| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 | using System;using System.Linq;using System.Net;using System.Net.Sockets;using System.Threading;using Renci.SshNet.Common;using Renci.SshNet.Messages.Transport;using System.Text;namespace Renci.SshNet{    public partial class Session    {        private readonly AutoResetEvent _autoEvent = new AutoResetEvent(false);        private readonly AutoResetEvent _sendEvent = new AutoResetEvent(false);        private readonly AutoResetEvent _receiveEvent = new AutoResetEvent(false);        private bool _isConnected;        partial void IsSocketConnected(ref bool isConnected)        {            isConnected = (this._socket != null && this._socket.Connected && _isConnected);        }        partial void SocketConnect(string host, int port)        {            var ep = new DnsEndPoint(host, port);            this._socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);            var args = new SocketAsyncEventArgs();            args.UserToken = this._socket;            args.RemoteEndPoint = ep;            args.Completed += OnConnect;            this._socket.ConnectAsync(args);            this._autoEvent.WaitOne(this.ConnectionInfo.Timeout);            if (args.SocketError != SocketError.Success)                throw new SocketException((int)args.SocketError);        }        partial void SocketDisconnect()        {            this._socket.Close(10000);        }        partial void SocketReadLine(ref string response)        {            //  TODO:   Improve this function, currently will not work with server that send multiple lines as a first string            var buffer = new byte[1024];            var result = new StringBuilder();            do            {                var args = new SocketAsyncEventArgs();                args.SetBuffer(buffer, 0, buffer.Length);                args.UserToken = this._socket;                args.RemoteEndPoint = this._socket.RemoteEndPoint;                args.Completed += OnReceive;                this._socket.ReceiveAsync(args);                this._receiveEvent.WaitOne(this.ConnectionInfo.Timeout);                var lastChar = (char)buffer[0];                for (var i = 1; i < args.BytesTransferred; i++)                {                    var newChar = (char)buffer[i];                    if (lastChar == '\r' && newChar == '\n')                        break;                    result.Append(lastChar);                    lastChar = newChar;                }                if (args.BytesTransferred < buffer.Length)                    break;            } while (true);            response = result.ToString();        }        partial void SocketRead(int length, ref byte[] buffer)        {            var receivedTotal = 0;  // how many bytes is already received            do            {                var args = new SocketAsyncEventArgs();                args.SetBuffer(buffer, receivedTotal, length - receivedTotal);                args.UserToken = this._socket;                args.RemoteEndPoint = this._socket.RemoteEndPoint;                args.Completed += OnReceive;                this._socket.ReceiveAsync(args);                this._receiveEvent.WaitOne(this.ConnectionInfo.Timeout);                if (args.SocketError == SocketError.WouldBlock ||                    args.SocketError == SocketError.IOPending ||                    args.SocketError == SocketError.NoBufferSpaceAvailable)                {                    // socket buffer is probably empty, wait and try again                    Thread.Sleep(30);                    continue;                }                else if (args.SocketError != SocketError.Success)                {                    throw new SocketException((int)args.SocketError);                }                var receivedBytes = args.BytesTransferred;                if (receivedBytes > 0)                {                    receivedTotal += receivedBytes;                    continue;                }                throw new SshConnectionException(                    "An established connection was aborted by the software in your host machine.",                    DisconnectReason.ConnectionLost);            } while (receivedTotal < length);        }        partial void SocketWrite(byte[] data)        {            if (this._isConnected)            {                var args = new SocketAsyncEventArgs();                args.SetBuffer(data, 0, data.Length);                args.UserToken = this._socket;                args.RemoteEndPoint = this._socket.RemoteEndPoint;                args.Completed += OnSend;                this._socket.SendAsync(args);            }            else                throw new SocketException((int)SocketError.NotConnected);        }        private void OnConnect(object sender, SocketAsyncEventArgs e)        {            this._autoEvent.Set();            this._isConnected = (e.SocketError == SocketError.Success);        }        private void OnSend(object sender, SocketAsyncEventArgs e)        {            this._sendEvent.Set();        }        private void OnReceive(object sender, SocketAsyncEventArgs e)        {            this._receiveEvent.Set();        }        partial void ExecuteThread(Action action)        {            ThreadPool.QueueUserWorkItem(o => action());        }        partial void InternalRegisterMessage(string messageName)        {            lock (this._messagesMetadata)            {                foreach (var item in from m in this._messagesMetadata where m.Name == messageName select m)                {                    item.Enabled = true;                    item.Activated = true;                }            }        }        partial void InternalUnRegisterMessage(string messageName)        {            lock (this._messagesMetadata)            {                foreach (var item in from m in this._messagesMetadata where m.Name == messageName select m)                {                    item.Enabled = false;                    item.Activated = false;                }            }        }    }}
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