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- using System;
- using System.Globalization;
- using System.Text;
- using System.Threading;
- using Renci.SshNet.Channels;
- using Renci.SshNet.Common;
- namespace Renci.SshNet.Sftp
- {
- /// <summary>
- /// Base class for SSH subsystem implementations
- /// </summary>
- internal abstract class SubsystemSession : IDisposable
- {
- private readonly ISession _session;
- private readonly string _subsystemName;
- private IChannelSession _channel;
- private Exception _exception;
- private EventWaitHandle _errorOccuredWaitHandle = new ManualResetEvent(false);
- private EventWaitHandle _channelClosedWaitHandle = new ManualResetEvent(false);
- /// <summary>
- /// Specifies a timeout to wait for operation to complete
- /// </summary>
- protected TimeSpan _operationTimeout;
- /// <summary>
- /// Occurs when an error occurred.
- /// </summary>
- public event EventHandler<ExceptionEventArgs> ErrorOccurred;
- /// <summary>
- /// Occurs when session has been disconnected form the server.
- /// </summary>
- public event EventHandler<EventArgs> Disconnected;
- /// <summary>
- /// Gets the channel associated with this session.
- /// </summary>
- /// <value>
- /// The channel associated with this session.
- /// </value>
- internal IChannelSession Channel
- {
- get { return _channel; }
- }
- /// <summary>
- /// Gets the character encoding to use.
- /// </summary>
- protected Encoding Encoding { get; private set; }
- /// <summary>
- /// Initializes a new instance of the SubsystemSession class.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="subsystemName">Name of the subsystem.</param>
- /// <param name="operationTimeout">The operation timeout.</param>
- /// <param name="encoding">The character encoding to use.</param>
- /// <exception cref="ArgumentNullException"><paramref name="session" /> or <paramref name="subsystemName" /> or <paramref name="encoding"/>is null.</exception>
- protected SubsystemSession(ISession session, string subsystemName, TimeSpan operationTimeout, Encoding encoding)
- {
- if (session == null)
- throw new ArgumentNullException("session");
- if (subsystemName == null)
- throw new ArgumentNullException("subsystemName");
- if (encoding == null)
- throw new ArgumentNullException("encoding");
- this._session = session;
- this._subsystemName = subsystemName;
- this._operationTimeout = operationTimeout;
- this.Encoding = encoding;
- }
- /// <summary>
- /// Connects subsystem on SSH channel.
- /// </summary>
- public void Connect()
- {
- this._channel = this._session.CreateChannelSession();
- this._session.ErrorOccured += Session_ErrorOccured;
- this._session.Disconnected += Session_Disconnected;
- this._channel.DataReceived += Channel_DataReceived;
- this._channel.Closed += Channel_Closed;
- this._channel.Open();
- this._channel.SendSubsystemRequest(_subsystemName);
- this.OnChannelOpen();
- }
- /// <summary>
- /// Disconnects subsystem channel.
- /// </summary>
- public void Disconnect()
- {
- this._channel.SendEof();
- this._channel.Close();
- }
- /// <summary>
- /// Sends data to the subsystem.
- /// </summary>
- /// <param name="data">The data to be sent.</param>
- public void SendData(byte[] data)
- {
- this._channel.SendData(data);
- }
- /// <summary>
- /// Called when channel is open.
- /// </summary>
- protected abstract void OnChannelOpen();
- /// <summary>
- /// Called when data is received.
- /// </summary>
- /// <param name="dataTypeCode">The data type code.</param>
- /// <param name="data">The data.</param>
- protected abstract void OnDataReceived(uint dataTypeCode, byte[] data);
- /// <summary>
- /// Raises the error.
- /// </summary>
- /// <param name="error">The error.</param>
- protected void RaiseError(Exception error)
- {
- this._exception = error;
- var errorOccuredWaitHandle = _errorOccuredWaitHandle;
- if (errorOccuredWaitHandle != null)
- errorOccuredWaitHandle.Set();
- SignalErrorOccurred(error);
- }
- private void Channel_DataReceived(object sender, ChannelDataEventArgs e)
- {
- this.OnDataReceived(e.DataTypeCode, e.Data);
- }
- private void Channel_Closed(object sender, ChannelEventArgs e)
- {
- var channelClosedWaitHandle = _channelClosedWaitHandle;
- if (channelClosedWaitHandle != null)
- channelClosedWaitHandle.Set();
- }
- internal void WaitOnHandle(WaitHandle waitHandle, TimeSpan operationTimeout)
- {
- var waitHandles = new[]
- {
- this._errorOccuredWaitHandle,
- this._channelClosedWaitHandle,
- waitHandle
- };
- switch (WaitHandle.WaitAny(waitHandles, operationTimeout))
- {
- case 0:
- throw this._exception;
- case 1:
- throw new SshException("Channel was closed.");
- case WaitHandle.WaitTimeout:
- throw new SshOperationTimeoutException(string.Format(CultureInfo.CurrentCulture, "Operation has timed out."));
- }
- }
- private void Session_Disconnected(object sender, EventArgs e)
- {
- SignalDisconnected();
- this.RaiseError(new SshException("Connection was lost"));
- }
- private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
- {
- this.RaiseError(e.Exception);
- }
- private void SignalErrorOccurred(Exception error)
- {
- var errorOccurred = ErrorOccurred;
- if (errorOccurred != null)
- {
- errorOccurred(this, new ExceptionEventArgs(error));
- }
- }
- private void SignalDisconnected()
- {
- var disconnected = Disconnected;
- if (disconnected != null)
- {
- disconnected(this, new EventArgs());
- }
- }
- #region IDisposable Members
- private bool _isDisposed;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._isDisposed)
- {
- if (this._channel != null)
- {
- this._channel.DataReceived -= Channel_DataReceived;
- this._channel.Closed -= Channel_Closed;
- this._channel.Dispose();
- this._channel = null;
- }
- this._session.ErrorOccured -= Session_ErrorOccured;
- this._session.Disconnected -= Session_Disconnected;
- // If disposing equals true, dispose all managed
- // and unmanaged resources.
- if (disposing)
- {
- // Dispose managed resources.
- if (this._errorOccuredWaitHandle != null)
- {
- this._errorOccuredWaitHandle.Dispose();
- this._errorOccuredWaitHandle = null;
- }
- if (this._channelClosedWaitHandle != null)
- {
- this._channelClosedWaitHandle.Dispose();
- this._channelClosedWaitHandle = null;
- }
- }
- // Note disposing has been done.
- _isDisposed = true;
- }
- }
- /// <summary>
- /// Finalizes an instance of the <see cref="SubsystemSession" /> class.
- /// </summary>
- ~SubsystemSession()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- Dispose(false);
- }
- #endregion
- }
- }
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