| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769 |  using System;using System.Threading;using Renci.SshNet.Common;using Renci.SshNet.Messages;using Renci.SshNet.Messages.Connection;using System.Globalization;namespace Renci.SshNet.Channels{    /// <summary>    /// Represents base class for SSH channel implementations.    /// </summary>    internal abstract class Channel : IDisposable    {        private EventWaitHandle _channelClosedWaitHandle = new ManualResetEvent(false);        private EventWaitHandle _channelServerWindowAdjustWaitHandle = new ManualResetEvent(false);        private EventWaitHandle _errorOccuredWaitHandle = new ManualResetEvent(false);        private EventWaitHandle _disconnectedWaitHandle = new ManualResetEvent(false);        private readonly object _serverWindowSizeLock = new object();        private bool _closeMessageSent;        private uint _initialWindowSize;        private uint? _remoteWindowSize;        private uint? _remoteChannelNumber;        private uint? _remotePacketSize;        private Session _session;        /// <summary>        /// Gets the session.        /// </summary>        /// <value>        ///  Thhe session.        /// </value>        protected Session Session        {            get { return _session; }        }        /// <summary>        /// Gets the type of the channel.        /// </summary>        /// <value>        /// The type of the channel.        /// </value>        public abstract ChannelTypes ChannelType { get; }        /// <summary>        /// Gets the local channel number.        /// </summary>        public uint LocalChannelNumber { get; private set; }        /// <summary>        /// Gets the maximum size of a packet.        /// </summary>        /// <value>        /// The maximum size of a packet.        /// </value>        public uint LocalPacketSize { get; private set; }        /// <summary>        /// Gets the size of the local window.        /// </summary>        /// <value>        /// The size of the local window.        /// </value>        public uint LocalWindowSize { get; private set; }        /// <summary>        /// Gets the remote channel number.        /// </summary>        /// <value>        /// The remote channel number.        /// </value>        public uint RemoteChannelNumber        {            get            {                if (!_remoteChannelNumber.HasValue)                    throw CreateRemoteChannelInfoNotAvailableException();                return _remoteChannelNumber.Value;            }            private set            {                _remoteChannelNumber = value;            }        }        /// <summary>        /// Gets the maximum size of a data packet that we can send using the channel.        /// </summary>        /// <value>        /// The maximum size of data that can be sent using a <see cref="ChannelDataMessage"/>        /// on the current channel.        /// </value>        /// <exception cref="InvalidOperationException">The channel has not been opened, or the open has not yet been confirmed.</exception>        public uint RemotePacketSize        {            get            {                if (!_remotePacketSize.HasValue)                    throw CreateRemoteChannelInfoNotAvailableException();                return _remotePacketSize.Value;            }            private set            {                _remotePacketSize = value;            }        }        /// <summary>        /// Gets the window size of the remote server.        /// </summary>        /// <value>        /// The size of the server window.        /// </value>        public uint RemoteWindowSize        {            get            {                if (!_remoteWindowSize.HasValue)                    throw CreateRemoteChannelInfoNotAvailableException();                return _remoteWindowSize.Value;            }            private set            {                _remoteWindowSize = value;            }        }        /// <summary>        /// Gets a value indicating whether this channel is open.        /// </summary>        /// <value>        /// <c>true</c> if this channel is open; otherwise, <c>false</c>.        /// </value>        public bool IsOpen { get; protected set; }        #region Message events        /// <summary>        /// Occurs when <see cref="ChannelDataMessage"/> message received        /// </summary>        public event EventHandler<ChannelDataEventArgs> DataReceived;        /// <summary>        /// Occurs when <see cref="ChannelExtendedDataMessage"/> message received        /// </summary>        public event EventHandler<ChannelDataEventArgs> ExtendedDataReceived;        /// <summary>        /// Occurs when <see cref="ChannelEofMessage"/> message received        /// </summary>        public event EventHandler<ChannelEventArgs> EndOfData;        /// <summary>        /// Occurs when <see cref="ChannelCloseMessage"/> message received        /// </summary>        public event EventHandler<ChannelEventArgs> Closed;        /// <summary>        /// Occurs when <see cref="ChannelRequestMessage"/> message received        /// </summary>        public event EventHandler<ChannelRequestEventArgs> RequestReceived;        /// <summary>        /// Occurs when <see cref="ChannelSuccessMessage"/> message received        /// </summary>        public event EventHandler<ChannelEventArgs> RequestSuccessed;        /// <summary>        /// Occurs when <see cref="ChannelFailureMessage"/> message received        /// </summary>        public event EventHandler<ChannelEventArgs> RequestFailed;        #endregion        /// <summary>        /// Gets a value indicating whether the session is connected.        /// </summary>        /// <value>        /// <c>true</c> if the session is connected; otherwise, <c>false</c>.        /// </value>        protected bool IsConnected        {            get { return this._session.IsConnected; }        }        /// <summary>        /// Gets the connection info.        /// </summary>        /// <value>The connection info.</value>        protected ConnectionInfo ConnectionInfo        {            get { return this._session.ConnectionInfo; }        }        /// <summary>        /// Gets the session semaphore to control number of session channels        /// </summary>        /// <value>The session semaphore.</value>        protected SemaphoreLight SessionSemaphore        {            get { return this._session.SessionSemaphore; }        }        /// <summary>        /// Initializes the channel.        /// </summary>        /// <param name="session">The session.</param>        /// <param name="localWindowSize">Size of the window.</param>        /// <param name="localPacketSize">Size of the packet.</param>        internal virtual void Initialize(Session session, uint localWindowSize, uint localPacketSize)        {            _session = session;            _initialWindowSize = localWindowSize;            LocalPacketSize = localPacketSize;            LocalWindowSize = localWindowSize;  // Initial window size            LocalChannelNumber = session.NextChannelNumber;            _session.ChannelWindowAdjustReceived += OnChannelWindowAdjust;            _session.ChannelDataReceived += OnChannelData;            _session.ChannelExtendedDataReceived += OnChannelExtendedData;            _session.ChannelEofReceived += OnChannelEof;            _session.ChannelCloseReceived += OnChannelClose;            _session.ChannelRequestReceived += OnChannelRequest;            _session.ChannelSuccessReceived += OnChannelSuccess;            _session.ChannelFailureReceived += OnChannelFailure;            _session.ErrorOccured += Session_ErrorOccured;            _session.Disconnected += Session_Disconnected;        }        protected void InitializeRemoteInfo(uint remoteChannelNumber, uint remoteWindowSize, uint remotePacketSize)        {            RemoteChannelNumber = remoteChannelNumber;            RemoteWindowSize = remoteWindowSize;            RemotePacketSize = remotePacketSize;        }        /// <summary>        /// Sends the SSH_MSG_CHANNEL_EOF message.        /// </summary>        internal void SendEof()        {            //  Send EOF message first when channel need to be closed            this.SendMessage(new ChannelEofMessage(this.RemoteChannelNumber));        }        internal void SendData(byte[] buffer)        {            this.SendMessage(new ChannelDataMessage(this.RemoteChannelNumber, buffer));        }        /// <summary>        /// Closes the channel.        /// </summary>        public virtual void Close()        {            this.Close(true);        }        #region Channel virtual methods        /// <summary>        /// Called when channel window need to be adjust.        /// </summary>        /// <param name="bytesToAdd">The bytes to add.</param>        protected virtual void OnWindowAdjust(uint bytesToAdd)        {            lock (this._serverWindowSizeLock)            {                this.RemoteWindowSize += bytesToAdd;            }            this._channelServerWindowAdjustWaitHandle.Set();        }        /// <summary>        /// Called when channel data is received.        /// </summary>        /// <param name="data">The data.</param>        protected virtual void OnData(byte[] data)        {            this.AdjustDataWindow(data);            var dataReceived = DataReceived;            if (dataReceived != null)                dataReceived(this, new ChannelDataEventArgs(LocalChannelNumber, data));        }        /// <summary>        /// Called when channel extended data is received.        /// </summary>        /// <param name="data">The data.</param>        /// <param name="dataTypeCode">The data type code.</param>        protected virtual void OnExtendedData(byte[] data, uint dataTypeCode)        {            this.AdjustDataWindow(data);            var extendedDataReceived = ExtendedDataReceived;            if (extendedDataReceived != null)                extendedDataReceived(this, new ChannelDataEventArgs(LocalChannelNumber, data, dataTypeCode));        }        /// <summary>        /// Called when channel has no more data to receive.        /// </summary>        protected virtual void OnEof()        {            var endOfData = EndOfData;            if (endOfData != null)                endOfData(this, new ChannelEventArgs(LocalChannelNumber));        }        /// <summary>        /// Called when channel is closed by the server.        /// </summary>        protected virtual void OnClose()        {            this.Close(false);            var closed = Closed;            if (closed != null)                closed(this, new ChannelEventArgs(LocalChannelNumber));        }        /// <summary>        /// Called when channel request received.        /// </summary>        /// <param name="info">Channel request information.</param>        protected virtual void OnRequest(RequestInfo info)        {            var requestReceived = RequestReceived;            if (requestReceived != null)                requestReceived(this, new ChannelRequestEventArgs(info));        }        /// <summary>        /// Called when channel request was successful        /// </summary>        protected virtual void OnSuccess()        {            var requestSuccessed = RequestSuccessed;            if (requestSuccessed != null)                requestSuccessed(this, new ChannelEventArgs(LocalChannelNumber));        }        /// <summary>        /// Called when channel request failed.        /// </summary>        protected virtual void OnFailure()        {            var requestFailed = RequestFailed;            if (requestFailed != null)                requestFailed(this, new ChannelEventArgs(LocalChannelNumber));        }        #endregion        /// <summary>        /// Sends SSH message to the server.        /// </summary>        /// <param name="message">The message.</param>        protected void SendMessage(Message message)        {            // send channel messages only while channel is open            if (!this.IsOpen)                return;            this._session.SendMessage(message);        }        /// <summary>        /// Sends close channel message to the server, and marks the channel closed.        /// </summary>        /// <param name="message">The message to send.</param>        private void SendMessage(ChannelCloseMessage message)        {            // send channel messages only while channel is open            if (!this.IsOpen)                return;            this._session.SendMessage(message);            // when channel close message is sent channel considered to be closed            this.IsOpen = false;        }        /// <summary>        /// Sends channel data message to the servers.        /// </summary>        /// <param name="message">Channel data message.</param>        /// <remarks>        /// <para>        /// When the data of the message exceeds the maximum packet size or the remote window        /// size does not allow the full message to be sent, then this method will send the        /// data in multiple chunks and will only wait for the remote window size to be adjusted        /// when its zero.        /// </para>        /// <para>        /// This is done to support SSH servers will a small window size that do not agressively        /// increase their window size. We need to take into account that there may be SSH        /// servers that only increase their window size when it has reached zero.        /// </para>        /// </remarks>        protected void SendMessage(ChannelDataMessage message)        {            // send channel messages only while channel is open            if (!this.IsOpen)                return;            var totalDataLength = message.Data.Length;            var totalDataSent = 0;            var totalBytesToSend = totalDataLength;            while (totalBytesToSend > 0)            {                var dataThatCanBeSentInMessage = GetDataLengthThatCanBeSentInMessage(totalBytesToSend);                if (dataThatCanBeSentInMessage == totalDataLength)                {                    // we can send the message in one chunk                    this._session.SendMessage(message);                }                else                {                    // we need to send the message in multiple chunks                    var dataToSend = new byte[dataThatCanBeSentInMessage];                    Array.Copy(message.Data, totalDataSent, dataToSend, 0, dataThatCanBeSentInMessage);                    this._session.SendMessage(new ChannelDataMessage(message.LocalChannelNumber, dataToSend));                }                totalDataSent += dataThatCanBeSentInMessage;                totalBytesToSend -= dataThatCanBeSentInMessage;            }        }        /// <summary>        /// Sends channel extended data message to the servers.        /// </summary>        /// <param name="message">Channel data message.</param>        /// <remarks>        /// <para>        /// When the data of the message exceeds the maximum packet size or the remote window        /// size does not allow the full message to be sent, then this method will send the        /// data in multiple chunks and will only wait for the remote window size to be adjusted        /// when its zero.        /// </para>        /// <para>        /// This is done to support SSH servers will a small window size that do not agressively        /// increase their window size. We need to take into account that there may be SSH        /// servers that only increase their window size when it has reached zero.        /// </para>        /// </remarks>        protected void SendMessage(ChannelExtendedDataMessage message)        {            // end channel messages only while channel is open            if (!this.IsOpen)                return;            var totalDataLength = message.Data.Length;            var totalDataSent = 0;            var totalBytesToSend = totalDataLength;            while (totalBytesToSend > 0)            {                var dataThatCanBeSentInMessage = GetDataLengthThatCanBeSentInMessage(totalBytesToSend);                if (dataThatCanBeSentInMessage == totalDataLength)                {                    // we can send the message in one chunk                    this._session.SendMessage(message);                }                else                {                    // we need to send the message in multiple chunks                    var dataToSend = new byte[dataThatCanBeSentInMessage];                    Array.Copy(message.Data, totalDataSent, dataToSend, 0, dataThatCanBeSentInMessage);                    this._session.SendMessage(new ChannelExtendedDataMessage(message.LocalChannelNumber,                        message.DataTypeCode, dataToSend));                }                totalDataSent += dataThatCanBeSentInMessage;                totalBytesToSend -= dataThatCanBeSentInMessage;            }        }        /// <summary>        /// Waits for the handle to be signaled or for an error to occurs.        /// </summary>        /// <param name="waitHandle">The wait handle.</param>        protected void WaitOnHandle(WaitHandle waitHandle)        {            this._session.WaitOnHandle(waitHandle);        }        protected virtual void Close(bool wait)        {            // send message to close the channel on the server            // ignore sending close message when client not connected            if (!_closeMessageSent && this.IsConnected)            {                lock (this)                {                    if (!_closeMessageSent)                    {                        this.SendMessage(new ChannelCloseMessage(this.RemoteChannelNumber));                        this._closeMessageSent = true;                    }                }            }            else            {                // also mark the channel closed if the session is no longer connected                IsOpen = false;            }            // wait for channel to be closed            if (wait)            {                WaitOnHandle(this._channelClosedWaitHandle);            }        }        protected virtual void OnDisconnected()        {        }        protected virtual void OnErrorOccured(Exception exp)        {        }        private void Session_Disconnected(object sender, EventArgs e)        {            this.OnDisconnected();            //  If object is disposed or being disposed don't handle this event            if (this._isDisposed)                return;            var disconnectedWaitHandle = this._disconnectedWaitHandle;            if (disconnectedWaitHandle != null)                disconnectedWaitHandle.Set();        }        private void Session_ErrorOccured(object sender, ExceptionEventArgs e)        {            this.OnErrorOccured(e.Exception);            //  If object is disposed or being disposed don't handle this event            if (this._isDisposed)                return;            var errorOccuredWaitHandle = this._errorOccuredWaitHandle;            if (errorOccuredWaitHandle != null)                errorOccuredWaitHandle.Set();        }        #region Channel message event handlers        private void OnChannelWindowAdjust(object sender, MessageEventArgs<ChannelWindowAdjustMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                this.OnWindowAdjust(e.Message.BytesToAdd);            }        }        private void OnChannelData(object sender, MessageEventArgs<ChannelDataMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                this.OnData(e.Message.Data);            }        }        private void OnChannelExtendedData(object sender, MessageEventArgs<ChannelExtendedDataMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                this.OnExtendedData(e.Message.Data, e.Message.DataTypeCode);            }        }        private void OnChannelEof(object sender, MessageEventArgs<ChannelEofMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                this.OnEof();            }        }        private void OnChannelClose(object sender, MessageEventArgs<ChannelCloseMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                this.OnClose();                var channelClosedWaitHandle = _channelClosedWaitHandle;                if (channelClosedWaitHandle != null)                    channelClosedWaitHandle.Set();            }        }        private void OnChannelRequest(object sender, MessageEventArgs<ChannelRequestMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                if (this._session.ConnectionInfo.ChannelRequests.ContainsKey(e.Message.RequestName))                {                    //  Get request specific class                    var requestInfo = this._session.ConnectionInfo.ChannelRequests[e.Message.RequestName];                    //  Load request specific data                    requestInfo.Load(e.Message.RequestData);                    //  Raise request specific event                    this.OnRequest(requestInfo);                }                else                {                    throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, "Request '{0}' is not supported.", e.Message.RequestName));                }            }        }        private void OnChannelSuccess(object sender, MessageEventArgs<ChannelSuccessMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                this.OnSuccess();            }        }        private void OnChannelFailure(object sender, MessageEventArgs<ChannelFailureMessage> e)        {            if (e.Message.LocalChannelNumber == this.LocalChannelNumber)            {                this.OnFailure();            }        }        #endregion        private void AdjustDataWindow(byte[] messageData)        {            this.LocalWindowSize -= (uint)messageData.Length;            //  Adjust window if window size is too low            if (this.LocalWindowSize < this.LocalPacketSize)            {                this.SendMessage(new ChannelWindowAdjustMessage(this.RemoteChannelNumber, this._initialWindowSize - this.LocalWindowSize));                this.LocalWindowSize = this._initialWindowSize;            }        }        /// <summary>        /// Determines the length of data that currently can be sent in a single message.        /// </summary>        /// <param name="messageLength">The length of the message that must be sent.</param>        /// <returns>        /// The actual data length that currently can be sent.        /// </returns>        private int GetDataLengthThatCanBeSentInMessage(int messageLength)        {            do            {                lock (this._serverWindowSizeLock)                {                    var serverWindowSize = RemoteWindowSize;                    if (serverWindowSize == 0)                    {                        // allow us to be signal when remote window size is adjusted                        this._channelServerWindowAdjustWaitHandle.Reset();                    }                    else                    {                        var bytesThatCanBeSent = Math.Min(Math.Min(RemotePacketSize, (uint) messageLength),                            serverWindowSize);                        this.RemoteWindowSize -= bytesThatCanBeSent;                        return (int) bytesThatCanBeSent;                    }                }                // wait for remote window size to change                this.WaitOnHandle(this._channelServerWindowAdjustWaitHandle);            } while (true);        }        private InvalidOperationException CreateRemoteChannelInfoNotAvailableException()        {            throw new InvalidOperationException("The channel has not been opened, or the open has not yet been confirmed.");        }        #region IDisposable Members        private bool _isDisposed;        /// <summary>        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.        /// </summary>        public void Dispose()        {            this.Dispose(true);            GC.SuppressFinalize(this);        }        /// <summary>        /// Releases unmanaged and - optionally - managed resources        /// </summary>        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>        protected virtual void Dispose(bool disposing)        {            // Check to see if Dispose has already been called.            if (!this._isDisposed)            {                // If disposing equals true, dispose all managed                // and unmanaged resources.                if (disposing)                {                    this.Close(false);                    // Dispose managed resources.                    if (this._channelClosedWaitHandle != null)                    {                        this._channelClosedWaitHandle.Dispose();                        this._channelClosedWaitHandle = null;                    }                    if (this._channelServerWindowAdjustWaitHandle != null)                    {                        this._channelServerWindowAdjustWaitHandle.Dispose();                        this._channelServerWindowAdjustWaitHandle = null;                    }                    if (this._errorOccuredWaitHandle != null)                    {                        this._errorOccuredWaitHandle.Dispose();                        this._errorOccuredWaitHandle = null;                    }                    if (this._disconnectedWaitHandle != null)                    {                        this._disconnectedWaitHandle.Dispose();                        this._disconnectedWaitHandle = null;                    }                }                //  Ensure that all events are detached from current instance                this._session.ChannelWindowAdjustReceived -= OnChannelWindowAdjust;                this._session.ChannelDataReceived -= OnChannelData;                this._session.ChannelExtendedDataReceived -= OnChannelExtendedData;                this._session.ChannelEofReceived -= OnChannelEof;                this._session.ChannelCloseReceived -= OnChannelClose;                this._session.ChannelRequestReceived -= OnChannelRequest;                this._session.ChannelSuccessReceived -= OnChannelSuccess;                this._session.ChannelFailureReceived -= OnChannelFailure;                this._session.ErrorOccured -= Session_ErrorOccured;                this._session.Disconnected -= Session_Disconnected;                // Note disposing has been done.                this._isDisposed = true;            }        }        /// <summary>        /// Releases unmanaged resources and performs other cleanup operations before the        /// <see cref="Channel"/> is reclaimed by garbage collection.        /// </summary>        ~Channel()        {            // Do not re-create Dispose clean-up code here.            // Calling Dispose(false) is optimal in terms of            // readability and maintainability.            this.Dispose(false);        }        #endregion    }}
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