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- using System;
- using System.Net.Sockets;
- using System.Threading;
- using Renci.SshNet.Common;
- namespace Renci.SshNet
- {
- /// <summary>
- /// Serves as base class for client implementations, provides common client functionality.
- /// </summary>
- public abstract class BaseClient : IDisposable
- {
- /// <summary>
- /// Holds value indicating whether the connection info is owned by this client.
- /// </summary>
- private readonly bool _ownsConnectionInfo;
- private TimeSpan _keepAliveInterval;
- private Timer _keepAliveTimer;
- private ConnectionInfo _connectionInfo;
- /// <summary>
- /// Gets current session.
- /// </summary>
- protected Session Session { get; private set; }
- /// <summary>
- /// Gets the connection info.
- /// </summary>
- /// <value>
- /// The connection info.
- /// </value>
- /// <exception cref="ObjectDisposedException">The method was called after the client was disposed.</exception>
- public ConnectionInfo ConnectionInfo
- {
- get
- {
- CheckDisposed();
- return _connectionInfo;
- }
- private set
- {
- _connectionInfo = value;
- }
- }
- /// <summary>
- /// Gets a value indicating whether this client is connected to the server.
- /// </summary>
- /// <value>
- /// <c>true</c> if this client is connected; otherwise, <c>false</c>.
- /// </value>
- /// <exception cref="ObjectDisposedException">The method was called after the client was disposed.</exception>
- public bool IsConnected
- {
- get
- {
- CheckDisposed();
- return this.Session != null && this.Session.IsConnected;
- }
- }
- /// <summary>
- /// Gets or sets the keep-alive interval.
- /// </summary>
- /// <value>
- /// The keep-alive interval. Specify negative one (-1) milliseconds to disable the
- /// keep-alive. This is the default value.
- /// </value>
- /// <exception cref="ObjectDisposedException">The method was called after the client was disposed.</exception>
- public TimeSpan KeepAliveInterval
- {
- get
- {
- CheckDisposed();
- return this._keepAliveInterval;
- }
- set
- {
- CheckDisposed();
- if (value == _keepAliveInterval)
- return;
- if (value == Session.Infinite)
- {
- // stop the timer when the value is -1 milliseconds
- StopKeepAliveTimer();
- }
- else
- {
- // change the due time and interval of the timer if has already
- // been created (which means the client is connected)
- //
- // if the client is not yet connected, then the timer will be
- // created with the new interval when Connect() is invoked
- if (_keepAliveTimer != null)
- _keepAliveTimer.Change(value, value);
- }
- this._keepAliveInterval = value;
- }
- }
- /// <summary>
- /// Occurs when an error occurred.
- /// </summary>
- /// <example>
- /// <code source="..\..\Renci.SshNet.Tests\Classes\SshClientTest.cs" region="Example SshClient Connect ErrorOccurred" language="C#" title="Handle ErrorOccurred event" />
- /// </example>
- public event EventHandler<ExceptionEventArgs> ErrorOccurred;
- /// <summary>
- /// Occurs when host key received.
- /// </summary>
- /// <example>
- /// <code source="..\..\Renci.SshNet.Tests\Classes\SshClientTest.cs" region="Example SshClient Connect HostKeyReceived" language="C#" title="Handle HostKeyReceived event" />
- /// </example>
- public event EventHandler<HostKeyEventArgs> HostKeyReceived;
- /// <summary>
- /// Initializes a new instance of the <see cref="BaseClient"/> class.
- /// </summary>
- /// <param name="connectionInfo">The connection info.</param>
- /// <param name="ownsConnectionInfo">Specified whether this instance owns the connection info.</param>
- /// <exception cref="ArgumentNullException"><paramref name="connectionInfo"/> is null.</exception>
- /// <remarks>
- /// If <paramref name="ownsConnectionInfo"/> is <c>true</c>, then the
- /// connection info will be disposed when this instance is disposed.
- /// </remarks>
- protected BaseClient(ConnectionInfo connectionInfo, bool ownsConnectionInfo)
- {
- if (connectionInfo == null)
- throw new ArgumentNullException("connectionInfo");
- ConnectionInfo = connectionInfo;
- _ownsConnectionInfo = ownsConnectionInfo;
- _keepAliveInterval = Session.Infinite;
- }
- /// <summary>
- /// Connects client to the server.
- /// </summary>
- /// <exception cref="InvalidOperationException">The client is already connected.</exception>
- /// <exception cref="ObjectDisposedException">The method was called after the client was disposed.</exception>
- /// <exception cref="SocketException">Socket connection to the SSH server or proxy server could not be established, or an error occurred while resolving the hostname.</exception>
- /// <exception cref="SshConnectionException">SSH session could not be established.</exception>
- /// <exception cref="SshAuthenticationException">Authentication of SSH session failed.</exception>
- /// <exception cref="ProxyException">Failed to establish proxy connection.</exception>
- public void Connect()
- {
- CheckDisposed();
- // TODO (see issue #1758):
- // we're not stopping the keep-alive timer and disposing the session here
- //
- // we could do this but there would still be side effects as concrete
- // implementations may still hang on to the original session
- //
- // therefore it would be better to actually invoke the Disconnect method
- // (and then the Dispose on the session) but even that would have side effects
- // eg. it would remove all forwarded ports from SshClient
- //
- // I think we should modify our concrete clients to better deal with a
- // disconnect. In case of SshClient this would mean not removing the
- // forwarded ports on disconnect (but only on dispose ?) and link a
- // forwarded port with a client instead of with a session
- //
- // To be discussed with Oleg (or whoever is interested)
- if (Session != null && Session.IsConnected)
- throw new InvalidOperationException("The client is already connected.");
- OnConnecting();
- Session = new Session(ConnectionInfo);
- Session.HostKeyReceived += Session_HostKeyReceived;
- Session.ErrorOccured += Session_ErrorOccured;
- Session.Connect();
- StartKeepAliveTimer();
- OnConnected();
- }
- /// <summary>
- /// Disconnects client from the server.
- /// </summary>
- /// <exception cref="ObjectDisposedException">The method was called after the client was disposed.</exception>
- public void Disconnect()
- {
- CheckDisposed();
- OnDisconnecting();
- StopKeepAliveTimer();
- if (Session != null)
- Session.Disconnect();
- OnDisconnected();
- }
- /// <summary>
- /// Sends keep-alive message to the server.
- /// </summary>
- /// <exception cref="ObjectDisposedException">The method was called after the client was disposed.</exception>
- public void SendKeepAlive()
- {
- CheckDisposed();
- if (Session != null && Session.IsConnected)
- Session.SendKeepAlive();
- }
- /// <summary>
- /// Called when client is connecting to the server.
- /// </summary>
- protected virtual void OnConnecting()
- {
- }
- /// <summary>
- /// Called when client is connected to the server.
- /// </summary>
- protected virtual void OnConnected()
- {
- }
- /// <summary>
- /// Called when client is disconnecting from the server.
- /// </summary>
- protected virtual void OnDisconnecting()
- {
- if (Session != null)
- Session.OnDisconnecting();
- }
- /// <summary>
- /// Called when client is disconnected from the server.
- /// </summary>
- protected virtual void OnDisconnected()
- {
- }
- private void Session_ErrorOccured(object sender, ExceptionEventArgs e)
- {
- var handler = this.ErrorOccurred;
- if (handler != null)
- {
- handler(this, e);
- }
- }
- private void Session_HostKeyReceived(object sender, HostKeyEventArgs e)
- {
- var handler = this.HostKeyReceived;
- if (handler != null)
- {
- handler(this, e);
- }
- }
- #region IDisposable Members
- private bool _isDisposed;
- /// <summary>
- /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged ResourceMessages.
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// Releases unmanaged and - optionally - managed resources
- /// </summary>
- /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged ResourceMessages.</param>
- protected virtual void Dispose(bool disposing)
- {
- // Check to see if Dispose has already been called.
- if (!this._isDisposed)
- {
- // If disposing equals true, dispose all managed
- // and unmanaged ResourceMessages.
- if (disposing)
- {
- // stop sending keep-alive messages before we close the
- // session
- StopKeepAliveTimer();
- if (this.Session != null)
- {
- this.Session.ErrorOccured -= Session_ErrorOccured;
- this.Session.HostKeyReceived -= Session_HostKeyReceived;
- this.Session.Dispose();
- this.Session = null;
- }
- if (_ownsConnectionInfo && _connectionInfo != null)
- {
- var connectionInfoDisposable = _connectionInfo as IDisposable;
- if (connectionInfoDisposable != null)
- connectionInfoDisposable.Dispose();
- _connectionInfo = null;
- }
- }
- // Note disposing has been done.
- _isDisposed = true;
- }
- }
- /// <summary>
- /// Check if the current instance is disposed.
- /// </summary>
- /// <exception cref="ObjectDisposedException">THe current instance is disposed.</exception>
- protected void CheckDisposed()
- {
- if (_isDisposed)
- throw new ObjectDisposedException(GetType().FullName);
- }
- /// <summary>
- /// Releases unmanaged resources and performs other cleanup operations before the
- /// <see cref="BaseClient"/> is reclaimed by garbage collection.
- /// </summary>
- ~BaseClient()
- {
- // Do not re-create Dispose clean-up code here.
- // Calling Dispose(false) is optimal in terms of
- // readability and maintainability.
- Dispose(false);
- }
- #endregion
- /// <summary>
- /// Stops the keep-alive timer, and waits until all timer callbacks have been
- /// executed.
- /// </summary>
- private void StopKeepAliveTimer()
- {
- if (_keepAliveTimer == null)
- return;
- var timerDisposed = new ManualResetEvent(false);
- _keepAliveTimer.Dispose(timerDisposed);
- timerDisposed.WaitOne();
- timerDisposed.Dispose();
- _keepAliveTimer = null;
- }
- /// <summary>
- /// Starts the keep-alive timer.
- /// </summary>
- /// <remarks>
- /// When <see cref="KeepAliveInterval"/> is negative one (-1) milliseconds, then
- /// the timer will not be started.
- /// </remarks>
- private void StartKeepAliveTimer()
- {
- if (_keepAliveInterval == Session.Infinite)
- return;
- if (_keepAliveTimer == null)
- _keepAliveTimer = new Timer(state => this.SendKeepAlive());
- _keepAliveTimer.Change(_keepAliveInterval, _keepAliveInterval);
- }
- }
- }
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