Channel.cs 25 KB

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  1. using System;
  2. using System.Threading;
  3. using Renci.SshNet.Common;
  4. using Renci.SshNet.Messages;
  5. using Renci.SshNet.Messages.Connection;
  6. namespace Renci.SshNet.Channels
  7. {
  8. /// <summary>
  9. /// Represents base class for SSH channel implementations.
  10. /// </summary>
  11. internal abstract class Channel : IDisposable
  12. {
  13. private EventWaitHandle _channelClosedWaitHandle = new AutoResetEvent(false);
  14. private EventWaitHandle _channelWindowAdjustWaitHandle = new AutoResetEvent(false);
  15. private EventWaitHandle _errorOccuredWaitHandle = new ManualResetEvent(false);
  16. private EventWaitHandle _disconnectedWaitHandle = new ManualResetEvent(false);
  17. private uint _initialWindowSize = 0x100000;
  18. private uint _maximumPacketSize = 0x8000;
  19. private Session _session;
  20. /// <summary>
  21. /// Gets the type of the channel.
  22. /// </summary>
  23. /// <value>
  24. /// The type of the channel.
  25. /// </value>
  26. public abstract ChannelTypes ChannelType { get; }
  27. /// <summary>
  28. /// Gets the local channel number.
  29. /// </summary>
  30. public uint LocalChannelNumber { get; private set; }
  31. /// <summary>
  32. /// Gets the remote channel number assigned by the server.
  33. /// </summary>
  34. public uint RemoteChannelNumber { get; private set; }
  35. /// <summary>
  36. /// Gets the size of the local window.
  37. /// </summary>
  38. /// <value>
  39. /// The size of the local window.
  40. /// </value>
  41. public uint LocalWindowSize { get; private set; }
  42. /// <summary>
  43. /// Gets or sets the size of the server window.
  44. /// </summary>
  45. /// <value>
  46. /// The size of the server window.
  47. /// </value>
  48. public uint ServerWindowSize { get; protected set; }
  49. /// <summary>
  50. /// Gets the size of the packet.
  51. /// </summary>
  52. /// <value>
  53. /// The size of the packet.
  54. /// </value>
  55. public uint PacketSize { get; private set; }
  56. /// <summary>
  57. /// Gets a value indicating whether this channel is open.
  58. /// </summary>
  59. /// <value>
  60. /// <c>true</c> if this channel is open; otherwise, <c>false</c>.
  61. /// </value>
  62. public bool IsOpen { get; private set; }
  63. #region Message events
  64. /// <summary>
  65. /// Occurs when <see cref="ChannelOpenFailureMessage"/> message received
  66. /// </summary>
  67. public event EventHandler<ChannelOpenFailedEventArgs> OpenFailed;
  68. /// <summary>
  69. /// Occurs when <see cref="ChannelDataMessage"/> message received
  70. /// </summary>
  71. public event EventHandler<ChannelDataEventArgs> DataReceived;
  72. /// <summary>
  73. /// Occurs when <see cref="ChannelExtendedDataMessage"/> message received
  74. /// </summary>
  75. public event EventHandler<ChannelDataEventArgs> ExtendedDataReceived;
  76. /// <summary>
  77. /// Occurs when <see cref="ChannelEofMessage"/> message received
  78. /// </summary>
  79. public event EventHandler<ChannelEventArgs> EndOfData;
  80. /// <summary>
  81. /// Occurs when <see cref="ChannelCloseMessage"/> message received
  82. /// </summary>
  83. public event EventHandler<ChannelEventArgs> Closed;
  84. /// <summary>
  85. /// Occurs when <see cref="ChannelRequestMessage"/> message received
  86. /// </summary>
  87. public event EventHandler<ChannelRequestEventArgs> RequestReceived;
  88. /// <summary>
  89. /// Occurs when <see cref="ChannelSuccessMessage"/> message received
  90. /// </summary>
  91. public event EventHandler<ChannelEventArgs> RequestSuccessed;
  92. /// <summary>
  93. /// Occurs when <see cref="ChannelFailureMessage"/> message received
  94. /// </summary>
  95. public event EventHandler<ChannelEventArgs> RequestFailed;
  96. #endregion
  97. /// <summary>
  98. /// Gets a value indicating whether the session is connected.
  99. /// </summary>
  100. /// <value>
  101. /// <c>true</c> if the session is connected; otherwise, <c>false</c>.
  102. /// </value>
  103. protected bool IsConnected
  104. {
  105. get { return this._session.IsConnected; }
  106. }
  107. /// <summary>
  108. /// Gets the connection info.
  109. /// </summary>
  110. /// <value>The connection info.</value>
  111. protected ConnectionInfo ConnectionInfo
  112. {
  113. get
  114. {
  115. return this._session.ConnectionInfo;
  116. }
  117. }
  118. /// <summary>
  119. /// Gets the session semaphore to control number of session channels
  120. /// </summary>
  121. /// <value>The session semaphore.</value>
  122. protected SemaphoreLight SessionSemaphore
  123. {
  124. get
  125. {
  126. return this._session.SessionSemaphore;
  127. }
  128. }
  129. /// <summary>
  130. /// Initializes a new instance of the <see cref="Channel"/> class.
  131. /// </summary>
  132. internal Channel()
  133. {
  134. }
  135. /// <summary>
  136. /// Initializes the channel.
  137. /// </summary>
  138. /// <param name="session">The session.</param>
  139. /// <param name="serverChannelNumber">The server channel number.</param>
  140. /// <param name="windowSize">Size of the window.</param>
  141. /// <param name="packetSize">Size of the packet.</param>
  142. internal virtual void Initialize(Session session, uint serverChannelNumber, uint windowSize, uint packetSize)
  143. {
  144. this._initialWindowSize = windowSize;
  145. this._maximumPacketSize = Math.Max(packetSize, 0x8000); // Ensure minimum maximum packet size of 0x8000 bytes
  146. this._session = session;
  147. this.LocalWindowSize = this._initialWindowSize; // Initial window size
  148. this.PacketSize = this._maximumPacketSize; // Maximum packet size
  149. this.LocalChannelNumber = session.NextChannelNumber;
  150. this.RemoteChannelNumber = serverChannelNumber;
  151. this._session.ChannelOpenReceived += OnChannelOpen;
  152. this._session.ChannelOpenConfirmationReceived += OnChannelOpenConfirmation;
  153. this._session.ChannelOpenFailureReceived += OnChannelOpenFailure;
  154. this._session.ChannelWindowAdjustReceived += OnChannelWindowAdjust;
  155. this._session.ChannelDataReceived += OnChannelData;
  156. this._session.ChannelExtendedDataReceived += OnChannelExtendedData;
  157. this._session.ChannelEofReceived += OnChannelEof;
  158. this._session.ChannelCloseReceived += OnChannelClose;
  159. this._session.ChannelRequestReceived += OnChannelRequest;
  160. this._session.ChannelSuccessReceived += OnChannelSuccess;
  161. this._session.ChannelFailureReceived += OnChannelFailure;
  162. this._session.ErrorOccured += Session_ErrorOccured;
  163. this._session.Disconnected += Session_Disconnected;
  164. }
  165. /// <summary>
  166. /// Closes the channel.
  167. /// </summary>
  168. public virtual void Close()
  169. {
  170. this.Dispose();
  171. }
  172. #region Channel virtual methods
  173. /// <summary>
  174. /// Called when channel need to be open on the client.
  175. /// </summary>
  176. /// <param name="info">Channel open information.</param>
  177. protected virtual void OnOpen(ChannelOpenInfo info)
  178. {
  179. }
  180. /// <summary>
  181. /// Called when channel is opened by the server.
  182. /// </summary>
  183. /// <param name="remoteChannelNumber">The remote channel number.</param>
  184. /// <param name="initialWindowSize">Initial size of the window.</param>
  185. /// <param name="maximumPacketSize">Maximum size of the packet.</param>
  186. protected virtual void OnOpenConfirmation(uint remoteChannelNumber, uint initialWindowSize, uint maximumPacketSize)
  187. {
  188. this.RemoteChannelNumber = remoteChannelNumber;
  189. this.ServerWindowSize = initialWindowSize;
  190. this.PacketSize = maximumPacketSize;
  191. // Chanel consider to be open when confirmation message was received
  192. this.IsOpen = true;
  193. }
  194. /// <summary>
  195. /// Called when channel failed to open.
  196. /// </summary>
  197. /// <param name="reasonCode">The reason code.</param>
  198. /// <param name="description">The description.</param>
  199. /// <param name="language">The language.</param>
  200. protected virtual void OnOpenFailure(uint reasonCode, string description, string language)
  201. {
  202. if (this.OpenFailed != null)
  203. {
  204. this.OpenFailed(this, new ChannelOpenFailedEventArgs(this.LocalChannelNumber, reasonCode, description, language));
  205. }
  206. }
  207. /// <summary>
  208. /// Called when channel window need to be adjust.
  209. /// </summary>
  210. /// <param name="bytesToAdd">The bytes to add.</param>
  211. protected virtual void OnWindowAdjust(uint bytesToAdd)
  212. {
  213. this.ServerWindowSize += bytesToAdd;
  214. }
  215. /// <summary>
  216. /// Called when channel data is received.
  217. /// </summary>
  218. /// <param name="data">The data.</param>
  219. protected virtual void OnData(byte[] data)
  220. {
  221. this.AdjustDataWindow(data);
  222. if (this.DataReceived != null)
  223. {
  224. this.DataReceived(this, new ChannelDataEventArgs(this.LocalChannelNumber, data));
  225. }
  226. }
  227. /// <summary>
  228. /// Called when channel extended data is received.
  229. /// </summary>
  230. /// <param name="data">The data.</param>
  231. /// <param name="dataTypeCode">The data type code.</param>
  232. protected virtual void OnExtendedData(byte[] data, uint dataTypeCode)
  233. {
  234. this.AdjustDataWindow(data);
  235. if (this.ExtendedDataReceived != null)
  236. {
  237. this.ExtendedDataReceived(this, new ChannelDataEventArgs(this.LocalChannelNumber, data, dataTypeCode));
  238. }
  239. }
  240. /// <summary>
  241. /// Called when channel has no more data to receive.
  242. /// </summary>
  243. protected virtual void OnEof()
  244. {
  245. if (this.EndOfData != null)
  246. {
  247. this.EndOfData(this, new ChannelEventArgs(this.LocalChannelNumber));
  248. }
  249. }
  250. /// <summary>
  251. /// Called when channel is closed by the server.
  252. /// </summary>
  253. protected virtual void OnClose()
  254. {
  255. // No more channel messages are allowed after Close message received
  256. this._session.ChannelOpenReceived -= OnChannelOpen;
  257. this._session.ChannelOpenConfirmationReceived -= OnChannelOpenConfirmation;
  258. this._session.ChannelOpenFailureReceived -= OnChannelOpenFailure;
  259. this._session.ChannelWindowAdjustReceived -= OnChannelWindowAdjust;
  260. this._session.ChannelDataReceived -= OnChannelData;
  261. this._session.ChannelExtendedDataReceived -= OnChannelExtendedData;
  262. this._session.ChannelEofReceived -= OnChannelEof;
  263. this._session.ChannelCloseReceived -= OnChannelClose;
  264. this._session.ChannelRequestReceived -= OnChannelRequest;
  265. this._session.ChannelSuccessReceived -= OnChannelSuccess;
  266. this._session.ChannelFailureReceived -= OnChannelFailure;
  267. this._session.ErrorOccured -= Session_ErrorOccured;
  268. this._session.Disconnected -= Session_Disconnected;
  269. // Send close message to channel to confirm channel closing
  270. this.SendMessage(new ChannelCloseMessage(this.RemoteChannelNumber));
  271. if (this.Closed != null)
  272. {
  273. this.Closed(this, new ChannelEventArgs(this.LocalChannelNumber));
  274. }
  275. }
  276. /// <summary>
  277. /// Called when channel request received.
  278. /// </summary>
  279. /// <param name="info">Channel request information.</param>
  280. protected virtual void OnRequest(RequestInfo info)
  281. {
  282. if (this.RequestReceived != null)
  283. {
  284. this.RequestReceived(this, new ChannelRequestEventArgs(info));
  285. }
  286. }
  287. /// <summary>
  288. /// Called when channel request was successful
  289. /// </summary>
  290. protected virtual void OnSuccess()
  291. {
  292. if (this.RequestSuccessed != null)
  293. {
  294. this.RequestSuccessed(this, new ChannelEventArgs(this.LocalChannelNumber));
  295. }
  296. }
  297. /// <summary>
  298. /// Called when channel request failed.
  299. /// </summary>
  300. protected virtual void OnFailure()
  301. {
  302. if (this.RequestFailed != null)
  303. {
  304. this.RequestFailed(this, new ChannelEventArgs(this.LocalChannelNumber));
  305. }
  306. }
  307. #endregion
  308. /// <summary>
  309. /// Sends SSH message to the server.
  310. /// </summary>
  311. /// <param name="message">The message.</param>
  312. protected void SendMessage(Message message)
  313. {
  314. // Send channel messages only while channel is open
  315. if (!this.IsOpen)
  316. return;
  317. this._session.SendMessage(message);
  318. }
  319. protected void SendMessage(ChannelOpenConfirmationMessage message)
  320. {
  321. // No need to check whether channel is open when trying to open a channel
  322. this._session.SendMessage(message);
  323. // Chanel consider to be open when confirmation message is sent
  324. this.IsOpen = true;
  325. }
  326. /// <summary>
  327. /// Send message to open a channel.
  328. /// </summary>
  329. /// <param name="message">Message to send</param>
  330. protected void SendMessage(ChannelOpenMessage message)
  331. {
  332. // No need to check whether channel is open when trying to open a channel
  333. this._session.SendMessage(message);
  334. }
  335. /// <summary>
  336. /// Sends close channel message to the server
  337. /// </summary>
  338. /// <param name="message">Message to send.</param>
  339. protected void SendMessage(ChannelCloseMessage message)
  340. {
  341. // Send channel messages only while channel is open
  342. if (!this.IsOpen)
  343. return;
  344. this._session.SendMessage(message);
  345. // When channel close message is sent channel considred to be closed
  346. this.IsOpen = false;
  347. }
  348. /// <summary>
  349. /// Sends channel data message to the servers.
  350. /// </summary>
  351. /// <remarks>This method takes care of managing the window size.</remarks>
  352. /// <param name="message">Channel data message.</param>
  353. protected void SendMessage(ChannelDataMessage message)
  354. {
  355. // Send channel messages only while channel is open
  356. if (!this.IsOpen)
  357. return;
  358. if (this.ServerWindowSize < 1)
  359. {
  360. // Wait for window to be adjust
  361. this._session.WaitHandle(this._channelWindowAdjustWaitHandle);
  362. }
  363. this.ServerWindowSize -= (uint)message.Data.Length;
  364. this._session.SendMessage(message);
  365. }
  366. /// <summary>
  367. /// Sends channel extended data message to the servers.
  368. /// </summary>
  369. /// <remarks>This method takes care of managing the window size.</remarks>
  370. /// <param name="message">Channel data message.</param>
  371. protected void SendMessage(ChannelExtendedDataMessage message)
  372. {
  373. // Send channel messages only while channel is open
  374. if (!this.IsOpen)
  375. return;
  376. if (this.ServerWindowSize < 1)
  377. {
  378. // Wait for window to be adjust
  379. this._session.WaitHandle(this._channelWindowAdjustWaitHandle);
  380. }
  381. this.ServerWindowSize -= (uint)message.Data.Length;
  382. this._session.SendMessage(message);
  383. }
  384. /// <summary>
  385. /// Waits for the handle to be signaled or for an error to occurs.
  386. /// </summary>
  387. /// <param name="waitHandle">The wait handle.</param>
  388. protected void WaitHandle(WaitHandle waitHandle)
  389. {
  390. this._session.WaitHandle(waitHandle);
  391. }
  392. private void Session_Disconnected(object sender, EventArgs e)
  393. {
  394. this._disconnectedWaitHandle.Set();
  395. }
  396. private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
  397. {
  398. this._errorOccuredWaitHandle.Set();
  399. }
  400. #region Channel message event handlers
  401. private void OnChannelOpen(object sender, MessageEventArgs<ChannelOpenMessage> e)
  402. {
  403. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  404. {
  405. this.OnOpen(e.Message.Info);
  406. }
  407. }
  408. private void OnChannelOpenConfirmation(object sender, MessageEventArgs<ChannelOpenConfirmationMessage> e)
  409. {
  410. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  411. {
  412. this.OnOpenConfirmation(e.Message.RemoteChannelNumber, e.Message.InitialWindowSize, e.Message.MaximumPacketSize);
  413. }
  414. }
  415. private void OnChannelOpenFailure(object sender, MessageEventArgs<ChannelOpenFailureMessage> e)
  416. {
  417. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  418. {
  419. this.OnOpenFailure(e.Message.ReasonCode, e.Message.Description, e.Message.Language);
  420. }
  421. }
  422. private void OnChannelWindowAdjust(object sender, MessageEventArgs<ChannelWindowAdjustMessage> e)
  423. {
  424. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  425. {
  426. this.OnWindowAdjust(e.Message.BytesToAdd);
  427. this._channelWindowAdjustWaitHandle.Set();
  428. }
  429. }
  430. private void OnChannelData(object sender, MessageEventArgs<ChannelDataMessage> e)
  431. {
  432. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  433. {
  434. this.OnData(e.Message.Data);
  435. }
  436. }
  437. private void OnChannelExtendedData(object sender, MessageEventArgs<ChannelExtendedDataMessage> e)
  438. {
  439. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  440. {
  441. this.OnExtendedData(e.Message.Data, e.Message.DataTypeCode);
  442. }
  443. }
  444. private void OnChannelEof(object sender, MessageEventArgs<ChannelEofMessage> e)
  445. {
  446. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  447. {
  448. this.OnEof();
  449. }
  450. }
  451. private void OnChannelClose(object sender, MessageEventArgs<ChannelCloseMessage> e)
  452. {
  453. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  454. {
  455. this.OnClose();
  456. this._channelClosedWaitHandle.Set();
  457. }
  458. }
  459. private void OnChannelRequest(object sender, MessageEventArgs<ChannelRequestMessage> e)
  460. {
  461. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  462. {
  463. this.OnRequest(e.Message.Info);
  464. }
  465. }
  466. private void OnChannelSuccess(object sender, MessageEventArgs<ChannelSuccessMessage> e)
  467. {
  468. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  469. {
  470. this.OnSuccess();
  471. }
  472. }
  473. private void OnChannelFailure(object sender, MessageEventArgs<ChannelFailureMessage> e)
  474. {
  475. if (e.Message.LocalChannelNumber == this.LocalChannelNumber)
  476. {
  477. this.OnFailure();
  478. }
  479. }
  480. #endregion
  481. private void AdjustDataWindow(byte[] messageData)
  482. {
  483. this.LocalWindowSize -= (uint)messageData.Length;
  484. // Adjust window if window size is too low
  485. if (this.LocalWindowSize < this.PacketSize)
  486. {
  487. this.SendMessage(new ChannelWindowAdjustMessage(this.RemoteChannelNumber, this._initialWindowSize - this.LocalWindowSize));
  488. this.LocalWindowSize = this._initialWindowSize;
  489. }
  490. }
  491. #region IDisposable Members
  492. private bool _isDisposed = false;
  493. /// <summary>
  494. /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
  495. /// </summary>
  496. public void Dispose()
  497. {
  498. Dispose(true);
  499. GC.SuppressFinalize(this);
  500. }
  501. /// <summary>
  502. /// Releases unmanaged and - optionally - managed resources
  503. /// </summary>
  504. /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
  505. protected virtual void Dispose(bool disposing)
  506. {
  507. // Check to see if Dispose has already been called.
  508. if (!this._isDisposed)
  509. {
  510. // If disposing equals true, dispose all managed
  511. // and unmanaged resources.
  512. if (disposing)
  513. {
  514. // Send EOF message first when channel need to be closed
  515. this.SendMessage(new ChannelEofMessage(this.RemoteChannelNumber));
  516. // Send message to close the channel on the server
  517. this.SendMessage(new ChannelCloseMessage(this.RemoteChannelNumber));
  518. // Wait for channel to be closed
  519. this._session.WaitHandle(this._channelClosedWaitHandle);
  520. // Dispose managed resources.
  521. if (this._channelClosedWaitHandle != null)
  522. {
  523. this._channelClosedWaitHandle.Dispose();
  524. this._channelClosedWaitHandle = null;
  525. }
  526. if (this._channelWindowAdjustWaitHandle != null)
  527. {
  528. this._channelWindowAdjustWaitHandle.Dispose();
  529. this._channelWindowAdjustWaitHandle = null;
  530. }
  531. if (this._errorOccuredWaitHandle != null)
  532. {
  533. this._errorOccuredWaitHandle.Dispose();
  534. this._errorOccuredWaitHandle = null;
  535. }
  536. if (this._disconnectedWaitHandle != null)
  537. {
  538. this._disconnectedWaitHandle.Dispose();
  539. this._disconnectedWaitHandle = null;
  540. }
  541. }
  542. // Ensure that all events are detached from current instance
  543. this._session.ChannelOpenReceived -= OnChannelOpen;
  544. this._session.ChannelOpenConfirmationReceived -= OnChannelOpenConfirmation;
  545. this._session.ChannelOpenFailureReceived -= OnChannelOpenFailure;
  546. this._session.ChannelWindowAdjustReceived -= OnChannelWindowAdjust;
  547. this._session.ChannelDataReceived -= OnChannelData;
  548. this._session.ChannelExtendedDataReceived -= OnChannelExtendedData;
  549. this._session.ChannelEofReceived -= OnChannelEof;
  550. this._session.ChannelCloseReceived -= OnChannelClose;
  551. this._session.ChannelRequestReceived -= OnChannelRequest;
  552. this._session.ChannelSuccessReceived -= OnChannelSuccess;
  553. this._session.ChannelFailureReceived -= OnChannelFailure;
  554. this._session.ErrorOccured -= Session_ErrorOccured;
  555. this._session.Disconnected -= Session_Disconnected;
  556. // Note disposing has been done.
  557. _isDisposed = true;
  558. }
  559. }
  560. /// <summary>
  561. /// Releases unmanaged resources and performs other cleanup operations before the
  562. /// <see cref="Channel"/> is reclaimed by garbage collection.
  563. /// </summary>
  564. ~Channel()
  565. {
  566. // Do not re-create Dispose clean-up code here.
  567. // Calling Dispose(false) is optimal in terms of
  568. // readability and maintainability.
  569. Dispose(false);
  570. }
  571. #endregion
  572. }
  573. }