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- using System.Linq;
- using System;
- using System.Net.Sockets;
- using System.Net;
- using Renci.SshNet.Common;
- using System.Threading;
- using Renci.SshNet.Messages.Transport;
- using System.Diagnostics;
- using System.Collections.Generic;
- namespace Renci.SshNet
- {
- public partial class Session
- {
- private readonly TraceSource _log =
- #if DEBUG
- new TraceSource("SshNet.Logging", SourceLevels.All);
- #else
- new TraceSource("SshNet.Logging");
- #endif
- /// <summary>
- /// Gets a value indicating whether the socket is connected.
- /// </summary>
- /// <value>
- /// <c>true</c> if the socket is connected; otherwise, <c>false</c>.
- /// </value>
- partial void IsSocketConnected(ref bool isConnected)
- {
- isConnected = (_socket != null && _socket.Connected);
- if (isConnected)
- {
- var connectionClosedOrDataAvailable = _socket.Poll(1000, SelectMode.SelectRead);
- isConnected = !(connectionClosedOrDataAvailable && _socket.Available == 0);
- }
- }
- partial void SocketConnect(string host, int port)
- {
- const int socketBufferSize = 2 * MaximumSshPacketSize;
- var addr = host.GetIPAddress();
- var ep = new IPEndPoint(addr, port);
- this._socket = new Socket(ep.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- this._socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
- this._socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer, socketBufferSize);
- this._socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, socketBufferSize);
- this.Log(string.Format("Initiating connect to '{0}:{1}'.", this.ConnectionInfo.Host, this.ConnectionInfo.Port));
- // Connect socket with specified timeout
- var connectResult = this._socket.BeginConnect(ep, null, null);
- if (!connectResult.AsyncWaitHandle.WaitOne(this.ConnectionInfo.Timeout, false))
- {
- throw new SshOperationTimeoutException("Connection Could Not Be Established");
- }
- this._socket.EndConnect(connectResult);
- }
- partial void SocketDisconnect()
- {
- _socket.Disconnect(true);
- }
- partial void SocketReadLine(ref string response)
- {
- var encoding = new ASCIIEncoding();
- // Read data one byte at a time to find end of line and leave any unhandled information in the buffer to be processed later
- var buffer = new List<byte>();
- var data = new byte[1];
- do
- {
- var asyncResult = this._socket.BeginReceive(data, 0, data.Length, SocketFlags.None, null, null);
- if (!asyncResult.AsyncWaitHandle.WaitOne(this.ConnectionInfo.Timeout))
- throw new SshOperationTimeoutException("Socket read operation has timed out");
- var received = this._socket.EndReceive(asyncResult);
- // If zero bytes received then exit
- if (received == 0)
- break;
- buffer.Add(data[0]);
- }
- while (!(buffer.Count > 0 && (buffer[buffer.Count - 1] == 0x0A || buffer[buffer.Count - 1] == 0x00)));
- // Return an empty version string if the buffer consists of a 0x00 character.
- if (buffer.Count > 0 && buffer[buffer.Count - 1] == 0x00)
- {
- response = string.Empty;
- }
- else if (buffer.Count > 1 && buffer[buffer.Count - 2] == 0x0D)
- response = encoding.GetString(buffer.Take(buffer.Count - 2).ToArray());
- else
- response = encoding.GetString(buffer.Take(buffer.Count - 1).ToArray());
- }
- /// <summary>
- /// Function to read <paramref name="length"/> amount of data before returning, or throwing an exception.
- /// </summary>
- /// <param name="length">The amount wanted.</param>
- /// <param name="buffer">The buffer to read to.</param>
- /// <exception cref="SshConnectionException">Happens when the socket is closed.</exception>
- /// <exception cref="Exception">Unhandled exception.</exception>
- partial void SocketRead(int length, ref byte[] buffer)
- {
- var receivedTotal = 0; // how many bytes is already received
- do
- {
- try
- {
- var receivedBytes = this._socket.Receive(buffer, receivedTotal, length - receivedTotal, SocketFlags.None);
- if (receivedBytes > 0)
- {
- receivedTotal += receivedBytes;
- continue;
- }
- // 2012-09-11: Kenneth_aa
- // When Disconnect or Dispose is called, this throws SshConnectionException(), which...
- // 1 - goes up to ReceiveMessage()
- // 2 - up again to MessageListener()
- // which is where there is a catch-all exception block so it can notify event listeners.
- // 3 - MessageListener then again calls RaiseError().
- // There the exception is checked for the exception thrown here (ConnectionLost), and if it matches it will not call Session.SendDisconnect().
- //
- // Adding a check for this._isDisconnecting causes ReceiveMessage() to throw SshConnectionException: "Bad packet length {0}".
- //
- if (_isDisconnecting)
- throw new SshConnectionException("An established connection was aborted by the software in your host machine.", DisconnectReason.ConnectionLost);
- throw new SshConnectionException("An established connection was aborted by the server.", DisconnectReason.ConnectionLost);
- }
- catch (SocketException exp)
- {
- if (exp.SocketErrorCode == SocketError.ConnectionAborted)
- {
- buffer = new byte[length];
- this.Disconnect();
- return;
- }
- if (exp.SocketErrorCode == SocketError.WouldBlock ||
- exp.SocketErrorCode == SocketError.IOPending ||
- exp.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
- {
- // socket buffer is probably empty, wait and try again
- Thread.Sleep(30);
- }
- else
- throw; // any serious error occurred
- }
- } while (receivedTotal < length);
- }
- partial void SocketWrite(byte[] data)
- {
- var sent = 0; // how many bytes is already sent
- var length = data.Length;
- do
- {
- try
- {
- sent += this._socket.Send(data, sent, length - sent, SocketFlags.None);
- }
- catch (SocketException ex)
- {
- if (ex.SocketErrorCode == SocketError.WouldBlock ||
- ex.SocketErrorCode == SocketError.IOPending ||
- ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
- {
- // socket buffer is probably full, wait and try again
- Thread.Sleep(30);
- }
- else
- throw; // any serious error occurr
- }
- } while (sent < length);
- }
- [Conditional("DEBUG")]
- partial void Log(string text)
- {
- this._log.TraceEvent(TraceEventType.Verbose, 1, text);
- }
- }
- }
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