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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Security.Cryptography;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Threading;
- using Renci.SshNet.Channels;
- using Renci.SshNet.Common;
- using Renci.SshNet.Compression;
- using Renci.SshNet.Messages;
- using Renci.SshNet.Messages.Authentication;
- using Renci.SshNet.Messages.Connection;
- using Renci.SshNet.Messages.Transport;
- using Renci.SshNet.Security;
- using System.Globalization;
- using Renci.SshNet.Security.Cryptography;
- namespace Renci.SshNet
- {
- /// <summary>
- /// Provides functionality to connect and interact with SSH server.
- /// </summary>
- public partial class Session : IDisposable, ISession
- {
- /// <summary>
- /// Specifies maximum packet size defined by the protocol.
- /// </summary>
- private const int MaximumSshPacketSize = LocalChannelDataPacketSize + 3000;
- /// <summary>
- /// Holds the initial local window size for the channels.
- /// </summary>
- /// <value>
- /// 2 MB.
- /// </value>
- private const int InitialLocalWindowSize = LocalChannelDataPacketSize * 32;
- /// <summary>
- /// Holds the maximum size of channel data packets that we receive.
- /// </summary>
- /// <value>
- /// 64 KB.
- /// </value>
- private const int LocalChannelDataPacketSize = 1024*64;
- private static readonly RNGCryptoServiceProvider Randomizer = new RNGCryptoServiceProvider();
- #if SILVERLIGHT
- private static readonly Regex ServerVersionRe = new Regex("^SSH-(?<protoversion>[^-]+)-(?<softwareversion>.+)( SP.+)?$");
- #else
- private static readonly Regex ServerVersionRe = new Regex("^SSH-(?<protoversion>[^-]+)-(?<softwareversion>.+)( SP.+)?$", RegexOptions.Compiled);
- #endif
- /// <summary>
- /// Controls how many authentication attempts can take place at the same time.
- /// </summary>
- /// <remarks>
- /// Some server may restrict number to prevent authentication attacks
- /// </remarks>
- private static readonly SemaphoreLight AuthenticationConnection = new SemaphoreLight(3);
- /// <summary>
- /// Holds metada about session messages
- /// </summary>
- private IEnumerable<MessageMetadata> _messagesMetadata;
- /// <summary>
- /// Holds connection socket.
- /// </summary>
- private Socket _socket;
- /// <summary>
- /// Holds locker object for the socket
- /// </summary>
- private readonly object _socketLock = new object();
- /// <summary>
- /// Holds reference to task that listens for incoming messages
- /// </summary>
- private EventWaitHandle _messageListenerCompleted;
- /// <summary>
- /// Specifies outbound packet number
- /// </summary>
- private volatile UInt32 _outboundPacketSequence;
- /// <summary>
- /// Specifies incoming packet number
- /// </summary>
- private UInt32 _inboundPacketSequence;
- /// <summary>
- /// WaitHandle to signal that last service request was accepted
- /// </summary>
- private EventWaitHandle _serviceAccepted = new AutoResetEvent(false);
- /// <summary>
- /// WaitHandle to signal that exception was thrown by another thread.
- /// </summary>
- private EventWaitHandle _exceptionWaitHandle = new ManualResetEvent(false);
- /// <summary>
- /// WaitHandle to signal that key exchange was completed.
- /// </summary>
- private EventWaitHandle _keyExchangeCompletedWaitHandle = new ManualResetEvent(false);
- /// <summary>
- /// WaitHandle to signal that bytes have been read from the socket.
- /// </summary>
- private EventWaitHandle _bytesReadFromSocket = new ManualResetEvent(false);
- /// <summary>
- /// WaitHandle to signal that key exchange is in progress.
- /// </summary>
- private bool _keyExchangeInProgress;
- /// <summary>
- /// Exception that need to be thrown by waiting thread
- /// </summary>
- private Exception _exception;
- /// <summary>
- /// Specifies whether connection is authenticated
- /// </summary>
- private bool _isAuthenticated;
- /// <summary>
- /// Specifies whether user issued Disconnect command or not
- /// </summary>
- private bool _isDisconnecting;
- private KeyExchange _keyExchange;
- private HashAlgorithm _serverMac;
- private HashAlgorithm _clientMac;
- private Cipher _clientCipher;
- private Cipher _serverCipher;
- private Compressor _serverDecompression;
- private Compressor _clientCompression;
- private SemaphoreLight _sessionSemaphore;
- /// <summary>
- /// Gets the session semaphore that controls session channels.
- /// </summary>
- /// <value>The session semaphore.</value>
- public SemaphoreLight SessionSemaphore
- {
- get
- {
- if (this._sessionSemaphore == null)
- {
- lock (this)
- {
- if (this._sessionSemaphore == null)
- {
- this._sessionSemaphore = new SemaphoreLight(this.ConnectionInfo.MaxSessions);
- }
- }
- }
- return this._sessionSemaphore;
- }
- }
- private bool _isDisconnectMessageSent;
- private uint _nextChannelNumber;
- /// <summary>
- /// Gets the next channel number.
- /// </summary>
- /// <value>The next channel number.</value>
- internal uint NextChannelNumber
- {
- get
- {
- uint result;
- lock (this)
- {
- result = this._nextChannelNumber++;
- }
- return result;
- }
- }
- /// <summary>
- /// Gets a value indicating whether the session is connected.
- /// </summary>
- /// <value>
- /// <c>true</c> if the session is connected; otherwise, <c>false</c>.
- /// </value>
- /// <remarks>
- /// This methods returns true in all but the following cases:
- /// <list type="bullet">
- /// <item>
- /// <description>The SSH_MSG_DISCONNECT message - which is used to disconnect from the server - has been sent.</description>
- /// </item>
- /// <item>
- /// <description>The client has not been authenticated successfully.</description>
- /// </item>
- /// <item>
- /// <description>The listener thread - which is used to receive messages from the server - has stopped.</description>
- /// </item>
- /// <item>
- /// <description>The socket used to communicate with the server is no longer connected.</description>
- /// </item>
- /// </list>
- /// </remarks>
- public bool IsConnected
- {
- get
- {
- if (_isDisconnectMessageSent || !this._isAuthenticated)
- return false;
- if (_messageListenerCompleted == null || _messageListenerCompleted.WaitOne(0))
- return false;
- var isSocketConnected = false;
- IsSocketConnected(ref isSocketConnected);
- return isSocketConnected;
- }
- }
- /// <summary>
- /// Gets the session id.
- /// </summary>
- /// <value>
- /// The session id, or <c>null</c> if the client has not been authenticated.
- /// </value>
- public byte[] SessionId { get; private set; }
- private Message _clientInitMessage;
- /// <summary>
- /// Gets the client init message.
- /// </summary>
- /// <value>The client init message.</value>
- public Message ClientInitMessage
- {
- get
- {
- if (this._clientInitMessage == null)
- {
- this._clientInitMessage = new KeyExchangeInitMessage
- {
- KeyExchangeAlgorithms = this.ConnectionInfo.KeyExchangeAlgorithms.Keys.ToArray(),
- ServerHostKeyAlgorithms = this.ConnectionInfo.HostKeyAlgorithms.Keys.ToArray(),
- EncryptionAlgorithmsClientToServer = this.ConnectionInfo.Encryptions.Keys.ToArray(),
- EncryptionAlgorithmsServerToClient = this.ConnectionInfo.Encryptions.Keys.ToArray(),
- MacAlgorithmsClientToServer = this.ConnectionInfo.HmacAlgorithms.Keys.ToArray(),
- MacAlgorithmsServerToClient = this.ConnectionInfo.HmacAlgorithms.Keys.ToArray(),
- CompressionAlgorithmsClientToServer = this.ConnectionInfo.CompressionAlgorithms.Keys.ToArray(),
- CompressionAlgorithmsServerToClient = this.ConnectionInfo.CompressionAlgorithms.Keys.ToArray(),
- LanguagesClientToServer = new[] {string.Empty},
- LanguagesServerToClient = new[] {string.Empty},
- FirstKexPacketFollows = false,
- Reserved = 0
- };
- }
- return this._clientInitMessage;
- }
- }
- /// <summary>
- /// Gets or sets the server version string.
- /// </summary>
- /// <value>The server version.</value>
- public string ServerVersion { get; private set; }
- /// <summary>
- /// Gets or sets the client version string.
- /// </summary>
- /// <value>The client version.</value>
- public string ClientVersion { get; private set; }
- /// <summary>
- /// Gets or sets the connection info.
- /// </summary>
- /// <value>The connection info.</value>
- public ConnectionInfo ConnectionInfo { get; private set; }
- /// <summary>
- /// Occurs when an error occurred.
- /// </summary>
- public event EventHandler<ExceptionEventArgs> ErrorOccured;
- /// <summary>
- /// Occurs when session has been disconnected from the server.
- /// </summary>
- public event EventHandler<EventArgs> Disconnected;
- /// <summary>
- /// Occurs when host key received.
- /// </summary>
- public event EventHandler<HostKeyEventArgs> HostKeyReceived;
- /// <summary>
- /// Occurs when <see cref="BannerMessage"/> message is received from the server.
- /// </summary>
- public event EventHandler<MessageEventArgs<BannerMessage>> UserAuthenticationBannerReceived;
- #region Message events
- /// <summary>
- /// Occurs when <see cref="DisconnectMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<DisconnectMessage>> DisconnectReceived;
- /// <summary>
- /// Occurs when <see cref="IgnoreMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<IgnoreMessage>> IgnoreReceived;
- /// <summary>
- /// Occurs when <see cref="UnimplementedMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<UnimplementedMessage>> UnimplementedReceived;
- /// <summary>
- /// Occurs when <see cref="DebugMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<DebugMessage>> DebugReceived;
- /// <summary>
- /// Occurs when <see cref="ServiceRequestMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ServiceRequestMessage>> ServiceRequestReceived;
- /// <summary>
- /// Occurs when <see cref="ServiceAcceptMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ServiceAcceptMessage>> ServiceAcceptReceived;
- /// <summary>
- /// Occurs when <see cref="KeyExchangeInitMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<KeyExchangeInitMessage>> KeyExchangeInitReceived;
- /// <summary>
- /// Occurs when <see cref="NewKeysMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<NewKeysMessage>> NewKeysReceived;
- /// <summary>
- /// Occurs when <see cref="RequestMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<RequestMessage>> UserAuthenticationRequestReceived;
- /// <summary>
- /// Occurs when <see cref="FailureMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<FailureMessage>> UserAuthenticationFailureReceived;
- /// <summary>
- /// Occurs when <see cref="SuccessMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<SuccessMessage>> UserAuthenticationSuccessReceived;
- /// <summary>
- /// Occurs when <see cref="GlobalRequestMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<GlobalRequestMessage>> GlobalRequestReceived;
- /// <summary>
- /// Occurs when <see cref="RequestSuccessMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<RequestSuccessMessage>> RequestSuccessReceived;
- /// <summary>
- /// Occurs when <see cref="RequestFailureMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<RequestFailureMessage>> RequestFailureReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelOpenMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelOpenMessage>> ChannelOpenReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelOpenConfirmationMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelOpenConfirmationMessage>> ChannelOpenConfirmationReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelOpenFailureMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelOpenFailureMessage>> ChannelOpenFailureReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelWindowAdjustMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelWindowAdjustMessage>> ChannelWindowAdjustReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelDataMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelDataMessage>> ChannelDataReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelExtendedDataMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelExtendedDataMessage>> ChannelExtendedDataReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelEofMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelEofMessage>> ChannelEofReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelCloseMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelCloseMessage>> ChannelCloseReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelRequestMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelRequestMessage>> ChannelRequestReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelSuccessMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelSuccessMessage>> ChannelSuccessReceived;
- /// <summary>
- /// Occurs when <see cref="ChannelFailureMessage"/> message received
- /// </summary>
- internal event EventHandler<MessageEventArgs<ChannelFailureMessage>> ChannelFailureReceived;
- /// <summary>
- /// Occurs when message received and is not handled by any of the event handlers
- /// </summary>
- internal event EventHandler<MessageEventArgs<Message>> MessageReceived;
- #endregion
- /// <summary>
- /// Initializes a new instance of the <see cref="Session"/> class.
- /// </summary>
- /// <param name="connectionInfo">The connection info.</param>
- /// <exception cref="ArgumentNullException"><paramref name="connectionInfo"/> is <c>null</c>.</exception>
- internal Session(ConnectionInfo connectionInfo)
- {
- if (connectionInfo == null)
- throw new ArgumentNullException("connectionInfo");
- this.ConnectionInfo = connectionInfo;
- //this.ClientVersion = string.Format(CultureInfo.CurrentCulture, "SSH-2.0-Renci.SshNet.SshClient.{0}", this.GetType().Assembly.GetName().Version);
- this.ClientVersion = string.Format(CultureInfo.CurrentCulture, "SSH-2.0-Renci.SshNet.SshClient.0.0.1");
- }
- /// <summary>
- /// Connects to the server.
- /// </summary>
- public void Connect()
- {
- if (this.IsConnected)
- return;
- try
- {
- AuthenticationConnection.Wait();
- if (this.IsConnected)
- return;
- lock (this)
- {
- // If connected don't connect again
- if (this.IsConnected)
- return;
- // reset connection specific information
- Reset();
- // Build list of available messages while connecting
- this._messagesMetadata = GetMessagesMetadata();
- switch (this.ConnectionInfo.ProxyType)
- {
- case ProxyTypes.None:
- this.SocketConnect(this.ConnectionInfo.Host, this.ConnectionInfo.Port);
- break;
- case ProxyTypes.Socks4:
- this.SocketConnect(this.ConnectionInfo.ProxyHost, this.ConnectionInfo.ProxyPort);
- this.ConnectSocks4();
- break;
- case ProxyTypes.Socks5:
- this.SocketConnect(this.ConnectionInfo.ProxyHost, this.ConnectionInfo.ProxyPort);
- this.ConnectSocks5();
- break;
- case ProxyTypes.Http:
- this.SocketConnect(this.ConnectionInfo.ProxyHost, this.ConnectionInfo.ProxyPort);
- this.ConnectHttp();
- break;
- }
- Match versionMatch;
- // Get server version from the server,
- // ignore text lines which are sent before if any
- while (true)
- {
- string serverVersion = string.Empty;
- this.SocketReadLine(ref serverVersion, ConnectionInfo.Timeout);
- if (serverVersion == null)
- throw new SshConnectionException("Server response does not contain SSH protocol identification.");
- versionMatch = ServerVersionRe.Match(serverVersion);
- if (versionMatch.Success)
- {
- this.ServerVersion = serverVersion;
- break;
- }
- }
- // Set connection versions
- this.ConnectionInfo.ServerVersion = this.ServerVersion;
- this.ConnectionInfo.ClientVersion = this.ClientVersion;
- // Get server SSH version
- var version = versionMatch.Result("${protoversion}");
- var softwareName = versionMatch.Result("${softwareversion}");
- this.Log(string.Format("Server version '{0}' on '{1}'.", version, softwareName));
- if (!(version.Equals("2.0") || version.Equals("1.99")))
- {
- throw new SshConnectionException(string.Format(CultureInfo.CurrentCulture, "Server version '{0}' is not supported.", version), DisconnectReason.ProtocolVersionNotSupported);
- }
- this.SocketWrite(Encoding.UTF8.GetBytes(string.Format(CultureInfo.InvariantCulture, "{0}\x0D\x0A", this.ClientVersion)));
- // Register Transport response messages
- this.RegisterMessage("SSH_MSG_DISCONNECT");
- this.RegisterMessage("SSH_MSG_IGNORE");
- this.RegisterMessage("SSH_MSG_UNIMPLEMENTED");
- this.RegisterMessage("SSH_MSG_DEBUG");
- this.RegisterMessage("SSH_MSG_SERVICE_ACCEPT");
- this.RegisterMessage("SSH_MSG_KEXINIT");
- this.RegisterMessage("SSH_MSG_NEWKEYS");
- // Some server implementations might sent this message first, prior establishing encryption algorithm
- this.RegisterMessage("SSH_MSG_USERAUTH_BANNER");
- // Start incoming request listener
- this._messageListenerCompleted = new ManualResetEvent(false);
- this.ExecuteThread(() =>
- {
- try
- {
- this.MessageListener();
- }
- finally
- {
- this._messageListenerCompleted.Set();
- }
- });
- // Wait for key exchange to be completed
- this.WaitOnHandle(this._keyExchangeCompletedWaitHandle);
- // If sessionId is not set then its not connected
- if (this.SessionId == null)
- {
- this.Disconnect();
- return;
- }
- // Request user authorization service
- this.SendMessage(new ServiceRequestMessage(ServiceName.UserAuthentication));
- // Wait for service to be accepted
- this.WaitOnHandle(this._serviceAccepted);
- if (string.IsNullOrEmpty(this.ConnectionInfo.Username))
- {
- throw new SshException("Username is not specified.");
- }
- this.ConnectionInfo.Authenticate(this);
- this._isAuthenticated = true;
- // Register Connection messages
- this.RegisterMessage("SSH_MSG_GLOBAL_REQUEST");
- this.RegisterMessage("SSH_MSG_REQUEST_SUCCESS");
- this.RegisterMessage("SSH_MSG_REQUEST_FAILURE");
- this.RegisterMessage("SSH_MSG_CHANNEL_OPEN_CONFIRMATION");
- this.RegisterMessage("SSH_MSG_CHANNEL_OPEN_FAILURE");
- this.RegisterMessage("SSH_MSG_CHANNEL_WINDOW_ADJUST");
- this.RegisterMessage("SSH_MSG_CHANNEL_EXTENDED_DATA");
- this.RegisterMessage("SSH_MSG_CHANNEL_REQUEST");
- this.RegisterMessage("SSH_MSG_CHANNEL_SUCCESS");
- this.RegisterMessage("SSH_MSG_CHANNEL_FAILURE");
- this.RegisterMessage("SSH_MSG_CHANNEL_DATA");
- this.RegisterMessage("SSH_MSG_CHANNEL_EOF");
- this.RegisterMessage("SSH_MSG_CHANNEL_CLOSE");
- Monitor.Pulse(this);
- }
- }
- finally
- {
- AuthenticationConnection.Release();
- }
- }
- /// <summary>
- /// Disconnects from the server.
- /// </summary>
- /// <remarks>
- /// This sends a <b>SSH_MSG_DISCONNECT</b> message to the server, waits for the
- /// server to close the socket on its end and subsequently closes the client socket.
- /// </remarks>
- public void Disconnect()
- {
- Disconnect(DisconnectReason.ByApplication, "Connection terminated by the client.");
- }
- private void Disconnect(DisconnectReason reason, string message)
- {
- this._isDisconnecting = true;
- // send disconnect message to the server if the connection is still open
- // and the disconnect message has not yet been sent
- //
- // note that this should also cause the listener thread to be stopped as
- // the server should respond by closing the socket
- SendDisconnect(reason, message);
- // disconnect socket, and dispose it
- SocketDisconnectAndDispose();
- if (_messageListenerCompleted != null)
- {
- // at this point, we are sure that the listener thread will stop
- // as we've disconnected the socket
- _messageListenerCompleted.WaitOne();
- _messageListenerCompleted.Dispose();
- _messageListenerCompleted = null;
- }
- }
- /// <summary>
- /// Create a new client channel.
- /// </summary>
- /// <typeparam name="T">The type of the channel.</typeparam>
- /// <returns>
- /// A new client channel.
- /// </returns>
- internal T CreateClientChannel<T>() where T : ClientChannel, new()
- {
- var channel = new T();
- lock (this)
- {
- channel.Initialize(this, InitialLocalWindowSize, LocalChannelDataPacketSize);
- }
- return channel;
- }
- internal T CreateServerChannel<T>(uint remoteChannelNumber, uint remoteWindowSize, uint remoteChannelDataPacketSize) where T : ServerChannel, new()
- {
- var channel = new T();
- lock (this)
- {
- channel.Initialize(this, InitialLocalWindowSize, LocalChannelDataPacketSize, remoteChannelNumber, remoteWindowSize,
- remoteChannelDataPacketSize);
- }
- return channel;
- }
- /// <summary>
- /// Sends "keep alive" message to keep connection alive.
- /// </summary>
- internal void SendKeepAlive()
- {
- this.SendMessage(new IgnoreMessage());
- }
- /// <summary>
- /// Waits for the specified handle or the exception handle for the receive thread
- /// to signal within the connection timeout.
- /// </summary>
- /// <param name="waitHandle">The wait handle.</param>
- /// <exception cref="SshConnectionException">A received package was invalid or failed the message integrity check.</exception>
- /// <exception cref="SshOperationTimeoutException">None of the handles are signaled in time and the session is not disconnecting.</exception>
- /// <exception cref="SocketException">A socket error was signaled while receiving messages from the server.</exception>
- /// <remarks>
- /// When neither handles are signaled in time and the session is not closing, then the
- /// session is disconnected.
- /// </remarks>
- internal void WaitOnHandle(WaitHandle waitHandle)
- {
- WaitOnHandle(waitHandle, ConnectionInfo.Timeout);
- }
- /// <summary>
- /// Waits for the specified handle or the exception handle for the receive thread
- /// to signal within the specified timeout.
- /// </summary>
- /// <param name="waitHandle">The wait handle.</param>
- /// <param name="timeout">The time to wait for any of the handles to become signaled.</param>
- /// <exception cref="SshConnectionException">A received package was invalid or failed the message integrity check.</exception>
- /// <exception cref="SshOperationTimeoutException">None of the handles are signaled in time and the session is not disconnecting.</exception>
- /// <exception cref="SocketException">A socket error was signaled while receiving messages from the server.</exception>
- /// <remarks>
- /// When neither handles are signaled in time and the session is not closing, then the
- /// session is disconnected.
- /// </remarks>
- internal void WaitOnHandle(WaitHandle waitHandle, TimeSpan timeout)
- {
- if (waitHandle == null)
- throw new ArgumentNullException("waitHandle");
- var waitHandles = new[]
- {
- this._exceptionWaitHandle,
- this._messageListenerCompleted,
- waitHandle
- };
- switch (WaitHandle.WaitAny(waitHandles, timeout))
- {
- case 0:
- throw this._exception;
- case 1:
- // when the session is NOT disconnecting, the listener should actually
- // never complete without setting the exception wait handle and should
- // end up in case 0...
- //
- // when the session is disconnecting, the completion of the listener
- // should not be considered an error (quite the oppposite actually)
- if (!_isDisconnecting)
- {
- throw new SshConnectionException("Client not connected.");
- }
- break;
- case WaitHandle.WaitTimeout:
- // when the session is NOT disconnecting, then we want to disconnect
- // the session altogether in case of a timeout, and throw a
- // SshOperationTimeoutException
- //
- // when the session is disconnecting, a timeout is likely when no
- // network connectivity is available; depending on the configured
- // timeout either the WaitAny times out first or a SocketException
- // detailing a timeout thrown hereby completing the listener thread
- // (which makes us end up in case 1). Either way, we do not want to
- // disconnect while we're already disconnecting and we do not want
- // to report an exception to the client when we're disconnecting
- // anyway
- if (!_isDisconnecting)
- {
- this.Disconnect(DisconnectReason.ByApplication, "Operation timeout");
- throw new SshOperationTimeoutException("Session operation has timed out");
- }
- break;
- }
- }
- /// <summary>
- /// Sends a message to the server.
- /// </summary>
- /// <param name="message">The message to send.</param>
- /// <exception cref="SshConnectionException">The client is not connected.</exception>
- /// <exception cref="SshOperationTimeoutException">The operation timed out.</exception>
- /// <exception cref="InvalidOperationException">The size of the packet exceeds the maximum size defined by the protocol.</exception>
- internal void SendMessage(Message message)
- {
- if (this._socket == null || !this._socket.CanWrite())
- throw new SshConnectionException("Client not connected.");
- if (this._keyExchangeInProgress && !(message is IKeyExchangedAllowed))
- {
- // Wait for key exchange to be completed
- this.WaitOnHandle(this._keyExchangeCompletedWaitHandle);
- }
- this.Log(string.Format("SendMessage to server '{0}': '{1}'.", message.GetType().Name, message));
- // Messages can be sent by different thread so we need to synchronize it
- var paddingMultiplier = this._clientCipher == null ? (byte)8 : Math.Max((byte)8, this._serverCipher.MinimumSize); // Should be recalculate base on cipher min length if cipher specified
- var messageData = message.GetBytes();
- if (this._clientCompression != null)
- {
- messageData = this._clientCompression.Compress(messageData);
- }
- var packetLength = messageData.Length + 4 + 1; // add length bytes and padding byte
- var paddingLength = (byte)((-packetLength) & (paddingMultiplier - 1));
- if (paddingLength < paddingMultiplier)
- {
- paddingLength += paddingMultiplier;
- }
- // Build Packet data
- var packetData = new byte[4 + 1 + messageData.Length + paddingLength];
- // Add packet length
- ((uint)packetData.Length - 4).GetBytes().CopyTo(packetData, 0);
- // Add packet padding length
- packetData[4] = paddingLength;
- // Add packet payload
- messageData.CopyTo(packetData, 4 + 1);
- // Add random padding
- var paddingBytes = new byte[paddingLength];
- Randomizer.GetBytes(paddingBytes);
- paddingBytes.CopyTo(packetData, 4 + 1 + messageData.Length);
- // Lock handling of _outboundPacketSequence since it must be sent sequently to server
- lock (this._socketLock)
- {
- if (this._socket == null || !this._socket.Connected)
- throw new SshConnectionException("Client not connected.");
- // Calculate packet hash
- var hashData = new byte[4 + packetData.Length];
- this._outboundPacketSequence.GetBytes().CopyTo(hashData, 0);
- packetData.CopyTo(hashData, 4);
- // Encrypt packet data
- if (this._clientCipher != null)
- {
- packetData = this._clientCipher.Encrypt(packetData);
- }
- if (packetData.Length > MaximumSshPacketSize)
- {
- throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, "Packet is too big. Maximum packet size is {0} bytes.", MaximumSshPacketSize));
- }
- if (this._clientMac == null)
- {
- this.SocketWrite(packetData);
- }
- else
- {
- var hash = this._clientMac.ComputeHash(hashData.ToArray());
- var data = new byte[packetData.Length + this._clientMac.HashSize / 8];
- packetData.CopyTo(data, 0);
- hash.CopyTo(data, packetData.Length);
- this.SocketWrite(data);
- }
- this._outboundPacketSequence++;
- Monitor.Pulse(this._socketLock);
- }
- }
- private static IEnumerable<MessageMetadata> GetMessagesMetadata()
- {
- return new []
- {
- new MessageMetadata { Name = "SSH_MSG_NEWKEYS", Number = 21, Type = typeof(NewKeysMessage) },
- new MessageMetadata { Name = "SSH_MSG_REQUEST_FAILURE", Number = 82, Type = typeof(RequestFailureMessage) },
- new MessageMetadata { Name = "SSH_MSG_KEXINIT", Number = 20, Type = typeof(KeyExchangeInitMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_OPEN_FAILURE", Number = 92, Type = typeof(ChannelOpenFailureMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_FAILURE", Number = 100, Type = typeof(ChannelFailureMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_EXTENDED_DATA", Number = 95, Type = typeof(ChannelExtendedDataMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_DATA", Number = 94, Type = typeof(ChannelDataMessage) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_REQUEST", Number = 50, Type = typeof(RequestMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_REQUEST", Number = 98, Type = typeof(ChannelRequestMessage) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_BANNER", Number = 53, Type = typeof(BannerMessage) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_INFO_RESPONSE", Number = 61, Type = typeof(InformationResponseMessage) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_FAILURE", Number = 51, Type = typeof(FailureMessage) },
- new MessageMetadata { Name = "SSH_MSG_DEBUG", Number = 4, Type = typeof(DebugMessage), },
- new MessageMetadata { Name = "SSH_MSG_KEXDH_INIT", Number = 30, Type = typeof(KeyExchangeDhInitMessage) },
- new MessageMetadata { Name = "SSH_MSG_GLOBAL_REQUEST", Number = 80, Type = typeof(GlobalRequestMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_OPEN", Number = 90, Type = typeof(ChannelOpenMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_OPEN_CONFIRMATION", Number = 91, Type = typeof(ChannelOpenConfirmationMessage) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_INFO_REQUEST", Number = 60, Type = typeof(InformationRequestMessage) },
- new MessageMetadata { Name = "SSH_MSG_UNIMPLEMENTED", Number = 3, Type = typeof(UnimplementedMessage) },
- new MessageMetadata { Name = "SSH_MSG_REQUEST_SUCCESS", Number = 81, Type = typeof(RequestSuccessMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_SUCCESS", Number = 99, Type = typeof(ChannelSuccessMessage) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_PASSWD_CHANGEREQ", Number = 60, Type = typeof(PasswordChangeRequiredMessage) },
- new MessageMetadata { Name = "SSH_MSG_DISCONNECT", Number = 1, Type = typeof(DisconnectMessage) },
- new MessageMetadata { Name = "SSH_MSG_SERVICE_REQUEST", Number = 5, Type = typeof(ServiceRequestMessage) },
- new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_REQUEST", Number = 34, Type = typeof(KeyExchangeDhGroupExchangeRequest) },
- new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_GROUP", Number = 31, Type = typeof(KeyExchangeDhGroupExchangeGroup) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_SUCCESS", Number = 52, Type = typeof(SuccessMessage) },
- new MessageMetadata { Name = "SSH_MSG_USERAUTH_PK_OK", Number = 60, Type = typeof(PublicKeyMessage) },
- new MessageMetadata { Name = "SSH_MSG_IGNORE", Number = 2, Type = typeof(IgnoreMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_WINDOW_ADJUST", Number = 93, Type = typeof(ChannelWindowAdjustMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_EOF", Number = 96, Type = typeof(ChannelEofMessage) },
- new MessageMetadata { Name = "SSH_MSG_CHANNEL_CLOSE", Number = 97, Type = typeof(ChannelCloseMessage) },
- new MessageMetadata { Name = "SSH_MSG_SERVICE_ACCEPT", Number = 6, Type = typeof(ServiceAcceptMessage) },
- new MessageMetadata { Name = "SSH_MSG_KEXDH_REPLY", Number = 31, Type = typeof(KeyExchangeDhReplyMessage) },
- new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_INIT", Number = 32, Type = typeof(KeyExchangeDhGroupExchangeInit) },
- new MessageMetadata { Name = "SSH_MSG_KEX_DH_GEX_REPLY", Number = 33, Type = typeof(KeyExchangeDhGroupExchangeReply) }
- };
- }
- /// <summary>
- /// Receives the message from the server.
- /// </summary>
- /// <returns>Incoming SSH message.</returns>
- /// <exception cref="SshConnectionException"></exception>
- private Message ReceiveMessage()
- {
- // No lock needed since all messages read by only one thread
- var blockSize = this._serverCipher == null ? (byte)8 : Math.Max((byte)8, this._serverCipher.MinimumSize);
- // Read packet length first
- var firstBlock = this.Read(blockSize);
- if (this._serverCipher != null)
- {
- firstBlock = this._serverCipher.Decrypt(firstBlock);
- }
- var packetLength = (uint)(firstBlock[0] << 24 | firstBlock[1] << 16 | firstBlock[2] << 8 | firstBlock[3]);
- // Test packet minimum and maximum boundaries
- if (packetLength < Math.Max((byte)16, blockSize) - 4 || packetLength > MaximumSshPacketSize - 4)
- throw new SshConnectionException(string.Format(CultureInfo.CurrentCulture, "Bad packet length {0}", packetLength), DisconnectReason.ProtocolError);
- // Read rest of the packet data
- var bytesToRead = (int)(packetLength - (blockSize - 4));
- var data = new byte[bytesToRead + blockSize];
- firstBlock.CopyTo(data, 0);
- byte[] serverHash = null;
- if (this._serverMac != null)
- {
- serverHash = new byte[this._serverMac.HashSize / 8];
- bytesToRead += serverHash.Length;
- }
- if (bytesToRead > 0)
- {
- var nextBlocks = this.Read(bytesToRead);
- if (serverHash != null)
- {
- Buffer.BlockCopy(nextBlocks, nextBlocks.Length - serverHash.Length, serverHash, 0, serverHash.Length);
- nextBlocks = nextBlocks.Take(nextBlocks.Length - serverHash.Length).ToArray();
- }
- if (nextBlocks.Length > 0)
- {
- if (this._serverCipher != null)
- {
- nextBlocks = this._serverCipher.Decrypt(nextBlocks);
- }
- nextBlocks.CopyTo(data, blockSize);
- }
- }
- var paddingLength = data[4];
- var messagePayload = new byte[packetLength - paddingLength - 1];
- Buffer.BlockCopy(data, 5, messagePayload, 0, messagePayload.Length);
- if (this._serverDecompression != null)
- {
- messagePayload = this._serverDecompression.Decompress(messagePayload);
- }
- // Validate message against MAC
- if (this._serverMac != null)
- {
- var clientHashData = new byte[4 + data.Length];
- var lengthBytes = this._inboundPacketSequence.GetBytes();
- lengthBytes.CopyTo(clientHashData, 0);
- data.CopyTo(clientHashData, 4);
- // Calculate packet hash
- var clientHash = this._serverMac.ComputeHash(clientHashData);
- if (!serverHash.SequenceEqual(clientHash))
- {
- throw new SshConnectionException("MAC error", DisconnectReason.MacError);
- }
- }
- this._inboundPacketSequence++;
- return this.LoadMessage(messagePayload);
- }
- private void SendDisconnect(DisconnectReason reasonCode, string message)
- {
- // only send a disconnect message if it wasn't already sent, and we're
- // still connected
- if (this._isDisconnectMessageSent || !IsConnected)
- return;
- var disconnectMessage = new DisconnectMessage(reasonCode, message);
- SendMessage(disconnectMessage);
- this._isDisconnectMessageSent = true;
- }
- partial void HandleMessageCore(Message message);
- /// <summary>
- /// Handles the message.
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="message">The message.</param>
- private void HandleMessage<T>(T message) where T : Message
- {
- this.OnMessageReceived(message);
- }
- #region Handle transport messages
- private void HandleMessage(DisconnectMessage message)
- {
- this.OnDisconnectReceived(message);
- // disconnect from the socket, and dispose it
- SocketDisconnectAndDispose();
- }
- private void HandleMessage(IgnoreMessage message)
- {
- this.OnIgnoreReceived(message);
- }
- private void HandleMessage(UnimplementedMessage message)
- {
- this.OnUnimplementedReceived(message);
- }
- private void HandleMessage(DebugMessage message)
- {
- this.OnDebugReceived(message);
- }
- private void HandleMessage(ServiceRequestMessage message)
- {
- this.OnServiceRequestReceived(message);
- }
- private void HandleMessage(ServiceAcceptMessage message)
- {
- // TODO: Refactor to avoid this method here
- this.OnServiceAcceptReceived(message);
- this._serviceAccepted.Set();
- }
- private void HandleMessage(KeyExchangeInitMessage message)
- {
- this.OnKeyExchangeInitReceived(message);
- }
- private void HandleMessage(NewKeysMessage message)
- {
- this.OnNewKeysReceived(message);
- }
- #endregion
- #region Handle User Authentication messages
- private void HandleMessage(RequestMessage message)
- {
- this.OnUserAuthenticationRequestReceived(message);
- }
- private void HandleMessage(FailureMessage message)
- {
- this.OnUserAuthenticationFailureReceived(message);
- }
- private void HandleMessage(SuccessMessage message)
- {
- this.OnUserAuthenticationSuccessReceived(message);
- }
- private void HandleMessage(BannerMessage message)
- {
- this.OnUserAuthenticationBannerReceived(message);
- }
- #endregion
- #region Handle connection messages
- private void HandleMessage(GlobalRequestMessage message)
- {
- this.OnGlobalRequestReceived(message);
- }
- private void HandleMessage(RequestSuccessMessage message)
- {
- this.OnRequestSuccessReceived(message);
- }
- private void HandleMessage(RequestFailureMessage message)
- {
- this.OnRequestFailureReceived(message);
- }
- private void HandleMessage(ChannelOpenMessage message)
- {
- this.OnChannelOpenReceived(message);
- }
- private void HandleMessage(ChannelOpenConfirmationMessage message)
- {
- this.OnChannelOpenConfirmationReceived(message);
- }
- private void HandleMessage(ChannelOpenFailureMessage message)
- {
- this.OnChannelOpenFailureReceived(message);
- }
- private void HandleMessage(ChannelWindowAdjustMessage message)
- {
- this.OnChannelWindowAdjustReceived(message);
- }
- private void HandleMessage(ChannelDataMessage message)
- {
- this.OnChannelDataReceived(message);
- }
- private void HandleMessage(ChannelExtendedDataMessage message)
- {
- this.OnChannelExtendedDataReceived(message);
- }
- private void HandleMessage(ChannelEofMessage message)
- {
- this.OnChannelEofReceived(message);
- }
- private void HandleMessage(ChannelCloseMessage message)
- {
- this.OnChannelCloseReceived(message);
- }
- private void HandleMessage(ChannelRequestMessage message)
- {
- this.OnChannelRequestReceived(message);
- }
- private void HandleMessage(ChannelSuccessMessage message)
- {
- this.OnChannelSuccessReceived(message);
- }
- private void HandleMessage(ChannelFailureMessage message)
- {
- this.OnChannelFailureReceived(message);
- }
- #endregion
- #region Handle received message events
- /// <summary>
- /// Called when <see cref="DisconnectMessage"/> received.
- /// </summary>
- /// <param name="message"><see cref="DisconnectMessage"/> message.</param>
- protected virtual void OnDisconnectReceived(DisconnectMessage message)
- {
- this.Log(string.Format("Disconnect received: {0} {1}", message.ReasonCode, message.Description));
- var disconnectReceived = DisconnectReceived;
- if (disconnectReceived != null)
- disconnectReceived(this, new MessageEventArgs<DisconnectMessage>(message));
- var disconnected = Disconnected;
- if (disconnected != null)
- disconnected(this, new EventArgs());
- }
- /// <summary>
- /// Called when <see cref="IgnoreMessage"/> received.
- /// </summary>
- /// <param name="message"><see cref="IgnoreMessage"/> message.</param>
- protected virtual void OnIgnoreReceived(IgnoreMessage message)
- {
- var handlers = IgnoreReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<IgnoreMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="UnimplementedMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="UnimplementedMessage"/> message.</param>
- protected virtual void OnUnimplementedReceived(UnimplementedMessage message)
- {
- var handlers = UnimplementedReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<UnimplementedMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="DebugMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="DebugMessage"/> message.</param>
- protected virtual void OnDebugReceived(DebugMessage message)
- {
- var handlers = DebugReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<DebugMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ServiceRequestMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ServiceRequestMessage"/> message.</param>
- protected virtual void OnServiceRequestReceived(ServiceRequestMessage message)
- {
- var handlers = ServiceRequestReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ServiceRequestMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ServiceAcceptMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ServiceAcceptMessage"/> message.</param>
- protected virtual void OnServiceAcceptReceived(ServiceAcceptMessage message)
- {
- var handlers = ServiceAcceptReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ServiceAcceptMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="KeyExchangeInitMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="KeyExchangeInitMessage"/> message.</param>
- protected virtual void OnKeyExchangeInitReceived(KeyExchangeInitMessage message)
- {
- this._keyExchangeInProgress = true;
- this._keyExchangeCompletedWaitHandle.Reset();
- // Disable all registered messages except key exchange related
- foreach (var messageMetadata in this._messagesMetadata)
- {
- if (messageMetadata.Activated && messageMetadata.Number > 2 && (messageMetadata.Number < 20 || messageMetadata.Number > 30))
- messageMetadata.Enabled = false;
- }
- var keyExchangeAlgorithmName = (from c in this.ConnectionInfo.KeyExchangeAlgorithms.Keys
- from s in message.KeyExchangeAlgorithms
- where s == c
- select c).FirstOrDefault();
- if (keyExchangeAlgorithmName == null)
- {
- throw new SshConnectionException("Failed to negotiate key exchange algorithm.", DisconnectReason.KeyExchangeFailed);
- }
- // Create instance of key exchange algorithm that will be used
- this._keyExchange = this.ConnectionInfo.KeyExchangeAlgorithms[keyExchangeAlgorithmName].CreateInstance<KeyExchange>();
- this.ConnectionInfo.CurrentKeyExchangeAlgorithm = keyExchangeAlgorithmName;
- this._keyExchange.HostKeyReceived += KeyExchange_HostKeyReceived;
- // Start the algorithm implementation
- this._keyExchange.Start(this, message);
- var keyExchangeInitReceived = KeyExchangeInitReceived;
- if (keyExchangeInitReceived != null)
- keyExchangeInitReceived(this, new MessageEventArgs<KeyExchangeInitMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="NewKeysMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="NewKeysMessage"/> message.</param>
- protected virtual void OnNewKeysReceived(NewKeysMessage message)
- {
- // Update sessionId
- if (this.SessionId == null)
- {
- this.SessionId = this._keyExchange.ExchangeHash;
- }
- // Dispose of old ciphers and hash algorithms
- if (this._serverMac != null)
- {
- this._serverMac.Clear();
- this._serverMac = null;
- }
- if (this._clientMac != null)
- {
- this._clientMac.Clear();
- this._clientMac = null;
- }
- // Update negotiated algorithms
- this._serverCipher = this._keyExchange.CreateServerCipher();
- this._clientCipher = this._keyExchange.CreateClientCipher();
- this._serverMac = this._keyExchange.CreateServerHash();
- this._clientMac = this._keyExchange.CreateClientHash();
- this._clientCompression = this._keyExchange.CreateCompressor();
- this._serverDecompression = this._keyExchange.CreateDecompressor();
- // Dispose of old KeyExchange object as it is no longer needed.
- if (this._keyExchange != null)
- {
- this._keyExchange.HostKeyReceived -= KeyExchange_HostKeyReceived;
- this._keyExchange.Dispose();
- this._keyExchange = null;
- }
- // Enable all active registered messages
- foreach (var messageMetadata in this._messagesMetadata)
- {
- if (messageMetadata.Activated)
- messageMetadata.Enabled = true;
- }
- var newKeysReceived = NewKeysReceived;
- if (newKeysReceived != null)
- newKeysReceived(this, new MessageEventArgs<NewKeysMessage>(message));
- // Signal that key exchange completed
- this._keyExchangeCompletedWaitHandle.Set();
- this._keyExchangeInProgress = false;
- }
- /// <summary>
- /// Called when client is disconnecting from the server.
- /// </summary>
- internal void OnDisconnecting()
- {
- _isDisconnecting = true;
- }
- /// <summary>
- /// Called when <see cref="RequestMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="RequestMessage"/> message.</param>
- protected virtual void OnUserAuthenticationRequestReceived(RequestMessage message)
- {
- var handlers = UserAuthenticationRequestReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<RequestMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="FailureMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="FailureMessage"/> message.</param>
- protected virtual void OnUserAuthenticationFailureReceived(FailureMessage message)
- {
- var handlers = UserAuthenticationFailureReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<FailureMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="SuccessMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="SuccessMessage"/> message.</param>
- protected virtual void OnUserAuthenticationSuccessReceived(SuccessMessage message)
- {
- var handlers = UserAuthenticationSuccessReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<SuccessMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="BannerMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="BannerMessage"/> message.</param>
- protected virtual void OnUserAuthenticationBannerReceived(BannerMessage message)
- {
- var handlers = UserAuthenticationBannerReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<BannerMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="GlobalRequestMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="GlobalRequestMessage"/> message.</param>
- protected virtual void OnGlobalRequestReceived(GlobalRequestMessage message)
- {
- var handlers = GlobalRequestReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<GlobalRequestMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="RequestSuccessMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="RequestSuccessMessage"/> message.</param>
- protected virtual void OnRequestSuccessReceived(RequestSuccessMessage message)
- {
- var handlers = RequestSuccessReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<RequestSuccessMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="RequestFailureMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="RequestFailureMessage"/> message.</param>
- protected virtual void OnRequestFailureReceived(RequestFailureMessage message)
- {
- var handlers = RequestFailureReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<RequestFailureMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelOpenMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelOpenMessage"/> message.</param>
- protected virtual void OnChannelOpenReceived(ChannelOpenMessage message)
- {
- var handlers = ChannelOpenReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelOpenMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelOpenConfirmationMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelOpenConfirmationMessage"/> message.</param>
- protected virtual void OnChannelOpenConfirmationReceived(ChannelOpenConfirmationMessage message)
- {
- var handlers = ChannelOpenConfirmationReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelOpenConfirmationMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelOpenFailureMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelOpenFailureMessage"/> message.</param>
- protected virtual void OnChannelOpenFailureReceived(ChannelOpenFailureMessage message)
- {
- var handlers = ChannelOpenFailureReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelOpenFailureMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelWindowAdjustMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelWindowAdjustMessage"/> message.</param>
- protected virtual void OnChannelWindowAdjustReceived(ChannelWindowAdjustMessage message)
- {
- var handlers = ChannelWindowAdjustReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelWindowAdjustMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelDataMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelDataMessage"/> message.</param>
- protected virtual void OnChannelDataReceived(ChannelDataMessage message)
- {
- var handlers = ChannelDataReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelDataMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelExtendedDataMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelExtendedDataMessage"/> message.</param>
- protected virtual void OnChannelExtendedDataReceived(ChannelExtendedDataMessage message)
- {
- var handlers = ChannelExtendedDataReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelExtendedDataMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelCloseMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelCloseMessage"/> message.</param>
- protected virtual void OnChannelEofReceived(ChannelEofMessage message)
- {
- var handlers = ChannelEofReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelEofMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelCloseMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelCloseMessage"/> message.</param>
- protected virtual void OnChannelCloseReceived(ChannelCloseMessage message)
- {
- var handlers = ChannelCloseReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelCloseMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelRequestMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelRequestMessage"/> message.</param>
- protected virtual void OnChannelRequestReceived(ChannelRequestMessage message)
- {
- var handlers = ChannelRequestReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelRequestMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelSuccessMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelSuccessMessage"/> message.</param>
- protected virtual void OnChannelSuccessReceived(ChannelSuccessMessage message)
- {
- var handlers = ChannelSuccessReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelSuccessMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="ChannelFailureMessage"/> message received.
- /// </summary>
- /// <param name="message"><see cref="ChannelFailureMessage"/> message.</param>
- protected virtual void OnChannelFailureReceived(ChannelFailureMessage message)
- {
- var handlers = ChannelFailureReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<ChannelFailureMessage>(message));
- }
- /// <summary>
- /// Called when <see cref="Message"/> message received.
- /// </summary>
- /// <param name="message"><see cref="Message"/> message.</param>
- protected virtual void OnMessageReceived(Message message)
- {
- var handlers = MessageReceived;
- if (handlers != null)
- handlers(this, new MessageEventArgs<Message>(message));
- }
- #endregion
- private void KeyExchange_HostKeyReceived(object sender, HostKeyEventArgs e)
- {
- var handlers = HostKeyReceived;
- if (handlers != null)
- handlers(this, e);
- }
- /// <summary>
- /// Reads the specified length of bytes from the server.
- /// </summary>
- /// <param name="length">The length.</param>
- /// <returns>
- /// The bytes read from the server.
- /// </returns>
- private byte[] Read(int length)
- {
- var buffer = new byte[length];
- this.SocketRead(length, ref buffer);
- return buffer;
- }
- #region Message loading functions
- /// <summary>
- /// Registers SSH message with the session.
- /// </summary>
- /// <param name="messageName">The name of the message to register with the session.</param>
- public void RegisterMessage(string messageName)
- {
- this.InternalRegisterMessage(messageName);
- }
- /// <summary>
- /// Unregister SSH message from the session.
- /// </summary>
- /// <param name="messageName">The name of the message to unregister with the session.</param>
- public void UnRegisterMessage(string messageName)
- {
- this.InternalUnRegisterMessage(messageName);
- }
- /// <summary>
- /// Loads the message.
- /// </summary>
- /// <param name="data">Message data.</param>
- /// <returns>New message</returns>
- private Message LoadMessage(byte[] data)
- {
- var messageType = data[0];
- var messageMetadata = (from m in this._messagesMetadata where m.Number == messageType && m.Enabled && m.Activated select m).SingleOrDefault();
- if (messageMetadata == null)
- throw new SshException(string.Format(CultureInfo.CurrentCulture, "Message type {0} is not valid.", messageType));
- var message = messageMetadata.Type.CreateInstance<Message>();
- message.Load(data);
- this.Log(string.Format("ReceiveMessage from server: '{0}': '{1}'.", message.GetType().Name, message));
- return message;
- }
- partial void InternalRegisterMessage(string messageName);
- partial void InternalUnRegisterMessage(string messageName);
- #endregion
- partial void ExecuteThread(Action action);
- /// <summary>
- /// Gets a value indicating whether the socket is connected.
- /// </summary>
- /// <value>
- /// <c>true</c> if the socket is connected; otherwise, <c>false</c>.
- /// </value>
- partial void IsSocketConnected(ref bool isConnected);
- /// <summary>
- /// Establishes a socket connection to the specified host and port.
- /// </summary>
- /// <param name="host">The host name of the server to connect to.</param>
- /// <param name="port">The port to connect to.</param>
- /// <exception cref="SshOperationTimeoutException">The connection failed to establish within the configured <see cref="Renci.SshNet.ConnectionInfo.Timeout"/>.</exception>
- /// <exception cref="SocketException">An error occurred trying to establish the connection.</exception>
- partial void SocketConnect(string host, int port);
- /// <summary>
- /// Closes the socket.
- /// </summary>
- /// <exception cref="SocketException">An error occurred when trying to access the socket.</exception>
- partial void SocketDisconnect();
- /// <summary>
- /// Performs a blocking read on the socket until <paramref name="length"/> bytes are received.
- /// </summary>
- /// <param name="length">The number of bytes to read.</param>
- /// <param name="buffer">The buffer to read to.</param>
- /// <exception cref="SshConnectionException">The socket is closed.</exception>
- /// <exception cref="SshOperationTimeoutException">The read has timed-out.</exception>
- /// <exception cref="SocketException">The read failed.</exception>
- partial void SocketRead(int length, ref byte[] buffer);
- /// <summary>
- /// Performs a blocking read on the socket until a line is read.
- /// </summary>
- /// <param name="response">The line read from the socket, or <c>null</c> when the remote server has shutdown and all data has been received.</param>
- /// <param name="timeout">A <see cref="TimeSpan"/> that represents the time to wait until a line is read.</param>
- /// <exception cref="SshOperationTimeoutException">The read has timed-out.</exception>
- /// <exception cref="SocketException">An error occurred when trying to access the socket.</exception>
- partial void SocketReadLine(ref string response, TimeSpan timeout);
- partial void Log(string text);
- /// <summary>
- /// Writes the specified data to the server.
- /// </summary>
- /// <param name="data">The data to write to the server.</param>
- /// <exception cref="SshOperationTimeoutException">The write has timed-out.</exception>
- /// <exception cref="SocketException">The write failed.</exception>
- partial void SocketWrite(byte[] data);
- /// <summary>
- /// Disconnects and disposes the socket.
- /// </summary>
- private void SocketDisconnectAndDispose()
- {
- if (_socket != null)
- {
- lock (_socketLock)
- {
- if (_socket != null)
- {
- SocketDisconnect();
- _socket.Dispose();
- _socket = null;
- }
- }
- }
- }
- /// <summary>
- /// Listens for incoming message from the server and handles them. This method run as a task on separate thread.
- /// </summary>
- private void MessageListener()
- {
- try
- {
- while (this._socket != null && this._socket.Connected)
- {
- var message = this.ReceiveMessage();
- this.HandleMessageCore(message);
- }
- }
- catch (Exception exp)
- {
- this.RaiseError(exp);
- }
- }
- private byte SocketReadByte()
- {
- var buffer = new byte[1];
- this.SocketRead(1, ref buffer);
- return buffer[0];
- }
- private void SocketWriteByte(byte data)
- {
- this.SocketWrite(new[] {data});
- }
- private void ConnectSocks4()
- {
- // Send socks version number
- this.SocketWriteByte(0x04);
- // Send command code
- this.SocketWriteByte(0x01);
- // Send port
- this.SocketWriteByte((byte)(this.ConnectionInfo.Port / 0xFF));
- this.SocketWriteByte((byte)(this.ConnectionInfo.Port % 0xFF));
- // Send IP
- IPAddress ipAddress = this.ConnectionInfo.Host.GetIPAddress();
- this.SocketWrite(ipAddress.GetAddressBytes());
- // Send username
- var username = new Common.ASCIIEncoding().GetBytes(this.ConnectionInfo.ProxyUsername);
- this.SocketWrite(username);
- this.SocketWriteByte(0x00);
- // Read 0
- if (this.SocketReadByte() != 0)
- {
- throw new ProxyException("SOCKS4: Null is expected.");
- }
- // Read response code
- var code = this.SocketReadByte();
- switch (code)
- {
- case 0x5a:
- break;
- case 0x5b:
- throw new ProxyException("SOCKS4: Connection rejected.");
- case 0x5c:
- throw new ProxyException("SOCKS4: Client is not running identd or not reachable from the server.");
- case 0x5d:
- throw new ProxyException("SOCKS4: Client's identd could not confirm the user ID string in the request.");
- default:
- throw new ProxyException("SOCKS4: Not valid response.");
- }
- var dummyBuffer = new byte[4];
- // Read 2 bytes to be ignored
- this.SocketRead(2, ref dummyBuffer);
- // Read 4 bytes to be ignored
- this.SocketRead(4, ref dummyBuffer);
- }
- private void ConnectSocks5()
- {
- // Send socks version number
- this.SocketWriteByte(0x05);
- // Send number of supported authentication methods
- this.SocketWriteByte(0x02);
- // Send supported authentication methods
- this.SocketWriteByte(0x00); // No authentication
- this.SocketWriteByte(0x02); // Username/Password
- var socksVersion = this.SocketReadByte();
- if (socksVersion != 0x05)
- throw new ProxyException(string.Format("SOCKS Version '{0}' is not supported.", socksVersion));
- var authenticationMethod = this.SocketReadByte();
- switch (authenticationMethod)
- {
- case 0x00:
- break;
- case 0x02:
- // Send version
- this.SocketWriteByte(0x01);
- var encoding = new Common.ASCIIEncoding();
- var username = encoding.GetBytes(this.ConnectionInfo.ProxyUsername);
- if (username.Length > byte.MaxValue)
- throw new ProxyException("Proxy username is too long.");
- // Send username length
- this.SocketWriteByte((byte)username.Length);
- // Send username
- this.SocketWrite(username);
- var password = encoding.GetBytes(this.ConnectionInfo.ProxyPassword);
- if (password.Length > byte.MaxValue)
- throw new ProxyException("Proxy password is too long.");
- // Send username length
- this.SocketWriteByte((byte)password.Length);
- // Send username
- this.SocketWrite(password);
- var serverVersion = this.SocketReadByte();
- if (serverVersion != 1)
- throw new ProxyException("SOCKS5: Server authentication version is not valid.");
- var statusCode = this.SocketReadByte();
- if (statusCode != 0)
- throw new ProxyException("SOCKS5: Username/Password authentication failed.");
- break;
- case 0xFF:
- throw new ProxyException("SOCKS5: No acceptable authentication methods were offered.");
- }
- // Send socks version number
- this.SocketWriteByte(0x05);
- // Send command code
- this.SocketWriteByte(0x01); // establish a TCP/IP stream connection
- // Send reserved, must be 0x00
- this.SocketWriteByte(0x00);
- IPAddress ip = this.ConnectionInfo.Host.GetIPAddress();
- // Send address type and address
- if (ip.AddressFamily == AddressFamily.InterNetwork)
- {
- this.SocketWriteByte(0x01);
- var address = ip.GetAddressBytes();
- this.SocketWrite(address);
- }
- else if (ip.AddressFamily == AddressFamily.InterNetworkV6)
- {
- this.SocketWriteByte(0x04);
- var address = ip.GetAddressBytes();
- this.SocketWrite(address);
- }
- else
- {
- throw new ProxyException(string.Format("SOCKS5: IP address '{0}' is not supported.", ip));
- }
- // Send port
- this.SocketWriteByte((byte)(this.ConnectionInfo.Port / 0xFF));
- this.SocketWriteByte((byte)(this.ConnectionInfo.Port % 0xFF));
- // Read Server SOCKS5 version
- if (this.SocketReadByte() != 5)
- {
- throw new ProxyException("SOCKS5: Version 5 is expected.");
- }
- // Read response code
- var status = this.SocketReadByte();
- switch (status)
- {
- case 0x00:
- break;
- case 0x01:
- throw new ProxyException("SOCKS5: General failure.");
- case 0x02:
- throw new ProxyException("SOCKS5: Connection not allowed by ruleset.");
- case 0x03:
- throw new ProxyException("SOCKS5: Network unreachable.");
- case 0x04:
- throw new ProxyException("SOCKS5: Host unreachable.");
- case 0x05:
- throw new ProxyException("SOCKS5: Connection refused by destination host.");
- case 0x06:
- throw new ProxyException("SOCKS5: TTL expired.");
- case 0x07:
- throw new ProxyException("SOCKS5: Command not supported or protocol error.");
- case 0x08:
- throw new ProxyException("SOCKS5: Address type not supported.");
- default:
- throw new ProxyException("SOCKS4: Not valid response.");
- }
- // Read 0
- if (this.SocketReadByte() != 0)
- {
- throw new ProxyException("SOCKS5: 0 byte is expected.");
- }
- var addressType = this.SocketReadByte();
- var responseIp = new byte[16];
- switch (addressType)
- {
- case 0x01:
- this.SocketRead(4, ref responseIp);
- break;
- case 0x04:
- this.SocketRead(16, ref responseIp);
- break;
- default:
- throw new ProxyException(string.Format("Address type '{0}' is not supported.", addressType));
- }
- var port = new byte[2];
- // Read 2 bytes to be ignored
- this.SocketRead(2, ref port);
- }
- private void ConnectHttp()
- {
- var httpResponseRe = new Regex(@"HTTP/(?<version>\d[.]\d) (?<statusCode>\d{3}) (?<reasonPhrase>.+)$");
- var httpHeaderRe = new Regex(@"(?<fieldName>[^\[\]()<>@,;:\""/?={} \t]+):(?<fieldValue>.+)?");
- var encoding = new Common.ASCIIEncoding();
- this.SocketWrite(encoding.GetBytes(string.Format("CONNECT {0}:{1} HTTP/1.0\r\n", this.ConnectionInfo.Host, this.ConnectionInfo.Port)));
- // Sent proxy authorization is specified
- if (!string.IsNullOrEmpty(this.ConnectionInfo.ProxyUsername))
- {
- var authorization = string.Format("Proxy-Authorization: Basic {0}\r\n",
- Convert.ToBase64String(encoding.GetBytes(string.Format("{0}:{1}", this.ConnectionInfo.ProxyUsername, this.ConnectionInfo.ProxyPassword)))
- );
- this.SocketWrite(encoding.GetBytes(authorization));
- }
- this.SocketWrite(encoding.GetBytes("\r\n"));
- HttpStatusCode? statusCode = null;
- var response = string.Empty;
- var contentLength = 0;
- while (true)
- {
- this.SocketReadLine(ref response, ConnectionInfo.Timeout);
- if (response == null)
- // server shut down socket
- break;
- if (statusCode == null)
- {
- var statusMatch = httpResponseRe.Match(response);
- if (statusMatch.Success)
- {
- var httpStatusCode = statusMatch.Result("${statusCode}");
- statusCode = (HttpStatusCode) int.Parse(httpStatusCode);
- if (statusCode != HttpStatusCode.OK)
- {
- var reasonPhrase = statusMatch.Result("${reasonPhrase}");
- throw new ProxyException(string.Format("HTTP: Status code {0}, \"{1}\"", httpStatusCode,
- reasonPhrase));
- }
- }
- continue;
- }
- // continue on parsing message headers coming from the server
- var headerMatch = httpHeaderRe.Match(response);
- if (headerMatch.Success)
- {
- var fieldName = headerMatch.Result("${fieldName}");
- if (fieldName.Equals("Content-Length", StringComparison.InvariantCultureIgnoreCase))
- {
- contentLength = int.Parse(headerMatch.Result("${fieldValue}"));
- }
- continue;
- }
- // check if we've reached the CRLF which separates request line and headers from the message body
- if (response.Length == 0)
- {
- // read response body if specified
- if (contentLength > 0)
- {
- var contentBody = new byte[contentLength];
- SocketRead(contentLength, ref contentBody);
- }
- break;
- }
- }
- if (statusCode == null)
- throw new ProxyException("HTTP response does not contain status line.");
- }
- /// <summary>
- /// Raises the <see cref="ErrorOccured"/> event.
- /// </summary>
- /// <param name="exp">The exp.</param>
- private void RaiseError(Exception exp)
- {
- var connectionException = exp as SshConnectionException;
- if (_isDisconnecting)
- {
- // a connection exception which is raised while isDisconnecting is normal and
- // should be ignored
- if (connectionException != null)
- return;
- // any timeout while disconnecting can be caused by loss of connectivity
- // altogether and should be ignored
- var socketException = exp as SocketException;
- if (socketException != null && socketException.SocketErrorCode == SocketError.TimedOut)
- return;
- }
- this._exception = exp;
- this._exceptionWaitHandle.Set();
- var errorOccured = ErrorOccured;
- if (errorOccured != null)
- errorOccured(this, new ExceptionEventArgs(exp));
- if (connectionException != null && connectionException.DisconnectReason != DisconnectReason.ConnectionLost)
- {
- this.Disconnect(connectionException.DisconnectReason, exp.ToString());
- }
- }
- /// <summary>
- /// Resets connection-specific information to ensure state of a previous connection
- /// does not affect new connections.
- /// </summary>
- private void Reset()
- {
- if (_exceptionWaitHandle != null)
- _exceptionWaitHandle.Reset();
- if (_keyExchangeCompletedWaitHandle != null)
- _keyExchangeCompletedWaitHandle.Reset();
- if (_messageListenerCompleted != null)
- _messageListenerCompleted.Reset();
- SessionId = null;
- _isDisconnectMessageSent = false;
- _isDisconnecting = false;
- _isAuthenticated = false;
- _exception = null;
- _keyExchangeInProgress = false;
- }
- #region IDisposable implementation
- private bool _disposed;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged ResourceMessages.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged ResourceMessages.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._disposed)
- {
- // If disposing equals true, dispose all managed
- // and unmanaged ResourceMessages.
- if (disposing)
- {
- Disconnect();
- if (this._serviceAccepted != null)
- {
- this._serviceAccepted.Dispose();
- this._serviceAccepted = null;
- }
- if (this._exceptionWaitHandle != null)
- {
- this._exceptionWaitHandle.Dispose();
- this._exceptionWaitHandle = null;
- }
- if (this._keyExchangeCompletedWaitHandle != null)
- {
- this._keyExchangeCompletedWaitHandle.Dispose();
- this._keyExchangeCompletedWaitHandle = null;
- }
- if (this._serverMac != null)
- {
- this._serverMac.Clear();
- this._serverMac = null;
- }
- if (this._clientMac != null)
- {
- this._clientMac.Clear();
- this._clientMac = null;
- }
- if (this._keyExchange != null)
- {
- this._keyExchange.HostKeyReceived -= KeyExchange_HostKeyReceived;
- this._keyExchange.Dispose();
- this._keyExchange = null;
- }
- if (_bytesReadFromSocket != null)
- {
- _bytesReadFromSocket.Dispose();
- _bytesReadFromSocket = null;
- }
- }
- // Note disposing has been done.
- this._disposed = true;
- }
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the
- /// <see cref="Session"/> is reclaimed by garbage collection.
- /// </summary>
- ~Session()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- Dispose(false);
- }
- #endregion IDisposable implementation
- #region ISession implementation
- /// <summary>
- /// Gets or sets the connection info.
- /// </summary>
- /// <value>The connection info.</value>
- IConnectionInfo ISession.ConnectionInfo
- {
- get { return ConnectionInfo; }
- }
- /// <summary>
- /// Create a new SSH session channel.
- /// </summary>
- /// <returns>
- /// A new SSH session channel.
- /// </returns>
- IChannelSession ISession.CreateChannelSession()
- {
- return CreateClientChannel<ChannelSession>();
- }
- /// <summary>
- /// Sends a message to the server.
- /// </summary>
- /// <param name="message">The message to send.</param>
- /// <exception cref="SshConnectionException">The client is not connected.</exception>
- /// <exception cref="SshOperationTimeoutException">The operation timed out.</exception>
- /// <exception cref="InvalidOperationException">The size of the packet exceeds the maximum size defined by the protocol.</exception>
- void ISession.SendMessage(Message message)
- {
- SendMessage(message);
- }
- #endregion ISession implementation
- private class MessageMetadata
- {
- public string Name { get; set; }
- public byte Number { get; set; }
- public bool Enabled { get; set; }
- public bool Activated { get; set; }
- public Type Type { get; set; }
- }
- }
- }
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