Compressor.cs 6.3 KB

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  1. using Renci.SshNet.Security;
  2. using System.IO;
  3. using System;
  4. namespace Renci.SshNet.Compression
  5. {
  6. /// <summary>
  7. /// Represents base class for compression algorithm implementation
  8. /// </summary>
  9. public abstract class Compressor : Algorithm, IDisposable
  10. {
  11. private readonly ZlibStream _compressor;
  12. private readonly ZlibStream _decompressor;
  13. private MemoryStream _compressorStream;
  14. private MemoryStream _decompressorStream;
  15. /// <summary>
  16. /// Gets or sets a value indicating whether compression is active.
  17. /// </summary>
  18. /// <value>
  19. /// <c>true</c> if compression is active; otherwise, <c>false</c>.
  20. /// </value>
  21. protected bool IsActive { get; set; }
  22. /// <summary>
  23. /// Gets the session.
  24. /// </summary>
  25. protected Session Session { get; private set; }
  26. /// <summary>
  27. /// Initializes a new instance of the <see cref="Compressor"/> class.
  28. /// </summary>
  29. protected Compressor()
  30. {
  31. _compressorStream = new MemoryStream();
  32. _decompressorStream = new MemoryStream();
  33. _compressor = new ZlibStream(_compressorStream, CompressionMode.Compress);
  34. _decompressor = new ZlibStream(_decompressorStream, CompressionMode.Decompress);
  35. }
  36. /// <summary>
  37. /// Initializes the algorithm
  38. /// </summary>
  39. /// <param name="session">The session.</param>
  40. public virtual void Init(Session session)
  41. {
  42. Session = session;
  43. }
  44. /// <summary>
  45. /// Compresses the specified data.
  46. /// </summary>
  47. /// <param name="data">Data to compress.</param>
  48. /// <returns>Compressed data</returns>
  49. public virtual byte[] Compress(byte[] data)
  50. {
  51. return Compress(data, 0, data.Length);
  52. }
  53. /// <summary>
  54. /// Compresses the specified data.
  55. /// </summary>
  56. /// <param name="data">Data to compress.</param>
  57. /// <param name="offset">The zero-based byte offset in <paramref name="data"/> at which to begin reading the data to compress. </param>
  58. /// <param name="length">The number of bytes to be compressed. </param>
  59. /// <returns>
  60. /// The compressed data.
  61. /// </returns>
  62. public virtual byte[] Compress(byte[] data, int offset, int length)
  63. {
  64. if (!IsActive)
  65. {
  66. if (offset == 0 && length == data.Length)
  67. return data;
  68. var buffer = new byte[length];
  69. Buffer.BlockCopy(data, offset, buffer, 0, length);
  70. return buffer;
  71. }
  72. _compressorStream.SetLength(0);
  73. _compressor.Write(data, offset, length);
  74. return _compressorStream.ToArray();
  75. }
  76. /// <summary>
  77. /// Decompresses the specified data.
  78. /// </summary>
  79. /// <param name="data">Compressed data.</param>
  80. /// <returns>
  81. /// The decompressed data.
  82. /// </returns>
  83. public virtual byte[] Decompress(byte[] data)
  84. {
  85. return Decompress(data, 0, data.Length);
  86. }
  87. /// <summary>
  88. /// Decompresses the specified data.
  89. /// </summary>
  90. /// <param name="data">Compressed data.</param>
  91. /// <param name="offset">The zero-based byte offset in <paramref name="data"/> at which to begin reading the data to decompress. </param>
  92. /// <param name="length">The number of bytes to be read from the compressed data. </param>
  93. /// <returns>
  94. /// The decompressed data.
  95. /// </returns>
  96. public virtual byte[] Decompress(byte[] data, int offset, int length)
  97. {
  98. if (!IsActive)
  99. {
  100. if (offset == 0 && length == data.Length)
  101. return data;
  102. var buffer = new byte[length];
  103. Buffer.BlockCopy(data, offset, buffer, 0, length);
  104. return buffer;
  105. }
  106. _decompressorStream.SetLength(0);
  107. _decompressor.Write(data, offset, length);
  108. return _decompressorStream.ToArray();
  109. }
  110. #region IDisposable Members
  111. private bool _isDisposed;
  112. /// <summary>
  113. /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged ResourceMessages.
  114. /// </summary>
  115. public void Dispose()
  116. {
  117. Dispose(true);
  118. GC.SuppressFinalize(this);
  119. }
  120. /// <summary>
  121. /// Releases unmanaged and - optionally - managed resources
  122. /// </summary>
  123. /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged ResourceMessages.</param>
  124. protected virtual void Dispose(bool disposing)
  125. {
  126. // Check to see if Dispose has already been called.
  127. if (!_isDisposed)
  128. {
  129. // If disposing equals true, dispose all managed
  130. // and unmanaged ResourceMessages.
  131. if (disposing)
  132. {
  133. // Dispose managed ResourceMessages.
  134. if (_compressorStream != null)
  135. {
  136. _compressorStream.Dispose();
  137. _compressorStream = null;
  138. }
  139. if (_decompressorStream != null)
  140. {
  141. _decompressorStream.Dispose();
  142. _decompressorStream = null;
  143. }
  144. }
  145. // Note disposing has been done.
  146. _isDisposed = true;
  147. }
  148. }
  149. /// <summary>
  150. /// Releases unmanaged resources and performs other cleanup operations before the
  151. /// <see cref="SshCommand"/> is reclaimed by garbage collection.
  152. /// </summary>
  153. ~Compressor()
  154. {
  155. // Do not re-create Dispose clean-up code here.
  156. // Calling Dispose(false) is optimal in terms of
  157. // readability and maintainability.
  158. Dispose(false);
  159. }
  160. #endregion
  161. }
  162. }