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- using System;
- using System.Net;
- using System.Net.Sockets;
- using Renci.SshNet.Abstractions;
- using Renci.SshNet.Common;
- using Renci.SshNet.Messages.Connection;
- namespace Renci.SshNet.Channels
- {
- /// <summary>
- /// Implements "forwarded-tcpip" SSH channel.
- /// </summary>
- internal class ChannelForwardedTcpip : ServerChannel, IChannelForwardedTcpip
- {
- private readonly object _socketShutdownAndCloseLock = new object();
- private Socket _socket;
- private IForwardedPort _forwardedPort;
- /// <summary>
- /// Initializes a new <see cref="ChannelForwardedTcpip"/> instance.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="localChannelNumber">The local channel number.</param>
- /// <param name="localWindowSize">Size of the window.</param>
- /// <param name="localPacketSize">Size of the packet.</param>
- /// <param name="remoteChannelNumber">The remote channel number.</param>
- /// <param name="remoteWindowSize">The window size of the remote party.</param>
- /// <param name="remotePacketSize">The maximum size of a data packet that we can send to the remote party.</param>
- internal ChannelForwardedTcpip(ISession session, uint localChannelNumber, uint localWindowSize, uint localPacketSize, uint remoteChannelNumber, uint remoteWindowSize, uint remotePacketSize)
- : base(session, localChannelNumber, localWindowSize, localPacketSize, remoteChannelNumber, remoteWindowSize, remotePacketSize)
- {
- }
- /// <summary>
- /// Gets the type of the channel.
- /// </summary>
- /// <value>
- /// The type of the channel.
- /// </value>
- public override ChannelTypes ChannelType
- {
- get { return ChannelTypes.ForwardedTcpip; }
- }
- /// <summary>
- /// Binds the channel to the specified endpoint.
- /// </summary>
- /// <param name="remoteEndpoint">The endpoint to connect to.</param>
- /// <param name="forwardedPort">The forwarded port for which the channel is opened.</param>
- public void Bind(IPEndPoint remoteEndpoint, IForwardedPort forwardedPort)
- {
- byte[] buffer;
- if (!IsConnected)
- {
- throw new SshException("Session is not connected.");
- }
- _forwardedPort = forwardedPort;
- _forwardedPort.Closing += ForwardedPort_Closing;
- // Try to connect to the socket
- try
- {
- // Get buffer in memory for data exchange
- buffer = new byte[RemotePacketSize];
- _socket = SocketAbstraction.Connect(remoteEndpoint, ConnectionInfo.Timeout);
- // send channel open confirmation message
- SendMessage(new ChannelOpenConfirmationMessage(RemoteChannelNumber, LocalWindowSize, LocalPacketSize, LocalChannelNumber));
- }
- catch (Exception exp)
- {
- // send channel open failure message
- SendMessage(new ChannelOpenFailureMessage(RemoteChannelNumber, exp.ToString(), ChannelOpenFailureMessage.ConnectFailed, "en"));
- throw;
- }
- // Start reading data from the port and send to channel
- while (_socket != null && _socket.Connected)
- {
- try
- {
- var read = SocketAbstraction.ReadPartial(_socket, buffer, 0, buffer.Length, ConnectionInfo.Timeout);
- if (read > 0)
- {
- #if TUNING
- SendData(buffer, 0, read);
- #else
- SendMessage(new ChannelDataMessage(RemoteChannelNumber, buffer.Take(read).ToArray()));
- #endif
- }
- else
- {
- // server quit sending
- break;
- }
- }
- catch (SocketException exp)
- {
- if (exp.SocketErrorCode == SocketError.WouldBlock ||
- exp.SocketErrorCode == SocketError.IOPending ||
- exp.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
- {
- // socket buffer is probably empty, wait and try again
- ThreadAbstraction.Sleep(30);
- }
- else if (exp.SocketErrorCode == SocketError.ConnectionAborted || exp.SocketErrorCode == SocketError.Interrupted)
- {
- break;
- }
- else
- throw; // throw any other error
- }
- }
- }
- protected override void OnErrorOccured(Exception exp)
- {
- base.OnErrorOccured(exp);
- // signal to the server that we will not send anything anymore; this will also interrupt the
- // blocking receive in Bind if the server sends FIN/ACK in time
- //
- // if the FIN/ACK is not sent in time, the socket will be closed in Close(bool)
- ShutdownSocket(SocketShutdown.Send);
- }
- /// <summary>
- /// Occurs as the forwarded port is being stopped.
- /// </summary>
- private void ForwardedPort_Closing(object sender, EventArgs eventArgs)
- {
- // signal to the server that we will not send anything anymore; this will also interrupt the
- // blocking receive in Bind if the server sends FIN/ACK in time
- //
- // if the FIN/ACK is not sent in time, the socket will be closed in Close(bool)
- ShutdownSocket(SocketShutdown.Send);
- }
- /// <summary>
- /// Shuts down the socket.
- /// </summary>
- /// <param name="how">One of the <see cref="SocketShutdown"/> values that specifies the operation that will no longer be allowed.</param>
- private void ShutdownSocket(SocketShutdown how)
- {
- if (_socket == null || !_socket.Connected)
- return;
- lock (_socketShutdownAndCloseLock)
- {
- if (_socket == null || !_socket.Connected)
- return;
- _socket.Shutdown(how);
- }
- }
- /// <summary>
- /// Closes the socket, hereby interrupting the blocking receive in <see cref="Bind(IPEndPoint,IForwardedPort)"/>.
- /// </summary>
- private void CloseSocket()
- {
- if (_socket == null)
- return;
- lock (_socketShutdownAndCloseLock)
- {
- if (_socket == null)
- return;
- // closing a socket actually disposes the socket, so we can safely dereference
- // the field to avoid entering the lock again later
- _socket.Dispose();
- _socket = null;
- }
- }
- /// <summary>
- /// Closes the channel, optionally waiting for the SSH_MSG_CHANNEL_CLOSE message to
- /// be received from the server.
- /// </summary>
- /// <param name="wait"><c>true</c> to wait for the SSH_MSG_CHANNEL_CLOSE message to be received from the server; otherwise, <c>false</c>.</param>
- protected override void Close(bool wait)
- {
- if (_forwardedPort != null)
- {
- _forwardedPort.Closing -= ForwardedPort_Closing;
- _forwardedPort = null;
- }
- // signal to the server that we will not send anything anymore; this will also interrupt the
- // blocking receive in Bind if the server sends FIN/ACK in time
- //
- // if the FIN/ACK is not sent in time, the socket will be closed after the channel is closed
- ShutdownSocket(SocketShutdown.Send);
- // close the SSH channel, and mark the channel closed
- base.Close(wait);
- // close the socket
- CloseSocket();
- }
- /// <summary>
- /// Called when channel data is received.
- /// </summary>
- /// <param name="data">The data.</param>
- protected override void OnData(byte[] data)
- {
- base.OnData(data);
- if (_socket != null && _socket.Connected)
- SocketAbstraction.Send(_socket, data, 0, data.Length);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
- protected override void Dispose(bool disposing)
- {
- // make sure we've unsubscribed from all session events and closed the channel
- // before we starting disposing
- base.Dispose(disposing);
- if (disposing)
- {
- if (_socket != null)
- {
- _socket.Dispose();
- _socket = null;
- }
- }
- }
- }
- }
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