <summary>        /// Called when <see cref="RequestMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="RequestMessage"/> message.</param>        protected virtual void OnUserAuthenticationRequestReceived(RequestMessage message)        {            var handlers = UserAuthenticationRequestReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<RequestMessage>(message));        }        /// <summary>        /// Called when <see cref="FailureMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="FailureMessage"/> message.</param>        protected virtual void OnUserAuthenticationFailureReceived(FailureMessage message)        {            var handlers = UserAuthenticationFailureReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<FailureMessage>(message));        }        /// <summary>        /// Called when <see cref="SuccessMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="SuccessMessage"/> message.</param>        protected virtual void OnUserAuthenticationSuccessReceived(SuccessMessage message)        {            var handlers = UserAuthenticationSuccessReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<SuccessMessage>(message));        }        /// <summary>        /// Called when <see cref="BannerMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="BannerMessage"/> message.</param>        protected virtual void OnUserAuthenticationBannerReceived(BannerMessage message)        {            var handlers = UserAuthenticationBannerReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<BannerMessage>(message));        }        /// <summary>        /// Called when <see cref="GlobalRequestMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="GlobalRequestMessage"/> message.</param>        protected virtual void OnGlobalRequestReceived(GlobalRequestMessage message)        {            var handlers = GlobalRequestReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<GlobalRequestMessage>(message));        }        /// <summary>        /// Called when <see cref="RequestSuccessMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="RequestSuccessMessage"/> message.</param>        protected virtual void OnRequestSuccessReceived(RequestSuccessMessage message)        {            var handlers = RequestSuccessReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<RequestSuccessMessage>(message));        }        /// <summary>        /// Called when <see cref="RequestFailureMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="RequestFailureMessage"/> message.</param>        protected virtual void OnRequestFailureReceived(RequestFailureMessage message)        {            var handlers = RequestFailureReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<RequestFailureMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelOpenMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelOpenMessage"/> message.</param>        protected virtual void OnChannelOpenReceived(ChannelOpenMessage message)        {            var handlers = ChannelOpenReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelOpenMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelOpenConfirmationMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelOpenConfirmationMessage"/> message.</param>        protected virtual void OnChannelOpenConfirmationReceived(ChannelOpenConfirmationMessage message)        {            var handlers = ChannelOpenConfirmationReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelOpenConfirmationMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelOpenFailureMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelOpenFailureMessage"/> message.</param>        protected virtual void OnChannelOpenFailureReceived(ChannelOpenFailureMessage message)        {            var handlers = ChannelOpenFailureReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelOpenFailureMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelWindowAdjustMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelWindowAdjustMessage"/> message.</param>        protected virtual void OnChannelWindowAdjustReceived(ChannelWindowAdjustMessage message)        {            var handlers = ChannelWindowAdjustReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelWindowAdjustMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelDataMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelDataMessage"/> message.</param>        protected virtual void OnChannelDataReceived(ChannelDataMessage message)        {            var handlers = ChannelDataReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelDataMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelExtendedDataMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelExtendedDataMessage"/> message.</param>        protected virtual void OnChannelExtendedDataReceived(ChannelExtendedDataMessage message)        {            var handlers = ChannelExtendedDataReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelExtendedDataMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelCloseMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelCloseMessage"/> message.</param>        protected virtual void OnChannelEofReceived(ChannelEofMessage message)        {            var handlers = ChannelEofReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelEofMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelCloseMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelCloseMessage"/> message.</param>        protected virtual void OnChannelCloseReceived(ChannelCloseMessage message)        {            var handlers = ChannelCloseReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelCloseMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelRequestMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelRequestMessage"/> message.</param>        protected virtual void OnChannelRequestReceived(ChannelRequestMessage message)        {            var handlers = ChannelRequestReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelRequestMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelSuccessMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelSuccessMessage"/> message.</param>        protected virtual void OnChannelSuccessReceived(ChannelSuccessMessage message)        {            var handlers = ChannelSuccessReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelSuccessMessage>(message));        }        /// <summary>        /// Called when <see cref="ChannelFailureMessage"/> message received.        /// </summary>        /// <param name="message"><see cref="ChannelFailureMessage"/> message.</param>        protected virtual void OnChannelFailureReceived(ChannelFailureMessage message)        {            var handlers = ChannelFailureReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<ChannelFailureMessage>(message));        }        /// <summary>        /// Called when <see cref="Message"/> message received.        /// </summary>        /// <param name="message"><see cref="Message"/> message.</param>        protected virtual void OnMessageReceived(Message message)        {            var handlers = MessageReceived;            if (handlers != null)                handlers(this, new MessageEventArgs<Message>(message));        }        #endregion        private void KeyExchange_HostKeyReceived(object sender, HostKeyEventArgs e)        {            var handlers = HostKeyReceived;            if (handlers != null)                handlers(this, e);        }        /// <summary>        /// Reads the specified length of bytes from the server.        /// </summary>        /// <param name="length">The length.</param>        /// <returns>        /// The bytes read from the server.        /// </returns>        private byte[] Read(int length)        {            var buffer = new byte[length];            this.SocketRead(length, ref buffer);            return buffer;        }        #region Message loading functions        /// <summary>        /// Registers SSH message with the session.        /// </summary>        /// <param name="messageName">The name of the message to register with the session.</param>        public void RegisterMessage(string messageName)        {            this.InternalRegisterMessage(messageName);        }        /// <summary>        /// Unregister SSH message from the session.        /// </summary>        /// <param name="messageName">The name of the message to unregister with the session.</param>        public void UnRegisterMessage(string messageName)        {            this.InternalUnRegisterMessage(messageName);        }        /// <summary>        /// Loads the message.        /// </summary>        /// <param name="data">Message data.</param>        /// <returns>New message</returns>        private Message LoadMessage(byte[] data)        {            var messageType = data[0];            var messageMetadata = (from m in this._messagesMetadata where m.Number == messageType && m.Enabled && m.Activated select m).SingleOrDefault();            if (messageMetadata == null)                throw new SshException(string.Format(CultureInfo.CurrentCulture, "Message type {0} is not valid.", messageType));            var message = messageMetadata.Type.CreateInstance<Message>();            message.Load(data);            this.Log(string.Format("ReceiveMessage from server: '{0}': '{1}'.", message.GetType().Name, message));            return message;        }        partial void InternalRegisterMessage(string messageName);        partial void InternalUnRegisterMessage(string messageName);        #endregion        partial void ExecuteThread(Action action);        /// <summary>        /// Gets a value indicating whether the socket is connected.        /// </summary>        /// <value>        /// <c>true</c> if the socket is connected; otherwise, <c>false</c>.        /// </value>        partial void IsSocketConnected(ref bool isConnected);        /// <summary>        /// Establishes a socket connection to the specified host and port.        /// </summary>        /// <param name="host">The host name of the server to connect to.</param>        /// <param name="port">The port to connect to.</param>        /// <exception cref="SshOperationTimeoutException">The connection failed to establish within the configured <see cref="Renci.SshNet.ConnectionInfo.Timeout"/>.</exception>        /// <exception cref="SocketException">An error occurred trying to establish the connection.</exception>        partial void SocketConnect(string host, int port);        /// <summary>        /// Closes the socket.        /// </summary>        /// <exception cref="SocketException">An error occurred when trying to access the socket.</exception>        partial void SocketDisconnect();        /// <summary>        /// Performs a blocking read on the socket until <paramref name="length"/> bytes are received.        /// </summary>        /// <param name="length">The number of bytes to read.</param>        /// <param name="buffer">The buffer to read to.</param>        /// <exception cref="SshConnectionException">The socket is closed.</exception>        /// <exception cref="SshOperationTimeoutException">The read has timed-out.</exception>        private void SocketRead(int length, ref byte[] buffer)        {            SocketRead(length, ref buffer, ConnectionInfo.Timeout);        }        /// <summary>        /// Performs a blocking read on the socket until <paramref name="length"/> bytes are received.        /// </summary>        /// <param name="length">The number of bytes to read.</param>        /// <param name="buffer">The buffer to read to.</param>        /// <param name="timeout">A <see cref="TimeSpan"/> that represents the time to wait until <paramref name="length"/> bytes a read.</param>        /// <exception cref="SshConnectionException">The socket is closed.</exception>        /// <exception cref="SshOperationTimeoutException">The read has timed-out.</exception>        partial void SocketRead(int length, ref byte[] buffer, TimeSpan timeout);        /// <summary>        /// Performs a blocking read on the socket until a line is read.        /// </summary>        /// <param name="response">The line read from the socket, or <c>null</c> when the remote server has shutdown and all data has been received.</param>        /// <param name="timeout">A <see cref="TimeSpan"/> that represents the time to wait until a line is read.</param>        /// <exception cref="SshOperationTimeoutException">The read has timed-out.</exception>        partial void SocketReadLine(ref string response, TimeSpan timeout);        partial void Log(string text);        /// <summary>        /// Writes the specified data to the server.        /// </summary>        /// <param name="data">The data to write to the server.</param>        /// <exception cref="SshOperationTimeoutException">The write has timed-out.</exception>        partial void SocketWrite(byte[] data);        /// <summary>        /// Disconnects and disposes the socket.        /// </summary>        private void SocketDisconnectAndDispose()        {            if (_socket != null)            {                lock (_socketLock)                {                    if (_socket != null)                    {                        SocketDisconnect();                        _socket.Dispose();                        _socket = null;                    }                }            }        }        /// <summary>        /// Listens for incoming message from the server and handles them. This method run as a task on separate thread.        /// </summary>        private void MessageListener()        {            try            {                while (this._socket != null && this._socket.Connected)                {                    var message = this.ReceiveMessage();                    this.HandleMessageCore(message);                }            }            catch (Exception exp)            {                this.RaiseError(exp);            }        }        private byte SocketReadByte()        {            var buffer = new byte[1];            this.SocketRead(1, ref buffer);            return buffer[0];        }        private void SocketWriteByte(byte data)        {            this.SocketWrite(new[] {data});        }        private void ConnectSocks4()        {            //  Send socks version number            this.SocketWriteByte(0x04);            //  Send command code            this.SocketWriteByte(0x01);            //  Send port            this.SocketWriteByte((byte)(this.ConnectionInfo.Port / 0xFF));            this.SocketWriteByte((byte)(this.ConnectionInfo.Port % 0xFF));            //  Send IP            IPAddress ipAddress = this.ConnectionInfo.Host.GetIPAddress();            this.SocketWrite(ipAddress.GetAddressBytes());            //  Send username            var username = new Common.ASCIIEncoding().GetBytes(this.ConnectionInfo.ProxyUsername);            this.SocketWrite(username);            this.SocketWriteByte(0x00);            //  Read 0            if (this.SocketReadByte() != 0)            {                throw new ProxyException("SOCKS4: Null is expected.");            }            //  Read response code            var code = this.SocketReadByte();            switch (code)            {                case 0x5a:                    break;                case 0x5b:                    throw new ProxyException("SOCKS4: Connection rejected.");                case 0x5c:                    throw new ProxyException("SOCKS4: Client is not running identd or not reachable from the server.");                case 0x5d:                    throw new ProxyException("SOCKS4: Client's identd could not confirm the user ID string in the request.");                default:                    throw new ProxyException("SOCKS4: Not valid response.");            }            var dummyBuffer = new byte[4];            //  Read 2 bytes to be ignored            this.SocketRead(2, ref dummyBuffer);            //  Read 4 bytes to be ignored            this.SocketRead(4, ref dummyBuffer);        }        private void ConnectSocks5()        {            //  Send socks version number            this.SocketWriteByte(0x05);            //  Send number of supported authentication methods            this.SocketWriteByte(0x02);            //  Send supported authentication methods            this.SocketWriteByte(0x00); //  No authentication            this.SocketWriteByte(0x02); //  Username/Password            var socksVersion = this.SocketReadByte();            if (socksVersion != 0x05)                throw new ProxyException(string.Format("SOCKS Version '{0}' is not supported.", socksVersion));            var authenticationMethod = this.SocketReadByte();            switch (authenticationMethod)            {                case 0x00:                    break;                case 0x02:                    //  Send version                    this.SocketWriteByte(0x01);                    var encoding = new Common.ASCIIEncoding();                    var username = encoding.GetBytes(this.ConnectionInfo.ProxyUsername);                    if (username.Length > byte.MaxValue)                        throw new ProxyException("Proxy username is too long.");                    //  Send username length                    this.SocketWriteByte((byte)username.Length);                    //  Send username                    this.SocketWrite(username);                    var password = encoding.GetBytes(this.ConnectionInfo.ProxyPassword);                    if (password.Length > byte.MaxValue)                        throw new ProxyException("Proxy password is too long.");                    //  Send username length                    this.SocketWriteByte((byte)password.Length);                    //  Send username                    this.SocketWrite(password);                    var serverVersion = this.SocketReadByte();                    if (serverVersion != 1)                        throw new ProxyException("SOCKS5: Server authentication version is not valid.");                    var statusCode = this.SocketReadByte();                    if (statusCode != 0)                        throw new ProxyException("SOCKS5: Username/Password authentication failed.");                    break;                case 0xFF:                    throw new ProxyException("SOCKS5: No acceptable authentication methods were offered.");            }            //  Send socks version number            this.SocketWriteByte(0x05);            //  Send command code            this.SocketWriteByte(0x01); //  establish a TCP/IP stream connection            //  Send reserved, must be 0x00            this.SocketWriteByte(0x00);            IPAddress ip = this.ConnectionInfo.Host.GetIPAddress();            //  Send address type and address            if (ip.AddressFamily == AddressFamily.InterNetwork)            {                this.SocketWriteByte(0x01);                var address = ip.GetAddressBytes();                this.SocketWrite(address);            }            else if (ip.AddressFamily == AddressFamily.InterNetworkV6)            {                this.SocketWriteByte(0x04);                var address = ip.GetAddressBytes();                this.SocketWrite(address);            }            else            {                throw new ProxyException(string.Format("SOCKS5: IP address '{0}' is not supported.", ip));            }            //  Send port            this.SocketWriteByte((byte)(this.ConnectionInfo.Port / 0xFF));            this.SocketWriteByte((byte)(this.ConnectionInfo.Port % 0xFF));            //  Read Server SOCKS5 version            if (this.SocketReadByte() != 5)            {                throw new ProxyException("SOCKS5: Version 5 is expected.");            }            //  Read response code            var status = this.SocketReadByte();            switch (status)            {                case 0x00:                    break;                case 0x01:                    throw new ProxyException("SOCKS5: General failure.");                case 0x02:                    throw new ProxyException("SOCKS5: Connection not allowed by ruleset.");                case 0x03:                    throw new ProxyException("SOCKS5: Network unreachable.");                case 0x04:                    throw new ProxyException("SOCKS5: Host unreachable.");                case 0x05:                    throw new ProxyException("SOCKS5: Connection refused by destination host.");                case 0x06:                    throw new ProxyException("SOCKS5: TTL expired.");                case 0x07:                    throw new ProxyException("SOCKS5: Command not supported or protocol error.");                case 0x08:                    throw new ProxyException("SOCKS5: Address type not supported.");                default:                    throw new ProxyException("SOCKS4: Not valid response.");            }            //  Read 0            if (this.SocketReadByte() != 0)            {                throw new ProxyException("SOCKS5: 0 byte is expected.");            }            var addressType = this.SocketReadByte();            var responseIp = new byte[16];            switch (addressType)            {                case 0x01:                    this.SocketRead(4, ref responseIp);                    break;                case 0x04:                    this.SocketRead(16, ref responseIp);                    break;                default:                    throw new ProxyException(string.Format("Address type '{0}' is not supported.", addressType));            }            var port = new byte[2];            //  Read 2 bytes to be ignored            this.SocketRead(2, ref port);        }        private void ConnectHttp()        {            var httpResponseRe = new Regex(@"HTTP/(?<version>\d[.]\d) (?<statusCode>\d{3}) (?<reasonPhrase>.+)$");            var httpHeaderRe = new Regex(@"(?<fieldName>[^\[\]()<>@,;:\""/?={} \t]+):(?<fieldValue>.+)?");            var encoding = new Common.ASCIIEncoding();            this.SocketWrite(encoding.GetBytes(string.Format("CONNECT {0}:{1} HTTP/1.0\r\n", this.ConnectionInfo.Host, this.ConnectionInfo.Port)));            //  Sent proxy authorization is specified            if (!string.IsNullOrEmpty(this.ConnectionInfo.ProxyUsername))            {                var authorization = string.Format("Proxy-Authorization: Basic {0}\r\n",                                                  Convert.ToBase64String(encoding.GetBytes(string.Format("{0}:{1}", this.ConnectionInfo.ProxyUsername, this.ConnectionInfo.ProxyPassword)))                                                  );                this.SocketWrite(encoding.GetBytes(authorization));            }            this.SocketWrite(encoding.GetBytes("\r\n"));            HttpStatusCode? statusCode = null;            var response = string.Empty;            var contentLength = 0;            while (true)            {                this.SocketReadLine(ref response, ConnectionInfo.Timeout);                if (response == null)                    // server shut down socket                    break;                if (statusCode == null)                {                    var statusMatch = httpResponseRe.Match(response);                    if (statusMatch.Success)                    {                        var httpStatusCode = statusMatch.Result("${statusCode}");                        statusCode = (HttpStatusCode) int.Parse(httpStatusCode);                        if (statusCode != HttpStatusCode.OK)                        {                            var reasonPhrase = statusMatch.Result("${reasonPhrase}");                            throw new ProxyException(string.Format("HTTP: Status code {0}, \"{1}\"", httpStatusCode,                                reasonPhrase));                        }                    }                    continue;                }                // continue on parsing message headers coming from the server                var headerMatch = httpHeaderRe.Match(response);                if (headerMatch.Success)                {                    var fieldName = headerMatch.Result("${fieldName}");                    if (fieldName.Equals("Content-Length", StringComparison.InvariantCultureIgnoreCase))                    {                        contentLength = int.Parse(headerMatch.Result("${fieldValue}"));                    }                    continue;                }                // check if we've reached the CRLF which separates request line and headers from the message body                if (response.Length == 0)                {                    //  read response body if specified                    if (contentLength > 0)                    {                        var contentBody = new byte[contentLength];                        SocketRead(contentLength, ref contentBody);                    }                    break;                }            }            if (statusCode == null)                throw new ProxyException("HTTP response does not contain status line.");        }        /// <summary>        /// Raises the <see cref="ErrorOccured"/> event.        /// </summary>        /// <param name="exp">The exp.</param>        private void RaiseError(Exception exp)        {            var connectionException = exp as SshConnectionException;            if (_isDisconnecting)            {                //  a connection exception which is raised while isDisconnecting is normal and                //  should be ignored                if (connectionException != null)                    return;                // any timeout while disconnecting can be caused by loss of connectivity                // altogether and should be ignored                var socketException = exp as SocketException;                if (socketException != null && socketException.SocketErrorCode == SocketError.TimedOut)                    return;            }            this._exception = exp;            this._exceptionWaitHandle.Set();            var errorOccured = ErrorOccured;            if (errorOccured != null)                errorOccured(this, new ExceptionEventArgs(exp));            if (connectionException != null && connectionException.DisconnectReason != DisconnectReason.ConnectionLost)            {                this.Disconnect(connectionException.DisconnectReason, exp.ToString());            }        }        /// <summary>        /// Resets connection-specific information to ensure state of a previous connection        /// does not affect new connections.        /// </summary>        private void Reset()        {            if (_exceptionWaitHandle != null)                _exceptionWaitHandle.Reset();            if (_keyExchangeCompletedWaitHandle != null)                _keyExchangeCompletedWaitHandle.Reset();            if (_messageListenerCompleted != null)                _messageListenerCompleted.Reset();            SessionId = null;            _isDisconnectMessageSent = false;            _isDisconnecting = false;            _isAuthenticated = false;            _exception = null;            _keyExchangeInProgress = false;        }        #region IDisposable Members        private bool _disposed;        /// <summary>        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged ResourceMessages.        /// </summary>        public void Dispose()        {            Dispose(true);            GC.SuppressFinalize(this);        }        /// <summary>        /// Releases unmanaged and - optionally - managed resources        /// </summary>        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged ResourceMessages.</param>        protected virtual void Dispose(bool disposing)        {            // Check to see if Dispose has already been called.            if (!this._disposed)            {                // If disposing equals true, dispose all managed                // and unmanaged ResourceMessages.                if (disposing)                {                    Disconnect();                    if (this._serviceAccepted != null)                    {                        this._serviceAccepted.Dispose();                        this._serviceAccepted = null;                    }                    if (this._exceptionWaitHandle != null)                    {                        this._exceptionWaitHandle.Dispose();                        this._exceptionWaitHandle = null;                    }                    if (this._keyExchangeCompletedWaitHandle != null)                    {                        this._keyExchangeCompletedWaitHandle.Dispose();                        this._keyExchangeCompletedWaitHandle = null;                    }                    if (this._serverMac != null)                    {                        this._serverMac.Clear();                        this._serverMac = null;                    }                    if (this._clientMac != null)                    {                        this._clientMac.Clear();                        this._clientMac = null;                    }                    if (this._keyExchange != null)                    {                        this._keyExchange.HostKeyReceived -= KeyExchange_HostKeyReceived;                        this._keyExchange.Dispose();                        this._keyExchange = null;                    }                    if (_bytesReadFromSocket != null)                    {                        _bytesReadFromSocket.Dispose();                        _bytesReadFromSocket = null;                    }                }                // Note disposing has been done.                this._disposed = true;            }        }        /// <summary>        /// Releases unmanaged resources and performs other cleanup operations before the        /// <see cref="Session"/> is reclaimed by garbage collection.        /// </summary>        ~Session()        {            // Do not re-create Dispose clean-up code here.            // Calling Dispose(false) is optimal in terms of            // readability and maintainability.            Dispose(false);        }        #endregion        private class MessageMetadata        {            public string Name { get; set; }            public byte Number { get; set; }            public bool Enabled { get; set; }            public bool Activated { get; set; }            public Type Type { get; set; }        }    }}
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