using System;
using System.Linq;
using System.Threading;
using Renci.SshNet.Messages;
using Renci.SshNet.Messages.Authentication;
using Renci.SshNet.Common;
namespace Renci.SshNet
{
///
/// Provides functionality to perform keyboard interactive authentication.
///
public partial class KeyboardInteractiveAuthenticationMethod : AuthenticationMethod, IDisposable
{
private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
private Session _session;
private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
private Exception _exception;
private readonly RequestMessage _requestMessage;
///
/// Gets authentication method name
///
public override string Name
{
get { return this._requestMessage.MethodName; }
}
///
/// Occurs when server prompts for more authentication information.
///
public event EventHandler AuthenticationPrompt;
///
/// Initializes a new instance of the class.
///
/// The username.
/// is whitespace or null.
public KeyboardInteractiveAuthenticationMethod(string username)
: base(username)
{
this._requestMessage = new RequestMessageKeyboardInteractive(ServiceName.Connection, username);
}
///
/// Authenticates the specified session.
///
/// The session to authenticate.
/// Result of authentication process.
public override AuthenticationResult Authenticate(Session session)
{
this._session = session;
session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
session.MessageReceived += Session_MessageReceived;
session.RegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
session.SendMessage(this._requestMessage);
session.WaitOnHandle(this._authenticationCompleted);
session.UnRegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
session.MessageReceived -= Session_MessageReceived;
if (this._exception != null)
{
throw this._exception;
}
return this._authenticationResult;
}
private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs e)
{
this._authenticationResult = AuthenticationResult.Success;
this._authenticationCompleted.Set();
}
private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs e)
{
if (e.Message.PartialSuccess)
this._authenticationResult = AuthenticationResult.PartialSuccess;
else
this._authenticationResult = AuthenticationResult.Failure;
// Copy allowed authentication methods
this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList();
this._authenticationCompleted.Set();
}
private void Session_MessageReceived(object sender, MessageEventArgs e)
{
var informationRequestMessage = e.Message as InformationRequestMessage;
if (informationRequestMessage != null)
{
var eventArgs = new AuthenticationPromptEventArgs(this.Username, informationRequestMessage.Instruction, informationRequestMessage.Language, informationRequestMessage.Prompts);
this.ExecuteThread(() =>
{
try
{
if (this.AuthenticationPrompt != null)
{
this.AuthenticationPrompt(this, eventArgs);
}
var informationResponse = new InformationResponseMessage();
foreach (var response in from r in eventArgs.Prompts orderby r.Id ascending select r.Response)
{
informationResponse.Responses.Add(response);
}
// Send information response message
this._session.SendMessage(informationResponse);
}
catch (Exception exp)
{
this._exception = exp;
this._authenticationCompleted.Set();
}
});
}
}
partial void ExecuteThread(Action action);
#region IDisposable Members
private bool _isDisposed;
///
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
///
/// Releases unmanaged and - optionally - managed resources
///
/// true to release both managed and unmanaged resources; false to release only unmanaged resources.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this._isDisposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
if (this._authenticationCompleted != null)
{
this._authenticationCompleted.Dispose();
this._authenticationCompleted = null;
}
}
// Note disposing has been done.
_isDisposed = true;
}
}
///
/// Releases unmanaged resources and performs other cleanup operations before the
/// is reclaimed by garbage collection.
///
~KeyboardInteractiveAuthenticationMethod()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
#endregion
}
}