using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Renci.SshNet.Messages.Authentication;
using Renci.SshNet.Messages;
namespace Renci.SshNet
{
///
/// Provides connection information when password authentication method is used
///
public class NoneConnectionInfo : ConnectionInfo, IDisposable
{
private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false);
///
/// Gets list of allowed authentications.
///
public IEnumerable AllowedAuthentications { get; private set; }
///
/// Gets connection name
///
public override string Name
{
get
{
return "none";
}
}
///
/// Initializes a new instance of the class.
///
/// The host.
/// The username.
public NoneConnectionInfo(string host, string username)
: this(host, 22, username, ProxyTypes.None, string.Empty, 0, string.Empty, string.Empty)
{
}
///
/// Initializes a new instance of the class.
///
/// The host.
/// The port.
/// The username.
public NoneConnectionInfo(string host, int port, string username)
: this(host, port, username, ProxyTypes.None, string.Empty, 0, string.Empty, string.Empty)
{
}
///
/// Initializes a new instance of the class.
///
/// Connection host.
/// Connection port.
/// Connection username.
/// Type of the proxy.
/// The proxy host.
/// The proxy port.
public NoneConnectionInfo(string host, int port, string username, ProxyTypes proxyType, string proxyHost, int proxyPort)
: this(host, port, username, proxyType, proxyHost, proxyPort, string.Empty, string.Empty)
{
}
///
/// Initializes a new instance of the class.
///
/// Connection host.
/// Connection port.
/// Connection username.
/// Type of the proxy.
/// The proxy host.
/// The proxy port.
/// The proxy username.
public NoneConnectionInfo(string host, int port, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername)
: this(host, port, username, proxyType, proxyHost, proxyPort, proxyUsername, string.Empty)
{
}
///
/// Initializes a new instance of the class.
///
/// Connection host.
/// Connection username.
/// Type of the proxy.
/// The proxy host.
/// The proxy port.
public NoneConnectionInfo(string host, string username, ProxyTypes proxyType, string proxyHost, int proxyPort)
: this(host, 22, username, proxyType, proxyHost, proxyPort, string.Empty, string.Empty)
{
}
///
/// Initializes a new instance of the class.
///
/// Connection host.
/// Connection username.
/// Type of the proxy.
/// The proxy host.
/// The proxy port.
/// The proxy username.
public NoneConnectionInfo(string host, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername)
: this(host, 22, username, proxyType, proxyHost, proxyPort, proxyUsername, string.Empty)
{
}
///
/// Initializes a new instance of the class.
///
/// Connection host.
/// Connection username.
/// Type of the proxy.
/// The proxy host.
/// The proxy port.
/// The proxy username.
/// The proxy password.
public NoneConnectionInfo(string host, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername, string proxyPassword)
: this(host, 22, username, proxyType, proxyHost, proxyPort, proxyUsername, proxyPassword)
{
}
///
/// Initializes a new instance of the class.
///
/// Connection host.
/// Connection port.
/// Connection username.
/// Type of the proxy.
/// The proxy host.
/// The proxy port.
/// The proxy username.
/// The proxy password.
public NoneConnectionInfo(string host, int port, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername, string proxyPassword)
: base(host, port, username, proxyType, proxyHost, proxyPort, proxyUsername, proxyPassword)
{
}
///
/// Called when connection needs to be authenticated.
///
protected override void OnAuthenticate()
{
this.SendMessage(new RequestMessageNone(ServiceName.Connection, this.Username));
this.WaitHandle(this._authenticationCompleted);
}
///
/// Handles the UserAuthenticationSuccessMessageReceived event of the session.
///
/// The source of the event.
/// The event data.
protected override void Session_UserAuthenticationSuccessMessageReceived(object sender, MessageEventArgs e)
{
base.Session_UserAuthenticationSuccessMessageReceived(sender, e);
this._authenticationCompleted.Set();
}
///
/// Handles the UserAuthenticationFailureReceived event of the session.
///
/// The source of the event.
/// The event data.
protected override void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs e)
{
base.Session_UserAuthenticationFailureReceived(sender, e);
// Copy allowed authentication methods
this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList();
this._authenticationCompleted.Set();
}
#region IDisposable Members
private bool isDisposed = false;
///
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
///
/// Releases unmanaged and - optionally - managed resources
///
/// true to release both managed and unmanaged resources; false to release only unmanaged resources.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (!this.isDisposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if (disposing)
{
// Dispose managed resources.
if (this._authenticationCompleted != null)
{
this._authenticationCompleted.Dispose();
this._authenticationCompleted = null;
}
}
// Note disposing has been done.
isDisposed = true;
}
}
///
/// Releases unmanaged resources and performs other cleanup operations before the
/// is reclaimed by garbage collection.
///
~NoneConnectionInfo()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
#endregion
}
}