using System;
using System.Linq;
using System.Threading;
using Renci.SshNet.Messages;
using Renci.SshNet.Messages.Authentication;
using Renci.SshNet.Common;
namespace Renci.SshNet
{
    /// 
    /// Provides functionality to perform keyboard interactive authentication.
    /// 
    public partial class KeyboardInteractiveAuthenticationMethod : AuthenticationMethod, IDisposable
    {
        private AuthenticationResult _authenticationResult = AuthenticationResult.Failure;
        private Session _session;
        private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
        private Exception _exception;
        private readonly RequestMessage _requestMessage;
        /// 
        /// Gets authentication method name
        /// 
        public override string Name
        {
            get { return this._requestMessage.MethodName; }
        }
        /// 
        /// Occurs when server prompts for more authentication information.
        /// 
        public event EventHandler AuthenticationPrompt;
        /// 
        /// Initializes a new instance of the  class.
        /// 
        /// The username.
        ///  is whitespace or null.
        public KeyboardInteractiveAuthenticationMethod(string username)
            : base(username)
        {
            this._requestMessage = new RequestMessageKeyboardInteractive(ServiceName.Connection, username);
        }
        /// 
        /// Authenticates the specified session.
        /// 
        /// The session to authenticate.
        /// Result of authentication  process.
        public override AuthenticationResult Authenticate(Session session)
        {
            this._session = session;
            session.UserAuthenticationSuccessReceived += Session_UserAuthenticationSuccessReceived;
            session.UserAuthenticationFailureReceived += Session_UserAuthenticationFailureReceived;
            session.MessageReceived += Session_MessageReceived;
            session.RegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
            session.SendMessage(this._requestMessage);
            session.WaitOnHandle(this._authenticationCompleted);
            session.UnRegisterMessage("SSH_MSG_USERAUTH_INFO_REQUEST");
            session.UserAuthenticationSuccessReceived -= Session_UserAuthenticationSuccessReceived;
            session.UserAuthenticationFailureReceived -= Session_UserAuthenticationFailureReceived;
            session.MessageReceived -= Session_MessageReceived;
            if (this._exception != null)
            {
                throw this._exception;
            }
            return this._authenticationResult;
        }
        private void Session_UserAuthenticationSuccessReceived(object sender, MessageEventArgs e)
        {
            this._authenticationResult = AuthenticationResult.Success;
            this._authenticationCompleted.Set();
        }
        private void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs e)
        {
            if (e.Message.PartialSuccess)
                this._authenticationResult = AuthenticationResult.PartialSuccess;
            else
                this._authenticationResult = AuthenticationResult.Failure;
            //  Copy allowed authentication methods
            this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList();
            this._authenticationCompleted.Set();
        }
        private void Session_MessageReceived(object sender, MessageEventArgs e)
        {
            var informationRequestMessage = e.Message as InformationRequestMessage;
            if (informationRequestMessage != null)
            {
                var eventArgs = new AuthenticationPromptEventArgs(this.Username, informationRequestMessage.Instruction, informationRequestMessage.Language, informationRequestMessage.Prompts);
                this.ExecuteThread(() =>
                {
                    try
                    {
                        if (this.AuthenticationPrompt != null)
                        {
                            this.AuthenticationPrompt(this, eventArgs);
                        }
                        var informationResponse = new InformationResponseMessage();
                        foreach (var response in from r in eventArgs.Prompts orderby r.Id ascending select r.Response)
                        {
                            informationResponse.Responses.Add(response);
                        }
                        //  Send information response message
                        this._session.SendMessage(informationResponse);
                    }
                    catch (Exception exp)
                    {
                        this._exception = exp;
                        this._authenticationCompleted.Set();
                    }
                });
            }
        }
        partial void ExecuteThread(Action action);
        #region IDisposable Members
        private bool _isDisposed;
        /// 
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// 
        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }
        /// 
        /// Releases unmanaged and - optionally - managed resources
        /// 
        /// true to release both managed and unmanaged resources; false to release only unmanaged resources.
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!this._isDisposed)
            {
                // If disposing equals true, dispose all managed
                // and unmanaged resources.
                if (disposing)
                {
                    // Dispose managed resources.
                    if (this._authenticationCompleted != null)
                    {
                        this._authenticationCompleted.Dispose();
                        this._authenticationCompleted = null;
                    }
                }
                // Note disposing has been done.
                _isDisposed = true;
            }
        }
        /// 
        /// Releases unmanaged resources and performs other cleanup operations before the
        ///  is reclaimed by garbage collection.
        /// 
        ~KeyboardInteractiveAuthenticationMethod()
        {
            // Do not re-create Dispose clean-up code here.
            // Calling Dispose(false) is optimal in terms of
            // readability and maintainability.
            Dispose(false);
        }
        #endregion
    }
}