| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353 | using System;using System.Diagnostics;using System.Threading;using Microsoft.VisualStudio.TestTools.UnitTesting;namespace Renci.SshNet.Tests.Classes.Common{    [TestClass]    public class CountdownEventTest    {        private Random _random;        [TestInitialize]        public void Init()        {            _random = new Random();        }        [TestMethod]        public void Ctor_InitialCountGreatherThanZero()        {            var initialCount = _random.Next(1, 500);            var countdownEvent = CreateCountdownEvent(initialCount);            Assert.AreEqual(initialCount, countdownEvent.CurrentCount);            Assert.IsFalse(countdownEvent.IsSet);            Assert.IsFalse(countdownEvent.WaitHandle.WaitOne(0));            countdownEvent.Dispose();        }        [TestMethod]        public void Ctor_InitialCountZero()        {            const int initialCount = 0;            var countdownEvent = CreateCountdownEvent(0);            Assert.AreEqual(initialCount, countdownEvent.CurrentCount);            Assert.IsTrue(countdownEvent.IsSet);            Assert.IsTrue(countdownEvent.WaitHandle.WaitOne(0));            countdownEvent.Dispose();        }        [TestMethod]        public void Signal_CurrentCountGreatherThanOne()        {            var initialCount = _random.Next(2, 1000);            var countdownEvent = CreateCountdownEvent(initialCount);            Assert.IsFalse(countdownEvent.Signal());            Assert.AreEqual(--initialCount, countdownEvent.CurrentCount);            Assert.IsFalse(countdownEvent.IsSet);            Assert.IsFalse(countdownEvent.WaitHandle.WaitOne(0));            countdownEvent.Dispose();        }        [TestMethod]        public void Signal_CurrentCountOne()        {            var countdownEvent = CreateCountdownEvent(1);            Assert.IsTrue(countdownEvent.Signal());            Assert.AreEqual(0, countdownEvent.CurrentCount);            Assert.IsTrue(countdownEvent.IsSet);            Assert.IsTrue(countdownEvent.WaitHandle.WaitOne(0));            countdownEvent.Dispose();        }        [TestMethod]        public void Signal_CurrentCountZero()        {            var countdownEvent = CreateCountdownEvent(0);            try            {                _ = countdownEvent.Signal();                Assert.Fail();            }            catch (InvalidOperationException)            {                // Invalid attempt made to decrement the event's count below zero            }            finally            {                countdownEvent.Dispose();            }        }        [TestMethod]        public void Wait_TimeoutInfinite_ShouldBlockUntilCountdownEventIsSet()        {            var sleep = TimeSpan.FromMilliseconds(100);            var timeout = Session.InfiniteTimeSpan;            var countdownEvent = CreateCountdownEvent(1);            var signalCount = 0;            var expectedSignalCount = _random.Next(5, 20);            for (var i = 0; i < (expectedSignalCount - 1); i++)            {                countdownEvent.AddCount();            }            var threads = new Thread[expectedSignalCount];            for (var i = 0; i < expectedSignalCount; i++)            {                threads[i] = new Thread(() =>                    {                        Thread.Sleep(sleep);                        _ = Interlocked.Increment(ref signalCount);                        _ = countdownEvent.Signal();                    });                threads[i].Start();            }            var watch = new Stopwatch();            watch.Start();            var actual = countdownEvent.Wait(timeout);            watch.Stop();            Assert.IsTrue(actual);            Assert.AreEqual(expectedSignalCount, signalCount);            Assert.IsTrue(countdownEvent.IsSet);            Assert.IsTrue(countdownEvent.WaitHandle.WaitOne(0));            Assert.IsTrue(watch.Elapsed >= sleep);            Assert.IsTrue(watch.Elapsed <= sleep.Add(TimeSpan.FromMilliseconds(100)));            countdownEvent.Dispose();        }        [TestMethod]        public void Wait_ShouldReturnTrueWhenCountdownEventIsSetBeforeTimeoutExpires()        {            var sleep = TimeSpan.FromMilliseconds(100);            var timeout = sleep.Add(TimeSpan.FromSeconds(2));            var countdownEvent = CreateCountdownEvent(1);            var signalCount = 0;            var expectedSignalCount = _random.Next(5, 20);            for (var i = 0; i < (expectedSignalCount - 1); i++)            {                countdownEvent.AddCount();            }            var threads = new Thread[expectedSignalCount];            for (var i = 0; i < expectedSignalCount; i++)            {                threads[i] = new Thread(() =>                    {                        Thread.Sleep(sleep);                        _ = Interlocked.Increment(ref signalCount);                        _ = countdownEvent.Signal();                    });                threads[i].Start();            }            var watch = new Stopwatch();            watch.Start();            var actual = countdownEvent.Wait(timeout);            watch.Stop();            Assert.IsTrue(actual);            Assert.AreEqual(expectedSignalCount, signalCount);            Assert.IsTrue(countdownEvent.IsSet);            Assert.IsTrue(countdownEvent.WaitHandle.WaitOne(0));            Assert.IsTrue(watch.Elapsed >= sleep);            Assert.IsTrue(watch.Elapsed <= timeout);            countdownEvent.Dispose();        }        [TestMethod]        public void Wait_ShouldReturnFalseWhenTimeoutExpiresBeforeCountdownEventIsSet()        {            var sleep = TimeSpan.FromMilliseconds(100);            var timeout = TimeSpan.FromMilliseconds(30);            var countdownEvent = CreateCountdownEvent(1);            var signalCount = 0;            var expectedSignalCount = _random.Next(5, 20);            for (var i = 0; i < (expectedSignalCount - 1); i++)            {                countdownEvent.AddCount();            }            var threads = new Thread[expectedSignalCount];            for (var i = 0; i < expectedSignalCount; i++)            {                threads[i] = new Thread(() =>                    {                        Thread.Sleep(sleep);                        _ = countdownEvent.Signal();                        _ = Interlocked.Increment(ref signalCount);                    });                threads[i].Start();            }            var watch = new Stopwatch();            watch.Start();            var actual = countdownEvent.Wait(timeout);            watch.Stop();            Assert.IsFalse(actual);            Assert.IsFalse(countdownEvent.IsSet);            Assert.IsFalse(countdownEvent.WaitHandle.WaitOne(0));            _ = countdownEvent.Wait(Session.InfiniteTimeSpan);            countdownEvent.Dispose();        }        [TestMethod]        public void WaitHandle_ShouldAlwaysReturnSameInstance()        {            var countdownEvent = CreateCountdownEvent(1);            var waitHandleA = countdownEvent.WaitHandle;            Assert.IsNotNull(waitHandleA);            var waitHandleB = countdownEvent.WaitHandle;            Assert.AreSame(waitHandleA, waitHandleB);        }        [TestMethod]        public void WaitHandle_WaitOne_TimeoutInfinite_ShouldBlockUntilCountdownEventIsSet()        {            var sleep = TimeSpan.FromMilliseconds(100);            var timeout = Session.InfiniteTimeSpan;            var countdownEvent = CreateCountdownEvent(1);            var signalCount = 0;            var expectedSignalCount = _random.Next(5, 20);            for (var i = 0; i < (expectedSignalCount - 1); i++)            {                countdownEvent.AddCount();            }            var threads = new Thread[expectedSignalCount];            for (var i = 0; i < expectedSignalCount; i++)            {                threads[i] = new Thread(() =>                    {                        Thread.Sleep(sleep);                        _ = Interlocked.Increment(ref signalCount);                        _ = countdownEvent.Signal();                    });                threads[i].Start();            }            var watch = new Stopwatch();            watch.Start();            var actual = countdownEvent.WaitHandle.WaitOne(timeout);            watch.Stop();            Assert.IsTrue(actual);            Assert.AreEqual(expectedSignalCount, signalCount);            Assert.IsTrue(countdownEvent.IsSet);            Assert.IsTrue(countdownEvent.WaitHandle.WaitOne(0));            Assert.IsTrue(watch.Elapsed >= sleep);            Assert.IsTrue(watch.Elapsed <= sleep.Add(TimeSpan.FromMilliseconds(100)));            countdownEvent.Dispose();        }        [TestMethod]        public void WaitHandle_WaitOne_ShouldReturnTrueWhenCountdownEventIsSetBeforeTimeoutExpires()        {            var sleep = TimeSpan.FromMilliseconds(100);            var timeout = sleep.Add(TimeSpan.FromSeconds(2));            var countdownEvent = CreateCountdownEvent(1);            var signalCount = 0;            var expectedSignalCount = _random.Next(5, 20);            for (var i = 0; i < (expectedSignalCount - 1); i++)            {                countdownEvent.AddCount();            }            var threads = new Thread[expectedSignalCount];            for (var i = 0; i < expectedSignalCount; i++)            {                threads[i] = new Thread(() =>                    {                        Thread.Sleep(sleep);                        _ = Interlocked.Increment(ref signalCount);                        _ = countdownEvent.Signal();                    });                threads[i].Start();            }            var watch = new Stopwatch();            watch.Start();            var actual = countdownEvent.Wait(timeout);            watch.Stop();            Assert.IsTrue(actual);            Assert.AreEqual(expectedSignalCount, signalCount);            Assert.IsTrue(countdownEvent.IsSet);            Assert.IsTrue(countdownEvent.WaitHandle.WaitOne(0));            Assert.IsTrue(watch.Elapsed >= sleep);            Assert.IsTrue(watch.Elapsed <= timeout);            countdownEvent.Dispose();        }        [TestMethod]        public void WaitHandle_WaitOne_ShouldReturnFalseWhenTimeoutExpiresBeforeCountdownEventIsSet()        {            var sleep = TimeSpan.FromMilliseconds(100);            var timeout = TimeSpan.FromMilliseconds(30);            var countdownEvent = CreateCountdownEvent(1);            var signalCount = 0;            var expectedSignalCount = _random.Next(5, 20);            for (var i = 0; i < (expectedSignalCount - 1); i++)            {                countdownEvent.AddCount();            }            var threads = new Thread[expectedSignalCount];            for (var i = 0; i < expectedSignalCount; i++)            {                threads[i] = new Thread(() =>                    {                        Thread.Sleep(sleep);                        _ = countdownEvent.Signal();                        _ = Interlocked.Increment(ref signalCount);                    });                threads[i].Start();            }            var watch = new Stopwatch();            watch.Start();            var actual = countdownEvent.WaitHandle.WaitOne(timeout);            watch.Stop();            Assert.IsFalse(actual);            Assert.IsFalse(countdownEvent.IsSet);            Assert.IsFalse(countdownEvent.WaitHandle.WaitOne(0));            _ = countdownEvent.Wait(Session.InfiniteTimeSpan);            countdownEvent.Dispose();        }        private static CountdownEvent CreateCountdownEvent(int initialCount)        {            return new CountdownEvent(initialCount);        }    }}
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