using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using Renci.SshNet.Messages.Authentication; using Renci.SshNet.Messages; namespace Renci.SshNet { /// /// Provides connection information when password authentication method is used /// public class NoneConnectionInfo : ConnectionInfo, IDisposable { private EventWaitHandle _authenticationCompleted = new AutoResetEvent(false); /// /// Gets list of allowed authentications. /// public IEnumerable AllowedAuthentications { get; private set; } /// /// Gets connection name /// public override string Name { get { return "none"; } } /// /// Initializes a new instance of the class. /// /// The host. /// The username. public NoneConnectionInfo(string host, string username) : this(host, 22, username, ProxyTypes.None, string.Empty, 0, string.Empty, string.Empty) { } /// /// Initializes a new instance of the class. /// /// The host. /// The port. /// The username. public NoneConnectionInfo(string host, int port, string username) : this(host, port, username, ProxyTypes.None, string.Empty, 0, string.Empty, string.Empty) { } /// /// Initializes a new instance of the class. /// /// Connection host. /// Connection port. /// Connection username. /// Type of the proxy. /// The proxy host. /// The proxy port. public NoneConnectionInfo(string host, int port, string username, ProxyTypes proxyType, string proxyHost, int proxyPort) : this(host, port, username, proxyType, proxyHost, proxyPort, string.Empty, string.Empty) { } /// /// Initializes a new instance of the class. /// /// Connection host. /// Connection port. /// Connection username. /// Type of the proxy. /// The proxy host. /// The proxy port. /// The proxy username. public NoneConnectionInfo(string host, int port, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername) : this(host, port, username, proxyType, proxyHost, proxyPort, proxyUsername, string.Empty) { } /// /// Initializes a new instance of the class. /// /// Connection host. /// Connection username. /// Type of the proxy. /// The proxy host. /// The proxy port. public NoneConnectionInfo(string host, string username, ProxyTypes proxyType, string proxyHost, int proxyPort) : this(host, 22, username, proxyType, proxyHost, proxyPort, string.Empty, string.Empty) { } /// /// Initializes a new instance of the class. /// /// Connection host. /// Connection username. /// Type of the proxy. /// The proxy host. /// The proxy port. /// The proxy username. public NoneConnectionInfo(string host, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername) : this(host, 22, username, proxyType, proxyHost, proxyPort, proxyUsername, string.Empty) { } /// /// Initializes a new instance of the class. /// /// Connection host. /// Connection username. /// Type of the proxy. /// The proxy host. /// The proxy port. /// The proxy username. /// The proxy password. public NoneConnectionInfo(string host, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername, string proxyPassword) : this(host, 22, username, proxyType, proxyHost, proxyPort, proxyUsername, proxyPassword) { } /// /// Initializes a new instance of the class. /// /// Connection host. /// Connection port. /// Connection username. /// Type of the proxy. /// The proxy host. /// The proxy port. /// The proxy username. /// The proxy password. public NoneConnectionInfo(string host, int port, string username, ProxyTypes proxyType, string proxyHost, int proxyPort, string proxyUsername, string proxyPassword) : base(host, port, username, proxyType, proxyHost, proxyPort, proxyUsername, proxyPassword) { } /// /// Called when connection needs to be authenticated. /// protected override void OnAuthenticate() { this.SendMessage(new RequestMessageNone(ServiceName.Connection, this.Username)); this.WaitHandle(this._authenticationCompleted); } /// /// Handles the UserAuthenticationSuccessMessageReceived event of the session. /// /// The source of the event. /// The event data. protected override void Session_UserAuthenticationSuccessMessageReceived(object sender, MessageEventArgs e) { base.Session_UserAuthenticationSuccessMessageReceived(sender, e); this._authenticationCompleted.Set(); } /// /// Handles the UserAuthenticationFailureReceived event of the session. /// /// The source of the event. /// The event data. protected override void Session_UserAuthenticationFailureReceived(object sender, MessageEventArgs e) { base.Session_UserAuthenticationFailureReceived(sender, e); // Copy allowed authentication methods this.AllowedAuthentications = e.Message.AllowedAuthentications.ToList(); this._authenticationCompleted.Set(); } #region IDisposable Members private bool isDisposed = false; /// /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// /// Releases unmanaged and - optionally - managed resources /// /// true to release both managed and unmanaged resources; false to release only unmanaged resources. protected virtual void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.isDisposed) { // If disposing equals true, dispose all managed // and unmanaged resources. if (disposing) { // Dispose managed resources. if (this._authenticationCompleted != null) { this._authenticationCompleted.Dispose(); this._authenticationCompleted = null; } } // Note disposing has been done. isDisposed = true; } } /// /// Releases unmanaged resources and performs other cleanup operations before the /// is reclaimed by garbage collection. /// ~NoneConnectionInfo() { // Do not re-create Dispose clean-up code here. // Calling Dispose(false) is optimal in terms of // readability and maintainability. Dispose(false); } #endregion } }