| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | namespace Renci.SshNet.Messages.Connection{    /// <summary>    /// Represents "env" type channel request information    /// </summary>    internal class EnvironmentVariableRequestInfo : RequestInfo    {        /// <summary>        /// Channel request name        /// </summary>        public const string NAME = "env";        /// <summary>        /// Gets the name of the request.        /// </summary>        /// <value>        /// The name of the request.        /// </value>        public override string RequestName        {            get { return NAME; }        }        /// <summary>        /// Gets or sets the name of the variable.        /// </summary>        /// <value>        /// The name of the variable.        /// </value>        public string VariableName { get; set; }        /// <summary>        /// Gets or sets the variable value.        /// </summary>        /// <value>        /// The variable value.        /// </value>        public string VariableValue { get; set; }        /// <summary>        /// Initializes a new instance of the <see cref="EnvironmentVariableRequestInfo"/> class.        /// </summary>        public EnvironmentVariableRequestInfo()        {            this.WantReply = true;        }        /// <summary>        /// Initializes a new instance of the <see cref="EnvironmentVariableRequestInfo"/> class.        /// </summary>        /// <param name="variableName">Name of the variable.</param>        /// <param name="variableValue">The variable value.</param>        public EnvironmentVariableRequestInfo(string variableName, string variableValue)            : this()        {            this.VariableName = variableName;            this.VariableValue = variableValue;        }        /// <summary>        /// Called when type specific data need to be loaded.        /// </summary>        protected override void LoadData()        {            base.LoadData();            this.VariableName = this.ReadString();            this.VariableValue = this.ReadString();        }        /// <summary>        /// Called when type specific data need to be saved.        /// </summary>        protected override void SaveData()        {            base.SaveData();            this.Write(this.VariableName);            this.Write(this.VariableValue);        }    }}
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