| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330 | using System;using System.Net;using System.Net.Sockets;using System.Threading;using Renci.SshNet.Abstractions;using Renci.SshNet.Common;using Renci.SshNet.Messages.Connection;namespace Renci.SshNet.Channels{    /// <summary>    /// Implements "direct-tcpip" SSH channel.    /// </summary>    internal partial class ChannelDirectTcpip : ClientChannel, IChannelDirectTcpip    {        private readonly object _socketLock = new object();        private EventWaitHandle _channelOpen = new AutoResetEvent(false);        private EventWaitHandle _channelData = new AutoResetEvent(false);        private IForwardedPort _forwardedPort;        private Socket _socket;        /// <summary>        /// Initializes a new <see cref="ChannelDirectTcpip"/> instance.        /// </summary>        /// <param name="session">The session.</param>        /// <param name="localChannelNumber">The local channel number.</param>        /// <param name="localWindowSize">Size of the window.</param>        /// <param name="localPacketSize">Size of the packet.</param>        public ChannelDirectTcpip(ISession session, uint localChannelNumber, uint localWindowSize, uint localPacketSize)            : base(session, localChannelNumber, localWindowSize, localPacketSize)        {        }        /// <summary>        /// Gets the type of the channel.        /// </summary>        /// <value>        /// The type of the channel.        /// </value>        public override ChannelTypes ChannelType        {            get { return ChannelTypes.DirectTcpip; }        }        public void Open(string remoteHost, uint port, IForwardedPort forwardedPort, Socket socket)        {            if (IsOpen)                throw new SshException("Channel is already open.");            if (!IsConnected)                throw new SshException("Session is not connected.");            _socket = socket;            _forwardedPort = forwardedPort;            _forwardedPort.Closing += ForwardedPort_Closing;            var ep = socket.RemoteEndPoint as IPEndPoint;            // open channel            SendMessage(new ChannelOpenMessage(LocalChannelNumber, LocalWindowSize, LocalPacketSize,                new DirectTcpipChannelInfo(remoteHost, port, ep.Address.ToString(), (uint) ep.Port)));            //  Wait for channel to open            WaitOnHandle(_channelOpen);        }        /// <summary>        /// Occurs as the forwarded port is being stopped.        /// </summary>        private void ForwardedPort_Closing(object sender, EventArgs eventArgs)        {            // signal to the client that we will not send anything anymore; this will also interrupt the            // blocking receive in Bind if the client sends FIN/ACK in time            //            // if the FIN/ACK is not sent in time, the socket will be closed in Close(bool)            ShutdownSocket(SocketShutdown.Send);        }        /// <summary>        /// Binds channel to remote host.        /// </summary>        public void Bind()        {            //  Cannot bind if channel is not open            if (!IsOpen)                return;            var buffer = new byte[RemotePacketSize];            while (_socket != null && _socket.Connected)            {                try                {                    var read = SocketAbstraction.Read(_socket, buffer, 0, buffer.Length, ConnectionInfo.Timeout);                    if (read > 0)                    {#if TUNING                        SendData(buffer, 0, read);#else                        SendMessage(new ChannelDataMessage(RemoteChannelNumber, buffer.Take(read).ToArray()));#endif                    }                    else                    {                        // client shut down the socket (but the server may still send data or an EOF)                        break;                    }                }                catch (SocketException exp)                {                    switch (exp.SocketErrorCode)                    {                        case SocketError.WouldBlock:                        case SocketError.IOPending:                        case SocketError.NoBufferSpaceAvailable:                            // socket buffer is probably empty, wait and try again                            ThreadAbstraction.Sleep(30);                            break;                        case SocketError.ConnectionAborted:                        case SocketError.ConnectionReset:                            // connection was closed after receiving SSH_MSG_CHANNEL_CLOSE message                            break;                        case SocketError.Interrupted:                            // connection was closed because FIN/ACK was not received in time after                            // shutting down the (send part of the) socket                            break;                        default:                            throw; // throw any other error                    }                }            }            // even though the client has disconnected, we still want to properly close the            // channel            //            // we'll do this in in Close(bool) that way we have a single place from which we            // send an SSH_MSG_CHANNEL_EOF message and wait for the SSH_MSG_CHANNEL_CLOSE            // message        }        /// <summary>        /// Closes the socket, hereby interrupting the blocking receive in <see cref="Bind()"/>.        /// </summary>        private void CloseSocket()        {            if (_socket == null)                return;            lock (_socketLock)            {                if (_socket == null)                    return;                // closing a socket actually disposes the socket, so we can safely dereference                // the field to avoid entering the lock again later                _socket.Dispose();                _socket = null;            }        }        /// <summary>        /// Shuts down the socket.        /// </summary>        /// <param name="how">One of the <see cref="SocketShutdown"/> values that specifies the operation that will no longer be allowed.</param>        private void ShutdownSocket(SocketShutdown how)        {            if (_socket == null)                return;            lock (_socketLock)            {                if (_socket == null || !_socket.Connected)                    return;                _socket.Shutdown(how);            }        }        /// <summary>        /// Closes the channel, optionally waiting for the SSH_MSG_CHANNEL_CLOSE message to        /// be received from the server.        /// </summary>        /// <param name="wait"><c>true</c> to wait for the SSH_MSG_CHANNEL_CLOSE message to be received from the server; otherwise, <c>false</c>.</param>        protected override void Close(bool wait)        {            if (_forwardedPort != null)            {                _forwardedPort.Closing -= ForwardedPort_Closing;                _forwardedPort = null;            }            // signal to the client that we will not send anything anymore; this will also interrupt the            // blocking receive in Bind if the client sends FIN/ACK in time            //            // if the FIN/ACK is not sent in time, the socket will be closed after the channel is closed            ShutdownSocket(SocketShutdown.Send);            // close the SSH channel, and mark the channel closed            base.Close(wait);            // close the socket            CloseSocket();        }        /// <summary>        /// Called when channel data is received.        /// </summary>        /// <param name="data">The data.</param>        protected override void OnData(byte[] data)        {            base.OnData(data);            if (_socket != null && _socket.Connected)            {                lock (_socketLock)                {                    if (_socket != null && _socket.Connected)                    {                        SocketAbstraction.Send(_socket, data, 0, data.Length);                    }                }            }        }        /// <summary>        /// Called when channel is opened by the server.        /// </summary>        /// <param name="remoteChannelNumber">The remote channel number.</param>        /// <param name="initialWindowSize">Initial size of the window.</param>        /// <param name="maximumPacketSize">Maximum size of the packet.</param>        protected override void OnOpenConfirmation(uint remoteChannelNumber, uint initialWindowSize, uint maximumPacketSize)        {            base.OnOpenConfirmation(remoteChannelNumber, initialWindowSize, maximumPacketSize);            _channelOpen.Set();        }        protected override void OnOpenFailure(uint reasonCode, string description, string language)        {            base.OnOpenFailure(reasonCode, description, language);            _channelOpen.Set();        }        /// <summary>        /// Called when channel has no more data to receive.        /// </summary>        protected override void OnEof()        {            base.OnEof();            // the channel will send no more data, and hence it does not make sense to receive            // any more data from the client to send to the remote party (and we surely won't            // send anything anymore)            //            // this will also interrupt the blocking receive in Bind()            ShutdownSocket(SocketShutdown.Send);        }        /// <summary>        /// Called whenever an unhandled <see cref="Exception"/> occurs in <see cref="Session"/> causing        /// the message loop to be interrupted, or when an exception occurred processing a channel message.        /// </summary>        protected override void OnErrorOccured(Exception exp)        {            base.OnErrorOccured(exp);            // signal to the client that we will not send anything anymore; this will also interrupt the            // blocking receive in Bind if the client sends FIN/ACK in time            //            // if the FIN/ACK is not sent in time, the socket will be closed in Close(bool)            ShutdownSocket(SocketShutdown.Send);        }        /// <summary>        /// Called when the server wants to terminate the connection immmediately.        /// </summary>        /// <remarks>        /// The sender MUST NOT send or receive any data after this message, and        /// the recipient MUST NOT accept any data after receiving this message.        /// </remarks>        protected override void OnDisconnected()        {            base.OnDisconnected();            // the channel will accept or send no more data, and hence it does not make sense            // to accept any more data from the client (and we surely won't send anything            // anymore)            //            //             // so lets signal to the client that we will not send or receive anything anymore            // this will also interrupt the blocking receive in Bind()            ShutdownSocket(SocketShutdown.Both);        }        protected override void Dispose(bool disposing)        {            // make sure we've unsubscribed from all session events and closed the channel            // before we starting disposing            base.Dispose(disposing);            if (disposing)            {                if (_socket != null)                {                    lock (_socketLock)                    {                        if (_socket != null)                        {                            _socket.Dispose();                            _socket = null;                        }                    }                }                if (_channelOpen != null)                {                    _channelOpen.Dispose();                    _channelOpen = null;                }                if (_channelData != null)                {                    _channelData.Dispose();                    _channelData = null;                }            }        }    }}
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