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- using System;
- using System.IO;
- using System.Threading;
- using Renci.SshClient.Common;
- namespace Renci.SshClient
- {
- /// <summary>
- /// Serves as base class for client implementations, provides common client functionality.
- /// </summary>
- public abstract class BaseClient : IDisposable
- {
- private TimeSpan _keepAliveInterval;
- private Timer _keepAliveTimer;
- /// <summary>
- /// Gets current session.
- /// </summary>
- protected Session Session { get; private set; }
- /// <summary>
- /// Gets the connection info.
- /// </summary>
- public ConnectionInfo ConnectionInfo { get; private set; }
- /// <summary>
- /// Gets a value indicating whether this client is connected to the server.
- /// </summary>
- /// <value>
- /// <c>true</c> if this client is connected; otherwise, <c>false</c>.
- /// </value>
- public bool IsConnected
- {
- get
- {
- if (this.Session == null)
- return false;
- else
- return this.Session.IsConnected;
- }
- }
- /// <summary>
- /// Gets or sets the keep alive interval in seconds.
- /// </summary>
- /// <value>
- /// The keep alive interval in seconds.
- /// </value>
- public TimeSpan KeepAliveInterval
- {
- get
- {
- return this._keepAliveInterval;
- }
- set
- {
- this._keepAliveInterval = value;
- if (this._keepAliveTimer == null)
- {
- this._keepAliveTimer = new Timer((state) =>
- {
- this.SendKeepAlive();
- });
- }
- this._keepAliveTimer.Change(this._keepAliveInterval, this._keepAliveInterval);
- }
- }
- /// <summary>
- /// Occurs when an error occurred.
- /// </summary>
- public event EventHandler<ErrorEventArgs> ErrorOccurred;
- /// <summary>
- /// Initializes a new instance of the <see cref="BaseClient"/> class.
- /// </summary>
- /// <param name="connectionInfo">The connection info.</param>
- public BaseClient(ConnectionInfo connectionInfo)
- {
- if (connectionInfo == null)
- throw new ArgumentNullException("connectionInfo");
- this.ConnectionInfo = connectionInfo;
- this.Session = new Session(connectionInfo);
- }
- /// <summary>
- /// Connects client to the server.
- /// </summary>
- public void Connect()
- {
- this.OnConnecting();
- if (this.IsConnected)
- {
- this.Session.Disconnect();
- }
- this.Session = new Session(this.ConnectionInfo);
- this.Session.Connect();
- this.Session.ErrorOccured += Session_ErrorOccured;
- this.OnConnected();
- }
- /// <summary>
- /// Disconnects client from the server.
- /// </summary>
- public void Disconnect()
- {
- this.OnDisconnecting();
- this.Dispose();
- this.OnDisconnected();
- }
- /// <summary>
- /// Sends keep-alive message to the server.
- /// </summary>
- public void SendKeepAlive()
- {
- if (this.Session == null)
- return;
- if (!this.Session.IsConnected)
- return;
- this.Session.SendKeepAlive();
- }
- /// <summary>
- /// Called when client is connecting to the server.
- /// </summary>
- protected virtual void OnConnecting()
- {
- }
- /// <summary>
- /// Called when client is connected to the server.
- /// </summary>
- protected virtual void OnConnected()
- {
- }
- /// <summary>
- /// Called when client is disconnecting from the server.
- /// </summary>
- protected virtual void OnDisconnecting()
- {
- }
- /// <summary>
- /// Called when client is disconnected from the server.
- /// </summary>
- protected virtual void OnDisconnected()
- {
- }
-
- /// <summary>
- /// Ensures that client is connected.
- /// </summary>
- /// <exception cref="Renci.SshClient.Common.SshConnectionException">When client not connected.</exception>
- protected void EnsureConnection()
- {
- if (!this.Session.IsConnected)
- throw new SshConnectionException("Client not connected.");
- }
- private void Session_ErrorOccured(object sender, System.IO.ErrorEventArgs e)
- {
- if (this.ErrorOccurred != null)
- {
- this.ErrorOccurred(this, e);
- }
- }
- #region IDisposable Members
- private bool _isDisposed = false;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged ResourceMessages.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged ResourceMessages.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._isDisposed)
- {
- // If disposing equals true, dispose all managed
- // and unmanaged ResourceMessages.
- if (disposing)
- {
- // Dispose managed ResourceMessages.
- this.Session.ErrorOccured -= Session_ErrorOccured;
- if (this.Session != null)
- {
- this.Session.Dispose();
- this.Session = null;
- }
- if (this._keepAliveTimer != null)
- {
- this._keepAliveTimer.Dispose();
- this._keepAliveTimer = null;
- }
- }
- // Note disposing has been done.
- _isDisposed = true;
- }
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the
- /// <see cref="BaseClient"/> is reclaimed by garbage collection.
- /// </summary>
- ~BaseClient()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- Dispose(false);
- }
- #endregion
- }
- }
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