using System;
using System.Text;
using Renci.SshNet.Sftp.Responses;
namespace Renci.SshNet.Sftp.Requests
{
internal class SftpOpenRequest : SftpRequest
{
#if TUNING
private byte[] _fileName;
private byte[] _attributes;
#endif
public override SftpMessageTypes SftpMessageType
{
get { return SftpMessageTypes.Open; }
}
#if TUNING
public string Filename
{
get { return Encoding.GetString(_fileName, 0, _fileName.Length); }
private set { _fileName = Encoding.GetBytes(value); }
}
#else
public string Filename { get; private set; }
#endif
public Flags Flags { get; private set; }
#if TUNING
public SftpFileAttributes Attributes
{
get { return SftpFileAttributes.FromBytes(_attributes); }
private set { _attributes = value.GetBytes(); }
}
#else
public SftpFileAttributes Attributes { get; private set; }
#endif
public Encoding Encoding { get; private set; }
#if TUNING
///
/// Gets the size of the message in bytes.
///
///
/// The size of the messages in bytes.
///
protected override int BufferCapacity
{
get
{
var capacity = base.BufferCapacity;
capacity += 4; // FileName length
capacity += _fileName.Length; // FileName
capacity += 4; // Flags
capacity += _attributes.Length; // Attributes
return capacity;
}
}
#endif
public SftpOpenRequest(uint protocolVersion, uint requestId, string fileName, Encoding encoding, Flags flags, Action handleAction, Action statusAction)
: this(protocolVersion, requestId, fileName, encoding, flags, SftpFileAttributes.Empty, handleAction, statusAction)
{
}
private SftpOpenRequest(uint protocolVersion, uint requestId, string fileName, Encoding encoding, Flags flags, SftpFileAttributes attributes, Action handleAction, Action statusAction)
: base(protocolVersion, requestId, statusAction)
{
Encoding = encoding;
Filename = fileName;
Flags = flags;
Attributes = attributes;
SetAction(handleAction);
}
protected override void LoadData()
{
base.LoadData();
throw new NotSupportedException();
}
protected override void SaveData()
{
base.SaveData();
#if TUNING
WriteBinaryString(_fileName);
#else
Write(Filename, Encoding);
#endif
Write((uint)Flags);
#if TUNING
Write(_attributes);
#else
Write(Attributes);
#endif
}
}
}