| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156 | using System;using System.Net;using System.Net.Sockets;using Renci.SshNet.Channels;using System.Threading;namespace Renci.SshNet{    /// <summary>    /// Provides functionality for local port forwarding    /// </summary>    public partial class ForwardedPortLocal : ForwardedPort, IDisposable    {        private TcpListener _listener;        private EventWaitHandle _listenerTaskCompleted;        /// <summary>        /// Starts local port forwarding.        /// </summary>        public override void Start()        {            //  If port already started don't start it again            if (this.IsStarted)                return;            var ep = new IPEndPoint(Dns.GetHostAddresses(this.BoundHost)[0], (int)this.BoundPort);            this._listener = new TcpListener(ep);            this._listener.Start();            this._listenerTaskCompleted = new ManualResetEvent(false);            this.ExecuteThread(() =>            {                try                {                    while (true)                    {                        var socket = this._listener.AcceptSocket();                        this.ExecuteThread(() =>                        {                            try                            {                                IPEndPoint originatorEndPoint = socket.RemoteEndPoint as IPEndPoint;                                this.RaiseRequestReceived(originatorEndPoint.Address.ToString(), (uint)originatorEndPoint.Port);                                var channel = this.Session.CreateChannel<ChannelDirectTcpip>();                                channel.Bind(this.Host, this.Port, socket);                            }                            catch (Exception exp)                            {                                this.RaiseExceptionEvent(exp);                            }                        });                    }                }                catch (SocketException exp)                {                    if (!(exp.SocketErrorCode == SocketError.Interrupted))                    {                        this.RaiseExceptionEvent(exp);                    }                }                catch (Exception exp)                {                    this.RaiseExceptionEvent(exp);                }                finally                {                    this._listenerTaskCompleted.Set();                }            });            this.IsStarted = true;        }        /// <summary>        /// Stops local port forwarding.        /// </summary>        public override void Stop()        {            base.Stop();            //  If port not started you cant stop it            if (!this.IsStarted)                return;            this._listener.Stop();            //  TODO:   Add timeout to WaitOne method            this._listenerTaskCompleted.WaitOne();            this._listenerTaskCompleted.Dispose();            this._listenerTaskCompleted = null;            this.IsStarted = false;        }        partial void ExecuteThread(Action action);        #region IDisposable Members        private bool _isDisposed = false;        /// <summary>        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged ResourceMessages.        /// </summary>        public void Dispose()        {            Dispose(true);            GC.SuppressFinalize(this);        }        /// <summary>        /// Releases unmanaged and - optionally - managed resources        /// </summary>        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged ResourceMessages.</param>        protected virtual void Dispose(bool disposing)        {            // Check to see if Dispose has already been called.            if (!this._isDisposed)            {                // If disposing equals true, dispose all managed                // and unmanaged ResourceMessages.                if (disposing)                {                    // Dispose managed ResourceMessages.                    if (this._listenerTaskCompleted != null)                    {                        this._listenerTaskCompleted.Dispose();                        this._listenerTaskCompleted = null;                    }                }                // Note disposing has been done.                _isDisposed = true;            }        }        /// <summary>        /// Releases unmanaged resources and performs other cleanup operations before the        /// <see cref="Channel"/> is reclaimed by garbage collection.        /// </summary>        ~ForwardedPortLocal()        {            // Do not re-create Dispose clean-up code here.            // Calling Dispose(false) is optimal in terms of            // readability and maintainability.            Dispose(false);        }        #endregion    }}
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